Android support for mesh example, some fixes for other android projects (#97)
This commit is contained in:
parent
01c12ef327
commit
8ef51855eb
30 changed files with 175 additions and 13275 deletions
1
android/build-mesh.bat
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1
android/build-mesh.bat
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@ -0,0 +1 @@
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_build mesh %1
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@ -1 +1 @@
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_build texture
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_build texture %1
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@ -1 +1 @@
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_build triangle
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_build triangle %1
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10
android/mesh/.gitignore
vendored
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10
android/mesh/.gitignore
vendored
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@ -0,0 +1,10 @@
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/assets/
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/res/
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/bin/
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/libs/
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/obj/
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/build.xml
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/local.properties
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/project.properties
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/proguard-project.txt
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*.apk
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27
android/mesh/AndroidManifest.xml
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27
android/mesh/AndroidManifest.xml
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@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="de.saschawillems.vulkanMesh"
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android:versionCode="1"
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android:versionName="1.0">
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<uses-sdk android:minSdkVersion="19" />
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<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
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<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
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<uses-feature android:name="android.software.leanback" android:required="false"/>
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<application android:label="vulkanMesh" android:icon="@drawable/icon" android:hasCode="false">
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<activity android:name="android.app.NativeActivity"
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android:label="Vulkan Mesh"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanMesh" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
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</intent-filter>
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</activity>
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</application>
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</manifest>
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22
android/mesh/build.bat
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22
android/mesh/build.bat
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@ -0,0 +1,22 @@
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cd jni
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call ndk-build
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if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\mesh"
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xcopy "..\..\data\shaders\mesh\mesh.vert.spv" "assets\shaders\mesh" /Y
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xcopy "..\..\data\shaders\mesh\mesh.frag.spv" "assets\shaders\mesh" /Y
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mkdir "assets\models\voyager"
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xcopy "..\..\data\models\voyager\voyager.ktx" "assets\models\voyager" /Y
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xcopy "..\..\data\models\voyager\voyager.obj" "assets\models\voyager" /Y
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mkdir "res\drawable"
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xcopy "..\..\android\images\icon.png" "res\drawable" /Y
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call ant debug -Dout.final.file=vulkanMesh.apk
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) ELSE (
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echo error : ndk-build failed with errors!
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cd..
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)
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47
android/mesh/jni/Android.mk
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47
android/mesh/jni/Android.mk
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@ -0,0 +1,47 @@
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LOCAL_PATH := $(call my-dir)/../../mesh
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# assimp
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include $(CLEAR_VARS)
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LOCAL_MODULE := assimp
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LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
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include $(PREBUILT_STATIC_LIBRARY)
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# vulkan example
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DATADIR := $(LOCAL_PATH)/../../data
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include $(CLEAR_VARS)
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LOCAL_MODULE := vulkanMesh
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PROJECT_FILES := $(wildcard $(LOCAL_PATH)/../../mesh/*.cpp)
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PROJECT_FILES += $(wildcard $(LOCAL_PATH)/../../base/*.cpp)
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LOCAL_CPPFLAGS := -std=c++11
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LOCAL_CPPFLAGS += -D__STDC_LIMIT_MACROS
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LOCAL_CPPFLAGS += -DVK_NO_PROTOTYPES
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LOCAL_CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../external/
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/glm
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/gli
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/assimp
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LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/
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#LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/android
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LOCAL_SRC_FILES := $(PROJECT_FILES)
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LOCAL_LDLIBS := -landroid -llog -lz
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LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
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LOCAL_STATIC_LIBRARIES += android_native_app_glue
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LOCAL_STATIC_LIBRARIES += cpufeatures
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LOCAL_STATIC_LIBRARIES += libassimp
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include $(BUILD_SHARED_LIBRARY)
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$(call import-module, android/native_app_glue)
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$(call import-module, android/cpufeatures)
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@ -1,426 +0,0 @@
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "threaded_app", __VA_ARGS__))
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#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, "threaded_app", __VA_ARGS__))
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/* For debug builds, always enable the debug traces in this library */
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#ifndef NDEBUG
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# define LOGV(...) ((void)__android_log_print(ANDROID_LOG_VERBOSE, "threaded_app", __VA_ARGS__))
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#else
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# define LOGV(...) ((void)0)
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#endif
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static void free_saved_state(struct android_app* android_app) {
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pthread_mutex_lock(&android_app->mutex);
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if (android_app->savedState != NULL) {
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free(android_app->savedState);
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android_app->savedState = NULL;
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android_app->savedStateSize = 0;
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}
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pthread_mutex_unlock(&android_app->mutex);
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}
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int8_t android_app_read_cmd(struct android_app* android_app) {
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int8_t cmd;
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if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) {
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switch (cmd) {
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case APP_CMD_SAVE_STATE:
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free_saved_state(android_app);
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break;
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}
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return cmd;
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} else {
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LOGE("No data on command pipe!");
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}
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return -1;
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}
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static void print_cur_config(struct android_app* android_app) {
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char lang[2], country[2];
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AConfiguration_getLanguage(android_app->config, lang);
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AConfiguration_getCountry(android_app->config, country);
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LOGV("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d "
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"keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d "
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"modetype=%d modenight=%d",
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AConfiguration_getMcc(android_app->config),
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AConfiguration_getMnc(android_app->config),
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lang[0], lang[1], country[0], country[1],
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AConfiguration_getOrientation(android_app->config),
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AConfiguration_getTouchscreen(android_app->config),
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AConfiguration_getDensity(android_app->config),
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AConfiguration_getKeyboard(android_app->config),
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AConfiguration_getNavigation(android_app->config),
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AConfiguration_getKeysHidden(android_app->config),
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AConfiguration_getNavHidden(android_app->config),
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AConfiguration_getSdkVersion(android_app->config),
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AConfiguration_getScreenSize(android_app->config),
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AConfiguration_getScreenLong(android_app->config),
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AConfiguration_getUiModeType(android_app->config),
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AConfiguration_getUiModeNight(android_app->config));
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}
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void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd) {
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switch (cmd) {
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case APP_CMD_INPUT_CHANGED:
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LOGV("APP_CMD_INPUT_CHANGED\n");
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pthread_mutex_lock(&android_app->mutex);
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if (android_app->inputQueue != NULL) {
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AInputQueue_detachLooper(android_app->inputQueue);
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}
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android_app->inputQueue = android_app->pendingInputQueue;
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if (android_app->inputQueue != NULL) {
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LOGV("Attaching input queue to looper");
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AInputQueue_attachLooper(android_app->inputQueue,
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android_app->looper, LOOPER_ID_INPUT, NULL,
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&android_app->inputPollSource);
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}
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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break;
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case APP_CMD_INIT_WINDOW:
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LOGV("APP_CMD_INIT_WINDOW\n");
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pthread_mutex_lock(&android_app->mutex);
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android_app->window = android_app->pendingWindow;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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break;
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case APP_CMD_TERM_WINDOW:
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LOGV("APP_CMD_TERM_WINDOW\n");
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pthread_cond_broadcast(&android_app->cond);
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break;
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case APP_CMD_RESUME:
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case APP_CMD_START:
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case APP_CMD_PAUSE:
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case APP_CMD_STOP:
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LOGV("activityState=%d\n", cmd);
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pthread_mutex_lock(&android_app->mutex);
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android_app->activityState = cmd;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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break;
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case APP_CMD_CONFIG_CHANGED:
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LOGV("APP_CMD_CONFIG_CHANGED\n");
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AConfiguration_fromAssetManager(android_app->config,
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android_app->activity->assetManager);
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print_cur_config(android_app);
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break;
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case APP_CMD_DESTROY:
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LOGV("APP_CMD_DESTROY\n");
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android_app->destroyRequested = 1;
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break;
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}
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}
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void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd) {
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switch (cmd) {
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case APP_CMD_TERM_WINDOW:
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LOGV("APP_CMD_TERM_WINDOW\n");
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pthread_mutex_lock(&android_app->mutex);
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android_app->window = NULL;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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break;
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case APP_CMD_SAVE_STATE:
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LOGV("APP_CMD_SAVE_STATE\n");
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pthread_mutex_lock(&android_app->mutex);
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android_app->stateSaved = 1;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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break;
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case APP_CMD_RESUME:
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free_saved_state(android_app);
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break;
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}
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}
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static void android_app_destroy(struct android_app* android_app) {
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LOGV("android_app_destroy!");
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free_saved_state(android_app);
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pthread_mutex_lock(&android_app->mutex);
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if (android_app->inputQueue != NULL) {
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AInputQueue_detachLooper(android_app->inputQueue);
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}
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AConfiguration_delete(android_app->config);
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android_app->destroyed = 1;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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// Can't touch android_app object after this.
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}
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static void process_input(struct android_app* app, struct android_poll_source* source) {
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AInputEvent* event = NULL;
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while (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
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LOGV("New input event: type=%d\n", AInputEvent_getType(event));
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if (AInputQueue_preDispatchEvent(app->inputQueue, event)) {
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continue;
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}
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int32_t handled = 0;
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if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event);
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AInputQueue_finishEvent(app->inputQueue, event, handled);
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}
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}
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static void process_cmd(struct android_app* app, struct android_poll_source* source) {
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int8_t cmd = android_app_read_cmd(app);
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android_app_pre_exec_cmd(app, cmd);
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if (app->onAppCmd != NULL) app->onAppCmd(app, cmd);
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android_app_post_exec_cmd(app, cmd);
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}
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static void* android_app_entry(void* param) {
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struct android_app* android_app = (struct android_app*)param;
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android_app->config = AConfiguration_new();
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AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);
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print_cur_config(android_app);
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android_app->cmdPollSource.id = LOOPER_ID_MAIN;
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android_app->cmdPollSource.app = android_app;
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android_app->cmdPollSource.process = process_cmd;
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android_app->inputPollSource.id = LOOPER_ID_INPUT;
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android_app->inputPollSource.app = android_app;
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android_app->inputPollSource.process = process_input;
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ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
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ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL,
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&android_app->cmdPollSource);
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android_app->looper = looper;
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pthread_mutex_lock(&android_app->mutex);
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android_app->running = 1;
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pthread_cond_broadcast(&android_app->cond);
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pthread_mutex_unlock(&android_app->mutex);
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android_main(android_app);
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android_app_destroy(android_app);
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return NULL;
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}
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// --------------------------------------------------------------------
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// Native activity interaction (called from main thread)
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// --------------------------------------------------------------------
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static struct android_app* android_app_create(ANativeActivity* activity,
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void* savedState, size_t savedStateSize) {
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struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
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memset(android_app, 0, sizeof(struct android_app));
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android_app->activity = activity;
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pthread_mutex_init(&android_app->mutex, NULL);
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pthread_cond_init(&android_app->cond, NULL);
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if (savedState != NULL) {
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android_app->savedState = malloc(savedStateSize);
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android_app->savedStateSize = savedStateSize;
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memcpy(android_app->savedState, savedState, savedStateSize);
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}
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int msgpipe[2];
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if (pipe(msgpipe)) {
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LOGE("could not create pipe: %s", strerror(errno));
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return NULL;
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}
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android_app->msgread = msgpipe[0];
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android_app->msgwrite = msgpipe[1];
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
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pthread_create(&android_app->thread, &attr, android_app_entry, android_app);
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// Wait for thread to start.
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pthread_mutex_lock(&android_app->mutex);
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while (!android_app->running) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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}
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pthread_mutex_unlock(&android_app->mutex);
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return android_app;
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}
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static void android_app_write_cmd(struct android_app* android_app, int8_t cmd) {
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if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) {
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LOGE("Failure writing android_app cmd: %s\n", strerror(errno));
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}
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}
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static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue) {
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pthread_mutex_lock(&android_app->mutex);
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android_app->pendingInputQueue = inputQueue;
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android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
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while (android_app->inputQueue != android_app->pendingInputQueue) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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}
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pthread_mutex_unlock(&android_app->mutex);
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}
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static void android_app_set_window(struct android_app* android_app, ANativeWindow* window) {
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pthread_mutex_lock(&android_app->mutex);
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if (android_app->pendingWindow != NULL) {
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android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
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}
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android_app->pendingWindow = window;
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if (window != NULL) {
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android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
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}
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while (android_app->window != android_app->pendingWindow) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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}
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pthread_mutex_unlock(&android_app->mutex);
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}
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static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd) {
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pthread_mutex_lock(&android_app->mutex);
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android_app_write_cmd(android_app, cmd);
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while (android_app->activityState != cmd) {
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pthread_cond_wait(&android_app->cond, &android_app->mutex);
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}
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pthread_mutex_unlock(&android_app->mutex);
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}
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static void android_app_free(struct android_app* android_app) {
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pthread_mutex_lock(&android_app->mutex);
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||||
android_app_write_cmd(android_app, APP_CMD_DESTROY);
|
||||
while (!android_app->destroyed) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
|
||||
close(android_app->msgread);
|
||||
close(android_app->msgwrite);
|
||||
pthread_cond_destroy(&android_app->cond);
|
||||
pthread_mutex_destroy(&android_app->mutex);
|
||||
free(android_app);
|
||||
}
|
||||
|
||||
static void onDestroy(ANativeActivity* activity) {
|
||||
LOGV("Destroy: %p\n", activity);
|
||||
android_app_free((struct android_app*)activity->instance);
|
||||
}
|
||||
|
||||
static void onStart(ANativeActivity* activity) {
|
||||
LOGV("Start: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
|
||||
}
|
||||
|
||||
static void onResume(ANativeActivity* activity) {
|
||||
LOGV("Resume: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
|
||||
}
|
||||
|
||||
static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen) {
|
||||
struct android_app* android_app = (struct android_app*)activity->instance;
|
||||
void* savedState = NULL;
|
||||
|
||||
LOGV("SaveInstanceState: %p\n", activity);
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->stateSaved = 0;
|
||||
android_app_write_cmd(android_app, APP_CMD_SAVE_STATE);
|
||||
while (!android_app->stateSaved) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
|
||||
if (android_app->savedState != NULL) {
|
||||
savedState = android_app->savedState;
|
||||
*outLen = android_app->savedStateSize;
|
||||
android_app->savedState = NULL;
|
||||
android_app->savedStateSize = 0;
|
||||
}
|
||||
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
|
||||
return savedState;
|
||||
}
|
||||
|
||||
static void onPause(ANativeActivity* activity) {
|
||||
LOGV("Pause: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
|
||||
}
|
||||
|
||||
static void onStop(ANativeActivity* activity) {
|
||||
LOGV("Stop: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
|
||||
}
|
||||
|
||||
static void onConfigurationChanged(ANativeActivity* activity) {
|
||||
struct android_app* android_app = (struct android_app*)activity->instance;
|
||||
LOGV("ConfigurationChanged: %p\n", activity);
|
||||
android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
|
||||
}
|
||||
|
||||
static void onLowMemory(ANativeActivity* activity) {
|
||||
struct android_app* android_app = (struct android_app*)activity->instance;
|
||||
LOGV("LowMemory: %p\n", activity);
|
||||
android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY);
|
||||
}
|
||||
|
||||
static void onWindowFocusChanged(ANativeActivity* activity, int focused) {
|
||||
LOGV("WindowFocusChanged: %p -- %d\n", activity, focused);
|
||||
android_app_write_cmd((struct android_app*)activity->instance,
|
||||
focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
|
||||
}
|
||||
|
||||
static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) {
|
||||
LOGV("NativeWindowCreated: %p -- %p\n", activity, window);
|
||||
android_app_set_window((struct android_app*)activity->instance, window);
|
||||
}
|
||||
|
||||
static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) {
|
||||
LOGV("NativeWindowDestroyed: %p -- %p\n", activity, window);
|
||||
android_app_set_window((struct android_app*)activity->instance, NULL);
|
||||
}
|
||||
|
||||
static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue) {
|
||||
LOGV("InputQueueCreated: %p -- %p\n", activity, queue);
|
||||
android_app_set_input((struct android_app*)activity->instance, queue);
|
||||
}
|
||||
|
||||
static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) {
|
||||
LOGV("InputQueueDestroyed: %p -- %p\n", activity, queue);
|
||||
android_app_set_input((struct android_app*)activity->instance, NULL);
|
||||
}
|
||||
|
||||
void ANativeActivity_onCreate(ANativeActivity* activity,
|
||||
void* savedState, size_t savedStateSize) {
|
||||
LOGV("Creating: %p\n", activity);
|
||||
activity->callbacks->onDestroy = onDestroy;
|
||||
activity->callbacks->onStart = onStart;
|
||||
activity->callbacks->onResume = onResume;
|
||||
activity->callbacks->onSaveInstanceState = onSaveInstanceState;
|
||||
activity->callbacks->onPause = onPause;
|
||||
activity->callbacks->onStop = onStop;
|
||||
activity->callbacks->onConfigurationChanged = onConfigurationChanged;
|
||||
activity->callbacks->onLowMemory = onLowMemory;
|
||||
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
|
||||
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
|
||||
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
|
||||
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
|
||||
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
|
||||
|
||||
activity->instance = android_app_create(activity, savedState, savedStateSize);
|
||||
}
|
||||
|
|
@ -1,344 +0,0 @@
|
|||
/*
|
||||
* Copyright (C) 2010 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef _ANDROID_NATIVE_APP_GLUE_H
|
||||
#define _ANDROID_NATIVE_APP_GLUE_H
|
||||
|
||||
#include <poll.h>
|
||||
#include <pthread.h>
|
||||
#include <sched.h>
|
||||
|
||||
#include <android/configuration.h>
|
||||
#include <android/looper.h>
|
||||
#include <android/native_activity.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* The native activity interface provided by <android/native_activity.h>
|
||||
* is based on a set of application-provided callbacks that will be called
|
||||
* by the Activity's main thread when certain events occur.
|
||||
*
|
||||
* This means that each one of this callbacks _should_ _not_ block, or they
|
||||
* risk having the system force-close the application. This programming
|
||||
* model is direct, lightweight, but constraining.
|
||||
*
|
||||
* The 'threaded_native_app' static library is used to provide a different
|
||||
* execution model where the application can implement its own main event
|
||||
* loop in a different thread instead. Here's how it works:
|
||||
*
|
||||
* 1/ The application must provide a function named "android_main()" that
|
||||
* will be called when the activity is created, in a new thread that is
|
||||
* distinct from the activity's main thread.
|
||||
*
|
||||
* 2/ android_main() receives a pointer to a valid "android_app" structure
|
||||
* that contains references to other important objects, e.g. the
|
||||
* ANativeActivity obejct instance the application is running in.
|
||||
*
|
||||
* 3/ the "android_app" object holds an ALooper instance that already
|
||||
* listens to two important things:
|
||||
*
|
||||
* - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
|
||||
* declarations below.
|
||||
*
|
||||
* - input events coming from the AInputQueue attached to the activity.
|
||||
*
|
||||
* Each of these correspond to an ALooper identifier returned by
|
||||
* ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
|
||||
* respectively.
|
||||
*
|
||||
* Your application can use the same ALooper to listen to additional
|
||||
* file-descriptors. They can either be callback based, or with return
|
||||
* identifiers starting with LOOPER_ID_USER.
|
||||
*
|
||||
* 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
|
||||
* the returned data will point to an android_poll_source structure. You
|
||||
* can call the process() function on it, and fill in android_app->onAppCmd
|
||||
* and android_app->onInputEvent to be called for your own processing
|
||||
* of the event.
|
||||
*
|
||||
* Alternatively, you can call the low-level functions to read and process
|
||||
* the data directly... look at the process_cmd() and process_input()
|
||||
* implementations in the glue to see how to do this.
|
||||
*
|
||||
* See the sample named "native-activity" that comes with the NDK with a
|
||||
* full usage example. Also look at the JavaDoc of NativeActivity.
|
||||
*/
|
||||
|
||||
struct android_app;
|
||||
|
||||
/**
|
||||
* Data associated with an ALooper fd that will be returned as the "outData"
|
||||
* when that source has data ready.
|
||||
*/
|
||||
struct android_poll_source {
|
||||
// The identifier of this source. May be LOOPER_ID_MAIN or
|
||||
// LOOPER_ID_INPUT.
|
||||
int32_t id;
|
||||
|
||||
// The android_app this ident is associated with.
|
||||
struct android_app* app;
|
||||
|
||||
// Function to call to perform the standard processing of data from
|
||||
// this source.
|
||||
void (*process)(struct android_app* app, struct android_poll_source* source);
|
||||
};
|
||||
|
||||
/**
|
||||
* This is the interface for the standard glue code of a threaded
|
||||
* application. In this model, the application's code is running
|
||||
* in its own thread separate from the main thread of the process.
|
||||
* It is not required that this thread be associated with the Java
|
||||
* VM, although it will need to be in order to make JNI calls any
|
||||
* Java objects.
|
||||
*/
|
||||
struct android_app {
|
||||
// The application can place a pointer to its own state object
|
||||
// here if it likes.
|
||||
void* userData;
|
||||
|
||||
// Fill this in with the function to process main app commands (APP_CMD_*)
|
||||
void (*onAppCmd)(struct android_app* app, int32_t cmd);
|
||||
|
||||
// Fill this in with the function to process input events. At this point
|
||||
// the event has already been pre-dispatched, and it will be finished upon
|
||||
// return. Return 1 if you have handled the event, 0 for any default
|
||||
// dispatching.
|
||||
int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
|
||||
|
||||
// The ANativeActivity object instance that this app is running in.
|
||||
ANativeActivity* activity;
|
||||
|
||||
// The current configuration the app is running in.
|
||||
AConfiguration* config;
|
||||
|
||||
// This is the last instance's saved state, as provided at creation time.
|
||||
// It is NULL if there was no state. You can use this as you need; the
|
||||
// memory will remain around until you call android_app_exec_cmd() for
|
||||
// APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
|
||||
// These variables should only be changed when processing a APP_CMD_SAVE_STATE,
|
||||
// at which point they will be initialized to NULL and you can malloc your
|
||||
// state and place the information here. In that case the memory will be
|
||||
// freed for you later.
|
||||
void* savedState;
|
||||
size_t savedStateSize;
|
||||
|
||||
// The ALooper associated with the app's thread.
|
||||
ALooper* looper;
|
||||
|
||||
// When non-NULL, this is the input queue from which the app will
|
||||
// receive user input events.
|
||||
AInputQueue* inputQueue;
|
||||
|
||||
// When non-NULL, this is the window surface that the app can draw in.
|
||||
ANativeWindow* window;
|
||||
|
||||
// Current content rectangle of the window; this is the area where the
|
||||
// window's content should be placed to be seen by the user.
|
||||
ARect contentRect;
|
||||
|
||||
// Current state of the app's activity. May be either APP_CMD_START,
|
||||
// APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
|
||||
int activityState;
|
||||
|
||||
// This is non-zero when the application's NativeActivity is being
|
||||
// destroyed and waiting for the app thread to complete.
|
||||
int destroyRequested;
|
||||
|
||||
// -------------------------------------------------
|
||||
// Below are "private" implementation of the glue code.
|
||||
|
||||
pthread_mutex_t mutex;
|
||||
pthread_cond_t cond;
|
||||
|
||||
int msgread;
|
||||
int msgwrite;
|
||||
|
||||
pthread_t thread;
|
||||
|
||||
struct android_poll_source cmdPollSource;
|
||||
struct android_poll_source inputPollSource;
|
||||
|
||||
int running;
|
||||
int stateSaved;
|
||||
int destroyed;
|
||||
int redrawNeeded;
|
||||
AInputQueue* pendingInputQueue;
|
||||
ANativeWindow* pendingWindow;
|
||||
ARect pendingContentRect;
|
||||
};
|
||||
|
||||
enum {
|
||||
/**
|
||||
* Looper data ID of commands coming from the app's main thread, which
|
||||
* is returned as an identifier from ALooper_pollOnce(). The data for this
|
||||
* identifier is a pointer to an android_poll_source structure.
|
||||
* These can be retrieved and processed with android_app_read_cmd()
|
||||
* and android_app_exec_cmd().
|
||||
*/
|
||||
LOOPER_ID_MAIN = 1,
|
||||
|
||||
/**
|
||||
* Looper data ID of events coming from the AInputQueue of the
|
||||
* application's window, which is returned as an identifier from
|
||||
* ALooper_pollOnce(). The data for this identifier is a pointer to an
|
||||
* android_poll_source structure. These can be read via the inputQueue
|
||||
* object of android_app.
|
||||
*/
|
||||
LOOPER_ID_INPUT = 2,
|
||||
|
||||
/**
|
||||
* Start of user-defined ALooper identifiers.
|
||||
*/
|
||||
LOOPER_ID_USER = 3,
|
||||
};
|
||||
|
||||
enum {
|
||||
/**
|
||||
* Command from main thread: the AInputQueue has changed. Upon processing
|
||||
* this command, android_app->inputQueue will be updated to the new queue
|
||||
* (or NULL).
|
||||
*/
|
||||
APP_CMD_INPUT_CHANGED,
|
||||
|
||||
/**
|
||||
* Command from main thread: a new ANativeWindow is ready for use. Upon
|
||||
* receiving this command, android_app->window will contain the new window
|
||||
* surface.
|
||||
*/
|
||||
APP_CMD_INIT_WINDOW,
|
||||
|
||||
/**
|
||||
* Command from main thread: the existing ANativeWindow needs to be
|
||||
* terminated. Upon receiving this command, android_app->window still
|
||||
* contains the existing window; after calling android_app_exec_cmd
|
||||
* it will be set to NULL.
|
||||
*/
|
||||
APP_CMD_TERM_WINDOW,
|
||||
|
||||
/**
|
||||
* Command from main thread: the current ANativeWindow has been resized.
|
||||
* Please redraw with its new size.
|
||||
*/
|
||||
APP_CMD_WINDOW_RESIZED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the system needs that the current ANativeWindow
|
||||
* be redrawn. You should redraw the window before handing this to
|
||||
* android_app_exec_cmd() in order to avoid transient drawing glitches.
|
||||
*/
|
||||
APP_CMD_WINDOW_REDRAW_NEEDED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the content area of the window has changed,
|
||||
* such as from the soft input window being shown or hidden. You can
|
||||
* find the new content rect in android_app::contentRect.
|
||||
*/
|
||||
APP_CMD_CONTENT_RECT_CHANGED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity window has gained
|
||||
* input focus.
|
||||
*/
|
||||
APP_CMD_GAINED_FOCUS,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity window has lost
|
||||
* input focus.
|
||||
*/
|
||||
APP_CMD_LOST_FOCUS,
|
||||
|
||||
/**
|
||||
* Command from main thread: the current device configuration has changed.
|
||||
*/
|
||||
APP_CMD_CONFIG_CHANGED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the system is running low on memory.
|
||||
* Try to reduce your memory use.
|
||||
*/
|
||||
APP_CMD_LOW_MEMORY,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been started.
|
||||
*/
|
||||
APP_CMD_START,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been resumed.
|
||||
*/
|
||||
APP_CMD_RESUME,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app should generate a new saved state
|
||||
* for itself, to restore from later if needed. If you have saved state,
|
||||
* allocate it with malloc and place it in android_app.savedState with
|
||||
* the size in android_app.savedStateSize. The will be freed for you
|
||||
* later.
|
||||
*/
|
||||
APP_CMD_SAVE_STATE,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been paused.
|
||||
*/
|
||||
APP_CMD_PAUSE,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been stopped.
|
||||
*/
|
||||
APP_CMD_STOP,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity is being destroyed,
|
||||
* and waiting for the app thread to clean up and exit before proceeding.
|
||||
*/
|
||||
APP_CMD_DESTROY,
|
||||
};
|
||||
|
||||
/**
|
||||
* Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
|
||||
* app command message.
|
||||
*/
|
||||
int8_t android_app_read_cmd(struct android_app* android_app);
|
||||
|
||||
/**
|
||||
* Call with the command returned by android_app_read_cmd() to do the
|
||||
* initial pre-processing of the given command. You can perform your own
|
||||
* actions for the command after calling this function.
|
||||
*/
|
||||
void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
|
||||
|
||||
/**
|
||||
* Call with the command returned by android_app_read_cmd() to do the
|
||||
* final post-processing of the given command. You must have done your own
|
||||
* actions for the command before calling this function.
|
||||
*/
|
||||
void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
|
||||
|
||||
/**
|
||||
* This is the function that application code must implement, representing
|
||||
* the main entry to the app.
|
||||
*/
|
||||
extern void android_main(struct android_app* app);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* _ANDROID_NATIVE_APP_GLUE_H */
|
||||
|
|
@ -1,224 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
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@ -1,15 +0,0 @@
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||||
|
|
@ -1,712 +0,0 @@
|
|||
/*
|
||||
* Vulkan Example - Mesh rendering
|
||||
*
|
||||
* Uses tiny obj loader (https://github.com/syoyo/tinyobjloader) by syoyo
|
||||
*
|
||||
* Note :
|
||||
* This is a basic android example. It may be integrated into the other examples at some point in the future.
|
||||
* Until then this serves as a starting point for using Vulkan on Android, with some of the functionality required
|
||||
* already moved to the example base classes (e.g. swap chain)
|
||||
*
|
||||
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
|
||||
*
|
||||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
||||
*/
|
||||
|
||||
#include <assert.h>
|
||||
#include "vulkanandroid.h"
|
||||
#include "vulkanswapchain.hpp"
|
||||
#include "vulkanandroidbase.hpp"
|
||||
#include <android/asset_manager.h>
|
||||
|
||||
#define TINYOBJLOADER_IMPLEMENTATION
|
||||
#include "tiny_obj_loader.h"
|
||||
|
||||
#define GLM_FORCE_RADIANS
|
||||
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
|
||||
#include "glm/glm.hpp"
|
||||
#include "glm/gtc/matrix_transform.hpp"
|
||||
|
||||
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "AndroidProject1.NativeActivity", __VA_ARGS__))
|
||||
#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "AndroidProject1.NativeActivity", __VA_ARGS__))
|
||||
|
||||
#define VERTEX_BUFFER_BIND_ID 0
|
||||
|
||||
struct saved_state {
|
||||
glm::vec3 rotation;
|
||||
float zoom;
|
||||
};
|
||||
|
||||
class VulkanExample : public VulkanAndroidExampleBase
|
||||
{
|
||||
public:
|
||||
int animating;
|
||||
struct saved_state state;
|
||||
|
||||
// Vulkan
|
||||
struct Vertex {
|
||||
glm::vec3 pos;
|
||||
glm::vec3 normal;
|
||||
glm::vec3 color;
|
||||
};
|
||||
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
VkDescriptorSet descriptorSet;
|
||||
VkPipelineLayout pipelineLayout;
|
||||
|
||||
struct {
|
||||
VkBuffer buf;
|
||||
VkDeviceMemory mem;
|
||||
VkPipelineVertexInputStateCreateInfo inputState;
|
||||
std::vector<VkVertexInputBindingDescription> bindingDescriptions;
|
||||
std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
|
||||
} vertices;
|
||||
|
||||
struct {
|
||||
int count;
|
||||
VkBuffer buf;
|
||||
VkDeviceMemory mem;
|
||||
} indices;
|
||||
|
||||
struct {
|
||||
VkBuffer buffer;
|
||||
VkDeviceMemory memory;
|
||||
VkDescriptorBufferInfo descriptor;
|
||||
} uniformDataVS;
|
||||
|
||||
struct {
|
||||
glm::mat4 projection;
|
||||
glm::mat4 model;
|
||||
glm::vec4 lightPos = glm::vec4(0.0f, 0.0f, 10.0f, 1.0f);
|
||||
} uboVS;
|
||||
|
||||
struct {
|
||||
VkPipeline solid;
|
||||
} pipelines;
|
||||
|
||||
void initVulkan()
|
||||
{
|
||||
VulkanAndroidExampleBase::initVulkan();
|
||||
|
||||
prepareVertices();
|
||||
prepareUniformBuffers();
|
||||
setupDescriptorSetLayout();
|
||||
preparePipelines();
|
||||
setupDescriptorPool();
|
||||
setupDescriptorSet();
|
||||
|
||||
buildCommandBuffers();
|
||||
|
||||
state.zoom = -5.0f;
|
||||
state.rotation = glm::vec3();
|
||||
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
void cleanupVulkan()
|
||||
{
|
||||
prepared = false;
|
||||
vkDestroyPipeline(device, pipelines.solid, nullptr);
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
vkDestroyBuffer(device, vertices.buf, nullptr);
|
||||
vkFreeMemory(device, vertices.mem, nullptr);
|
||||
vkDestroyBuffer(device, indices.buf, nullptr);
|
||||
vkFreeMemory(device, indices.mem, nullptr);
|
||||
vkDestroyBuffer(device, uniformDataVS.buffer, nullptr);
|
||||
vkFreeMemory(device, uniformDataVS.memory, nullptr);
|
||||
|
||||
VulkanExample::cleanUpVulkan();
|
||||
}
|
||||
|
||||
void prepareVertices()
|
||||
{
|
||||
// Load mesh from compressed asset
|
||||
AAsset* asset = AAssetManager_open(app->activity->assetManager, "models/vulkanlogo.obj", AASSET_MODE_STREAMING);
|
||||
assert(asset);
|
||||
size_t size = AAsset_getLength(asset);
|
||||
assert(size > 0);
|
||||
|
||||
char *assetData = new char[size];
|
||||
AAsset_read(asset, assetData, size);
|
||||
AAsset_close(asset);
|
||||
|
||||
std::stringstream assetStream(assetData);
|
||||
|
||||
std::vector<tinyobj::shape_t> shapes;
|
||||
std::vector<tinyobj::material_t> materials;
|
||||
std::string objerr;
|
||||
tinyobj::MaterialFileReader matFileReader("");
|
||||
bool ret = tinyobj::LoadObj(shapes, materials, objerr, assetStream, matFileReader, true);
|
||||
|
||||
LOGW("shapes %d", shapes.size());
|
||||
|
||||
// Setup vertices
|
||||
float scale = 0.025f;
|
||||
std::vector<Vertex> vertexBuffer;
|
||||
std::vector<uint32_t> indexBuffer;
|
||||
for (auto& shape : shapes)
|
||||
{
|
||||
// Vertices
|
||||
for (size_t i = 0; i < shape.mesh.positions.size() / 3; i++)
|
||||
{
|
||||
Vertex v;
|
||||
v.pos[0] = shape.mesh.positions[3 * i + 0] * scale;
|
||||
v.pos[1] = -shape.mesh.positions[3 * i + 1] * scale;
|
||||
v.pos[2] = shape.mesh.positions[3 * i + 2] * scale;
|
||||
v.normal[0] = shape.mesh.normals[3 * i + 0];
|
||||
v.normal[1] = shape.mesh.normals[3 * i + 1];
|
||||
v.normal[2] = shape.mesh.normals[3 * i + 2];
|
||||
v.color = glm::vec3(1.0f, 0.0f, 0.0f);
|
||||
vertexBuffer.push_back(v);
|
||||
}
|
||||
// Indices
|
||||
for (size_t i = 0; i < shape.mesh.indices.size() / 3; i++)
|
||||
{
|
||||
indexBuffer.push_back(shape.mesh.indices[3 * i + 0]);
|
||||
indexBuffer.push_back(shape.mesh.indices[3 * i + 1]);
|
||||
indexBuffer.push_back(shape.mesh.indices[3 * i + 2]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
uint32_t vertexBufferSize = vertexBuffer.size() * sizeof(Vertex);
|
||||
uint32_t indexBufferSize = indexBuffer.size() * sizeof(uint32_t);
|
||||
|
||||
VkMemoryAllocateInfo memAlloc = {};
|
||||
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
memAlloc.pNext = NULL;
|
||||
memAlloc.allocationSize = 0;
|
||||
memAlloc.memoryTypeIndex = 0;
|
||||
VkMemoryRequirements memReqs;
|
||||
|
||||
VkResult err;
|
||||
void *data;
|
||||
|
||||
// Generate vertex buffer
|
||||
// Setup
|
||||
VkBufferCreateInfo bufInfo = {};
|
||||
bufInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
bufInfo.pNext = NULL;
|
||||
bufInfo.size = vertexBufferSize;
|
||||
bufInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
|
||||
bufInfo.flags = 0;
|
||||
// Copy vertex data to VRAM
|
||||
memset(&vertices, 0, sizeof(vertices));
|
||||
err = vkCreateBuffer(device, &bufInfo, nullptr, &vertices.buf);
|
||||
assert(!err);
|
||||
vkGetBufferMemoryRequirements(device, vertices.buf, &memReqs);
|
||||
memAlloc.allocationSize = memReqs.size;
|
||||
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAlloc.memoryTypeIndex);
|
||||
vkAllocateMemory(device, &memAlloc, nullptr, &vertices.mem);
|
||||
assert(!err);
|
||||
err = vkMapMemory(device, vertices.mem, 0, memAlloc.allocationSize, 0, &data);
|
||||
assert(!err);
|
||||
memcpy(data, vertexBuffer.data(), vertexBufferSize);
|
||||
vkUnmapMemory(device, vertices.mem);
|
||||
assert(!err);
|
||||
err = vkBindBufferMemory(device, vertices.buf, vertices.mem, 0);
|
||||
assert(!err);
|
||||
|
||||
// Generate index buffer
|
||||
// Setup
|
||||
VkBufferCreateInfo indexbufferInfo = {};
|
||||
indexbufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
indexbufferInfo.pNext = NULL;
|
||||
indexbufferInfo.size = indexBufferSize;
|
||||
indexbufferInfo.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
|
||||
indexbufferInfo.flags = 0;
|
||||
// Copy index data to VRAM
|
||||
memset(&indices, 0, sizeof(indices));
|
||||
err = vkCreateBuffer(device, &bufInfo, nullptr, &indices.buf);
|
||||
assert(!err);
|
||||
vkGetBufferMemoryRequirements(device, indices.buf, &memReqs);
|
||||
memAlloc.allocationSize = memReqs.size;
|
||||
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAlloc.memoryTypeIndex);
|
||||
err = vkAllocateMemory(device, &memAlloc, nullptr, &indices.mem);
|
||||
assert(!err);
|
||||
err = vkMapMemory(device, indices.mem, 0, indexBufferSize, 0, &data);
|
||||
assert(!err);
|
||||
memcpy(data, indexBuffer.data(), indexBufferSize);
|
||||
vkUnmapMemory(device, indices.mem);
|
||||
err = vkBindBufferMemory(device, indices.buf, indices.mem, 0);
|
||||
assert(!err);
|
||||
indices.count = indexBuffer.size();
|
||||
|
||||
// Binding description
|
||||
vertices.bindingDescriptions.resize(1);
|
||||
vertices.bindingDescriptions[0] =
|
||||
vkTools::initializers::vertexInputBindingDescription(
|
||||
VERTEX_BUFFER_BIND_ID,
|
||||
sizeof(Vertex),
|
||||
VK_VERTEX_INPUT_RATE_VERTEX);
|
||||
|
||||
// Attribute descriptions
|
||||
// Describes memory layout and shader positions
|
||||
vertices.attributeDescriptions.resize(3);
|
||||
// Location 0 : Position
|
||||
vertices.attributeDescriptions[0] =
|
||||
vkTools::initializers::vertexInputAttributeDescription(
|
||||
VERTEX_BUFFER_BIND_ID,
|
||||
0,
|
||||
VK_FORMAT_R32G32B32_SFLOAT,
|
||||
0);
|
||||
// Location 1 : Normal
|
||||
vertices.attributeDescriptions[1] =
|
||||
vkTools::initializers::vertexInputAttributeDescription(
|
||||
VERTEX_BUFFER_BIND_ID,
|
||||
1,
|
||||
VK_FORMAT_R32G32B32_SFLOAT,
|
||||
sizeof(float) * 3);
|
||||
// Location 2 : Color
|
||||
vertices.attributeDescriptions[2] =
|
||||
vkTools::initializers::vertexInputAttributeDescription(
|
||||
VERTEX_BUFFER_BIND_ID,
|
||||
2,
|
||||
VK_FORMAT_R32G32B32_SFLOAT,
|
||||
sizeof(float) * 6);
|
||||
|
||||
// Assign to vertex buffer
|
||||
vertices.inputState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
||||
vertices.inputState.pNext = NULL;
|
||||
vertices.inputState.vertexBindingDescriptionCount = vertices.bindingDescriptions.size();
|
||||
vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
|
||||
vertices.inputState.vertexAttributeDescriptionCount = vertices.attributeDescriptions.size();
|
||||
vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
|
||||
}
|
||||
|
||||
void updateUniformBuffers()
|
||||
{
|
||||
// Update matrices
|
||||
uboVS.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
|
||||
|
||||
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, state.zoom));
|
||||
|
||||
uboVS.model = viewMatrix;
|
||||
uboVS.model = glm::rotate(uboVS.model, glm::radians(state.rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
uboVS.model = glm::rotate(uboVS.model, glm::radians(state.rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
uboVS.model = glm::rotate(uboVS.model, glm::radians(state.rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
|
||||
|
||||
// Map uniform buffer and update it
|
||||
uint8_t *pData;
|
||||
VkResult err = vkMapMemory(device, uniformDataVS.memory, 0, sizeof(uboVS), 0, (void **)&pData);
|
||||
assert(!err);
|
||||
memcpy(pData, &uboVS, sizeof(uboVS));
|
||||
vkUnmapMemory(device, uniformDataVS.memory);
|
||||
assert(!err);
|
||||
}
|
||||
|
||||
void prepareUniformBuffers()
|
||||
{
|
||||
// Prepare and initialize uniform buffer containing shader uniforms
|
||||
VkMemoryRequirements memReqs;
|
||||
|
||||
// Vertex shader uniform buffer block
|
||||
VkBufferCreateInfo bufferInfo = {};
|
||||
VkMemoryAllocateInfo allocInfo = {};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
allocInfo.pNext = NULL;
|
||||
allocInfo.allocationSize = 0;
|
||||
allocInfo.memoryTypeIndex = 0;
|
||||
VkResult err;
|
||||
|
||||
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
bufferInfo.size = sizeof(uboVS);
|
||||
bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
|
||||
|
||||
// Create a new buffer
|
||||
err = vkCreateBuffer(device, &bufferInfo, nullptr, &uniformDataVS.buffer);
|
||||
assert(!err);
|
||||
// Get memory requirements including size, alignment and memory type
|
||||
vkGetBufferMemoryRequirements(device, uniformDataVS.buffer, &memReqs);
|
||||
allocInfo.allocationSize = memReqs.size;
|
||||
// Gets the appropriate memory type for this type of buffer allocation
|
||||
// Only memory types that are visible to the host
|
||||
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &allocInfo.memoryTypeIndex);
|
||||
// Allocate memory for the uniform buffer
|
||||
err = vkAllocateMemory(device, &allocInfo, nullptr, &(uniformDataVS.memory));
|
||||
assert(!err);
|
||||
// Bind memory to buffer
|
||||
err = vkBindBufferMemory(device, uniformDataVS.buffer, uniformDataVS.memory, 0);
|
||||
assert(!err);
|
||||
|
||||
// Store information in the uniform's descriptor
|
||||
uniformDataVS.descriptor.buffer = uniformDataVS.buffer;
|
||||
uniformDataVS.descriptor.offset = 0;
|
||||
uniformDataVS.descriptor.range = sizeof(uboVS);
|
||||
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
void preparePipelines()
|
||||
{
|
||||
VkResult err;
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
||||
vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
|
||||
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
||||
0,
|
||||
VK_FALSE);
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
||||
vkTools::initializers::pipelineRasterizationStateCreateInfo(
|
||||
VK_POLYGON_MODE_FILL,
|
||||
VK_CULL_MODE_NONE,
|
||||
VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
||||
0);
|
||||
|
||||
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
||||
vkTools::initializers::pipelineColorBlendAttachmentState(
|
||||
0xf,
|
||||
VK_FALSE);
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
||||
vkTools::initializers::pipelineColorBlendStateCreateInfo(
|
||||
1,
|
||||
&blendAttachmentState);
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
||||
vkTools::initializers::pipelineDepthStencilStateCreateInfo(
|
||||
VK_TRUE,
|
||||
VK_TRUE,
|
||||
VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewportState =
|
||||
vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo multisampleState =
|
||||
vkTools::initializers::pipelineMultisampleStateCreateInfo(
|
||||
VK_SAMPLE_COUNT_1_BIT,
|
||||
0);
|
||||
|
||||
std::vector<VkDynamicState> dynamicStateEnables;
|
||||
dynamicStateEnables.push_back(VK_DYNAMIC_STATE_VIEWPORT);
|
||||
dynamicStateEnables.push_back(VK_DYNAMIC_STATE_SCISSOR);
|
||||
|
||||
VkPipelineDynamicStateCreateInfo dynamicState =
|
||||
vkTools::initializers::pipelineDynamicStateCreateInfo(
|
||||
dynamicStateEnables.data(),
|
||||
dynamicStateEnables.size(),
|
||||
0);
|
||||
|
||||
// Rendering pipeline
|
||||
// Load shaders
|
||||
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
||||
|
||||
shaderStages[0] = loadShader("shaders/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader("shaders/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||
vkTools::initializers::pipelineCreateInfo(
|
||||
pipelineLayout,
|
||||
renderPass,
|
||||
0);
|
||||
|
||||
pipelineCreateInfo.pVertexInputState = &vertices.inputState;
|
||||
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
||||
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
||||
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
||||
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
||||
pipelineCreateInfo.pViewportState = &viewportState;
|
||||
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
||||
pipelineCreateInfo.pDynamicState = &dynamicState;
|
||||
pipelineCreateInfo.stageCount = shaderStages.size();
|
||||
pipelineCreateInfo.pStages = shaderStages.data();
|
||||
pipelineCreateInfo.renderPass = renderPass;
|
||||
|
||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solid);
|
||||
assert(!err);
|
||||
}
|
||||
|
||||
void setupDescriptorPool()
|
||||
{
|
||||
std::vector<VkDescriptorPoolSize> poolSizes;
|
||||
poolSizes.push_back(vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1));
|
||||
|
||||
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
||||
vkTools::initializers::descriptorPoolCreateInfo(
|
||||
poolSizes.size(),
|
||||
poolSizes.data(),
|
||||
2);
|
||||
|
||||
VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
|
||||
assert(!vkRes);
|
||||
}
|
||||
|
||||
void setupDescriptorSetLayout()
|
||||
{
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings;
|
||||
setLayoutBindings.push_back(
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
vkTools::initializers::descriptorSetLayoutBinding(
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
VK_SHADER_STAGE_VERTEX_BIT,
|
||||
0));
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
||||
vkTools::initializers::descriptorSetLayoutCreateInfo(
|
||||
setLayoutBindings.data(),
|
||||
setLayoutBindings.size());
|
||||
|
||||
VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
|
||||
assert(!err);
|
||||
|
||||
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
||||
vkTools::initializers::pipelineLayoutCreateInfo(
|
||||
&descriptorSetLayout,
|
||||
1);
|
||||
|
||||
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout);
|
||||
assert(!err);
|
||||
}
|
||||
|
||||
void setupDescriptorSet()
|
||||
{
|
||||
VkDescriptorSetAllocateInfo allocInfo =
|
||||
vkTools::initializers::descriptorSetAllocateInfo(
|
||||
descriptorPool,
|
||||
&descriptorSetLayout,
|
||||
1);
|
||||
|
||||
VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet);
|
||||
assert(!vkRes);
|
||||
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets;
|
||||
writeDescriptorSets.push_back(
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
vkTools::initializers::writeDescriptorSet(
|
||||
descriptorSet,
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
0,
|
||||
&uniformDataVS.descriptor));
|
||||
|
||||
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
||||
}
|
||||
|
||||
void buildCommandBuffers()
|
||||
{
|
||||
VkCommandBufferBeginInfo cmdBufInfo = {};
|
||||
cmdBufInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
cmdBufInfo.pNext = NULL;
|
||||
|
||||
VkClearValue clearValues[2];
|
||||
clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 1.0f } };
|
||||
clearValues[1].depthStencil = { 1.0f, 0 };
|
||||
|
||||
VkRenderPassBeginInfo renderPassBeginInfo = {};
|
||||
renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||
renderPassBeginInfo.pNext = NULL;
|
||||
renderPassBeginInfo.renderPass = renderPass;
|
||||
renderPassBeginInfo.renderArea.offset.x = 0;
|
||||
renderPassBeginInfo.renderArea.offset.y = 0;
|
||||
renderPassBeginInfo.renderArea.extent.width = width;
|
||||
renderPassBeginInfo.renderArea.extent.height = height;
|
||||
renderPassBeginInfo.clearValueCount = 2;
|
||||
renderPassBeginInfo.pClearValues = clearValues;
|
||||
|
||||
VkResult err;
|
||||
|
||||
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
||||
{
|
||||
// Set target frame buffer
|
||||
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
||||
|
||||
err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
|
||||
assert(!err);
|
||||
|
||||
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
// Update dynamic viewport state
|
||||
VkViewport viewport = {};
|
||||
viewport.height = (float)height;
|
||||
viewport.width = (float)width;
|
||||
viewport.minDepth = (float) 0.0f;
|
||||
viewport.maxDepth = (float) 1.0f;
|
||||
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
||||
|
||||
// Update dynamic scissor state
|
||||
VkRect2D scissor = {};
|
||||
scissor.extent.width = width;
|
||||
scissor.extent.height = height;
|
||||
scissor.offset.x = 0;
|
||||
scissor.offset.y = 0;
|
||||
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
||||
|
||||
// Bind descriptor sets describing shader binding points
|
||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
||||
|
||||
// Bind the rendering pipeline (including the shaders)
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid);
|
||||
|
||||
// Bind triangle vertices
|
||||
VkDeviceSize offsets[1] = { 0 };
|
||||
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &vertices.buf, offsets);
|
||||
|
||||
// Bind triangle indices
|
||||
vkCmdBindIndexBuffer(drawCmdBuffers[i], indices.buf, 0, VK_INDEX_TYPE_UINT32);
|
||||
|
||||
// Draw indexed triangle
|
||||
vkCmdDrawIndexed(drawCmdBuffers[i], indices.count, 1, 0, 0, 1);
|
||||
|
||||
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||
|
||||
// Add a present memory barrier to the end of the command buffer
|
||||
// This will transform the frame buffer color attachment to a
|
||||
// new layout for presenting it to the windowing system integration
|
||||
VkImageMemoryBarrier prePresentBarrier = {};
|
||||
prePresentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
prePresentBarrier.pNext = NULL;
|
||||
prePresentBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
prePresentBarrier.dstAccessMask = 0;
|
||||
prePresentBarrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
prePresentBarrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||
prePresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
prePresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
prePresentBarrier.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
||||
prePresentBarrier.image = swapChain.buffers[i].image;
|
||||
|
||||
vkCmdPipelineBarrier(
|
||||
drawCmdBuffers[i],
|
||||
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
VK_FLAGS_NONE,
|
||||
0, nullptr,
|
||||
0, nullptr,
|
||||
1, &prePresentBarrier);
|
||||
|
||||
err = vkEndCommandBuffer(drawCmdBuffers[i]);
|
||||
assert(!err);
|
||||
}
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VkResult err;
|
||||
|
||||
// Get next image in the swap chain (back/front buffer)
|
||||
err = swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer);
|
||||
assert(!err);
|
||||
|
||||
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
|
||||
|
||||
VkPipelineStageFlags pipelineStages = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
||||
VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
|
||||
submitInfo.waitSemaphoreCount = 1;
|
||||
submitInfo.pWaitSemaphores = &semaphores.presentComplete;
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
submitInfo.pWaitDstStageMask = &pipelineStages;
|
||||
submitInfo.signalSemaphoreCount = 1;
|
||||
submitInfo.pSignalSemaphores = &semaphores.submitSignal;
|
||||
|
||||
// Submit to the graphics queue
|
||||
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
|
||||
assert(!err);
|
||||
|
||||
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
|
||||
|
||||
// Present the current buffer to the swap chain
|
||||
// This will display the image
|
||||
err = swapChain.queuePresent(queue, currentBuffer, semaphores.submitSignal);
|
||||
assert(!err);
|
||||
}
|
||||
|
||||
void render()
|
||||
{
|
||||
if (prepared)
|
||||
{
|
||||
startTiming();
|
||||
if (animating)
|
||||
{
|
||||
// Update rotation
|
||||
state.rotation.y += 0.05f * frameTimer;
|
||||
if (state.rotation.y > 360.0f)
|
||||
{
|
||||
state.rotation.y -= 360.0f;
|
||||
|
||||
}
|
||||
updateUniformBuffers();
|
||||
}
|
||||
draw();
|
||||
endTiming();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
static int32_t handleInput(struct android_app* app, AInputEvent* event)
|
||||
{
|
||||
struct VulkanExample* vulkanExample = (struct VulkanExample*)app->userData;
|
||||
if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION)
|
||||
{
|
||||
// todo
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void handleCommand(struct android_app* app, int32_t cmd)
|
||||
{
|
||||
VulkanExample* vulkanExample = (VulkanExample*)app->userData;
|
||||
switch (cmd)
|
||||
{
|
||||
case APP_CMD_SAVE_STATE:
|
||||
vulkanExample->app->savedState = malloc(sizeof(struct saved_state));
|
||||
*((struct saved_state*)vulkanExample->app->savedState) = vulkanExample->state;
|
||||
vulkanExample->app->savedStateSize = sizeof(struct saved_state);
|
||||
break;
|
||||
case APP_CMD_INIT_WINDOW:
|
||||
if (vulkanExample->app->window != NULL)
|
||||
{
|
||||
vulkanExample->initVulkan();
|
||||
assert(vulkanExample->prepared);
|
||||
}
|
||||
break;
|
||||
case APP_CMD_LOST_FOCUS:
|
||||
vulkanExample->animating = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This is the main entry point of a native application that is using
|
||||
* android_native_app_glue. It runs in its own thread, with its own
|
||||
* event loop for receiving input events and doing other things.
|
||||
*/
|
||||
void android_main(struct android_app* state)
|
||||
{
|
||||
VulkanExample *engine = new VulkanExample();
|
||||
|
||||
state->userData = engine;
|
||||
state->onAppCmd = handleCommand;
|
||||
state->onInputEvent = handleInput;
|
||||
engine->app = state;
|
||||
|
||||
engine->animating = 1;
|
||||
|
||||
// loop waiting for stuff to do.
|
||||
|
||||
while (1)
|
||||
{
|
||||
// Read all pending events.
|
||||
int ident;
|
||||
int events;
|
||||
struct android_poll_source* source;
|
||||
|
||||
while ((ident = ALooper_pollAll(engine->animating ? 0 : -1, NULL, &events, (void**)&source)) >= 0)
|
||||
{
|
||||
if (source != NULL)
|
||||
{
|
||||
source->process(state, source);
|
||||
}
|
||||
|
||||
if (state->destroyRequested != 0)
|
||||
{
|
||||
engine->cleanupVulkan();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
engine->render();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,22 +0,0 @@
|
|||
//
|
||||
// pch.h
|
||||
// Header for standard system include files.
|
||||
//
|
||||
// Used by the build system to generate the precompiled header. Note that no
|
||||
// pch.cpp is needed and the pch.h is automatically included in all cpp files
|
||||
// that are part of the project
|
||||
//
|
||||
|
||||
#include <jni.h>
|
||||
#include <errno.h>
|
||||
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/resource.h>
|
||||
|
||||
#include "gli/gli.hpp"
|
||||
|
||||
#include <android/sensor.h>
|
||||
|
||||
#include <android/log.h>
|
||||
#include "android_native_app_glue.h"
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,34 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Changes made to Package Name should also be reflected in the Debugging - Package Name property, in the Property Pages -->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.$(ApplicationName)"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
|
||||
<!-- This is the platform API where NativeActivity was introduced. -->
|
||||
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="21"/>
|
||||
|
||||
<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
|
||||
<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
|
||||
<uses-feature android:name="android.software.leanback" android:required="false"/>
|
||||
|
||||
<!-- This .apk has no Java code itself, so set hasCode to false. -->
|
||||
<application android:label="@string/app_name" android:icon="@drawable/icon" android:hasCode="false">
|
||||
|
||||
<!-- Our activity is the built-in NativeActivity framework class.
|
||||
This will take care of integrating with our NDK code. -->
|
||||
<activity android:name="android.app.NativeActivity"
|
||||
android:label="@string/app_name"
|
||||
android:banner="@drawable/banner"
|
||||
android:configChanges="orientation|keyboardHidden">
|
||||
<!-- Tell NativeActivity the name of our .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="$(AndroidAppLibName)" />
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
</manifest>
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,2 +0,0 @@
|
|||
glslangvalidator -V mesh.vert -o mesh.vert.spv
|
||||
glslangvalidator -V mesh.frag -o mesh.frag.spv
|
||||
|
|
@ -1,38 +0,0 @@
|
|||
#version 450
|
||||
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_420pack : enable
|
||||
|
||||
layout (binding = 1) uniform sampler2D samplerColorMap;
|
||||
|
||||
layout (location = 0) in vec3 inNormal;
|
||||
layout (location = 1) in vec3 inColor;
|
||||
layout (location = 3) in vec3 inEyePos;
|
||||
layout (location = 4) in vec3 inLightVec;
|
||||
|
||||
layout (location = 0) out vec4 outFragColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 spec = vec4(0.0);
|
||||
float shininess = 32.0;
|
||||
|
||||
vec3 n = normalize(inNormal);
|
||||
vec3 l = normalize(inLightVec);
|
||||
vec3 e = normalize(inEyePos);
|
||||
|
||||
vec4 diffuse = vec4(inColor, 1.0);
|
||||
vec4 specular = vec4(1.0);
|
||||
vec4 ambient = vec4(vec3(0.05), 0.0);
|
||||
|
||||
float intensity = max(dot(n,l), 0.0);
|
||||
|
||||
if (intensity > 0.0)
|
||||
{
|
||||
vec3 h = normalize(l + e);
|
||||
float intSpec = max(dot(h,n), 0.0);
|
||||
spec = specular * pow(intSpec, shininess);
|
||||
}
|
||||
|
||||
outFragColor = max(intensity * diffuse + spec, ambient);
|
||||
}
|
||||
Binary file not shown.
|
|
@ -1,34 +0,0 @@
|
|||
#version 450
|
||||
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_420pack : enable
|
||||
|
||||
layout (location = 0) in vec3 inPos;
|
||||
layout (location = 1) in vec3 inNormal;
|
||||
layout (location = 2) in vec3 inColor;
|
||||
|
||||
layout (binding = 0) uniform UBO
|
||||
{
|
||||
mat4 projection;
|
||||
mat4 model;
|
||||
vec4 lightPos;
|
||||
} ubo;
|
||||
|
||||
layout (location = 0) out vec3 outNormal;
|
||||
layout (location = 1) out vec3 outColor;
|
||||
layout (location = 2) out vec2 outUV;
|
||||
layout (location = 3) out vec3 outEyePos;
|
||||
layout (location = 4) out vec3 outLightVec;
|
||||
|
||||
void main()
|
||||
{
|
||||
outNormal = normalize(inNormal);
|
||||
outColor = inColor;
|
||||
vec4 pos = ubo.model * vec4(inPos.xyz, 1.0);
|
||||
gl_Position = ubo.projection * ubo.model * vec4(inPos.xyz, 1.0);
|
||||
|
||||
vec4 lPos = ubo.model * ubo.lightPos;
|
||||
|
||||
outLightVec = vec3(lPos.xyz - pos.xyz);
|
||||
outEyePos = vec3(-pos);
|
||||
}
|
||||
Binary file not shown.
|
|
@ -1,90 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project name="$(projectname)" default="help">
|
||||
|
||||
<!-- The ant.properties file can be created by you. It is only edited by the
|
||||
'android' tool to add properties to it.
|
||||
This is the place to change some Ant specific build properties.
|
||||
Here are some properties you may want to change/update:
|
||||
|
||||
source.dir
|
||||
The name of the source directory. Default is 'src'.
|
||||
out.dir
|
||||
The name of the output directory. Default is 'bin'.
|
||||
|
||||
For other overridable properties, look at the beginning of the rules
|
||||
files in the SDK, at tools/ant/build.xml
|
||||
|
||||
Properties related to the SDK location or the project target should
|
||||
be updated using the 'android' tool with the 'update' action.
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems.
|
||||
|
||||
-->
|
||||
<property file="ant.properties" />
|
||||
|
||||
<!-- if sdk.dir was not set from one of the property file, then
|
||||
get it from the ANDROID_HOME env var. -->
|
||||
<property environment="env" />
|
||||
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
|
||||
<isset property="env.ANDROID_HOME" />
|
||||
</condition>
|
||||
|
||||
<!-- The project.properties file contains project specific properties such as
|
||||
project target, and library dependencies. Lower level build properties are
|
||||
stored in ant.properties
|
||||
|
||||
This file is an integral part of the build system for your
|
||||
application and should be checked into Version Control Systems. -->
|
||||
<loadproperties srcFile="project.properties" />
|
||||
|
||||
<!-- quick check on sdk.dir -->
|
||||
<fail
|
||||
message="sdk.dir is missing. Make sure ANDROID_HOME environment variable is correctly set."
|
||||
unless="sdk.dir"
|
||||
/>
|
||||
|
||||
<!--
|
||||
Import per project custom build rules if present at the root of the project.
|
||||
This is the place to put custom intermediary targets such as:
|
||||
-pre-build
|
||||
-pre-compile
|
||||
-post-compile (This is typically used for code obfuscation.
|
||||
Compiled code location: ${out.classes.absolute.dir}
|
||||
If this is not done in place, override ${out.dex.input.absolute.dir})
|
||||
-post-package
|
||||
-post-build
|
||||
-pre-clean
|
||||
-->
|
||||
<import file="custom_rules.xml" optional="true" />
|
||||
|
||||
<!-- Import the actual build file.
|
||||
|
||||
To customize existing targets, there are two options:
|
||||
- Customize only one target:
|
||||
- copy/paste the target into this file, *before* the
|
||||
<import> task.
|
||||
- customize it to your needs.
|
||||
- Customize the whole content of build.xml
|
||||
- copy/paste the content of the rules files (minus the top node)
|
||||
into this file, replacing the <import> task.
|
||||
- customize to your needs.
|
||||
|
||||
***********************
|
||||
****** IMPORTANT ******
|
||||
***********************
|
||||
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
|
||||
in order to avoid having your file be overridden by tools such as "android update project"
|
||||
-->
|
||||
<!-- version-tag: 1 -->
|
||||
<import file="${sdk.dir}/tools/ant/build.xml" />
|
||||
|
||||
<target name="-pre-compile">
|
||||
<path id="project.all.jars.path">
|
||||
<path path="${toString:project.all.jars.path}"/>
|
||||
<fileset dir="${jar.libs.dir}">
|
||||
<include name="*.jar"/>
|
||||
</fileset>
|
||||
</path>
|
||||
</target>
|
||||
</project>
|
||||
|
|
@ -1,139 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x86">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x86</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x86">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x86</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<RootNamespace>mesh</RootNamespace>
|
||||
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
|
||||
<ProjectVersion>1.0</ProjectVersion>
|
||||
<ProjectGuid>bab95b1f-293d-440d-b19f-95fbfa3aa6ef</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(AndroidTargetsPath)\Android.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<AndroidAPILevel>android-21</AndroidAPILevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'" Label="Configuration">
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'" Label="Configuration">
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(AndroidTargetsPath)\Android.props" />
|
||||
<ImportGroup Label="ExtensionSettings" />
|
||||
<ImportGroup Label="Shared" />
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\$(RootNamespace)</OutDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
|
||||
<AntPackage>
|
||||
<AndroidAppLibName>$(RootNamespace)</AndroidAppLibName>
|
||||
</AntPackage>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="assets\models\vulkanlogo.obj" />
|
||||
<Content Include="assets\shaders\mesh.frag.spv" />
|
||||
<Content Include="assets\shaders\mesh.vert.spv" />
|
||||
<Content Include="res\drawable\banner.png" />
|
||||
<Content Include="res\drawable\icon.png" />
|
||||
<Content Include="res\values\strings.xml">
|
||||
<SubType>Designer</SubType>
|
||||
</Content>
|
||||
<AntBuildXml Include="build.xml" />
|
||||
<AndroidManifest Include="AndroidManifest.xml" />
|
||||
<AntProjectPropertiesFile Include="project.properties" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\mesh.NativeActivity\mesh.NativeActivity.vcxproj">
|
||||
<Project>{622593a1-7b0d-4d71-8369-371601b8bee1}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(AndroidTargetsPath)\Android.targets" />
|
||||
<ImportGroup Label="ExtensionTargets" />
|
||||
</Project>
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
# Project target
|
||||
target=$(androidapilevel)
|
||||
# Provide path to the directory where prebuilt external jar files are by setting jar.libs.dir=
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 25 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 31 KiB |
|
|
@ -1,4 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">VulkanMeshExample</string>
|
||||
</resources>
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
LOCAL_PATH := $(call my-dir)/..
|
||||
LOCAL_PATH := $(call my-dir)/../../triangle
|
||||
|
||||
# assimp
|
||||
|
||||
|
|
|
|||
|
|
@ -11,6 +11,10 @@
|
|||
#include <vulkan/vulkan.h>
|
||||
#include <gli/gli.hpp>
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
#include <android/asset_manager.h>
|
||||
#endif
|
||||
|
||||
namespace vkTools
|
||||
{
|
||||
|
||||
|
|
@ -52,24 +56,44 @@ namespace vkTools
|
|||
return false;
|
||||
}
|
||||
public:
|
||||
#if defined(__ANDROID__)
|
||||
AAssetManager* assetManager = nullptr;
|
||||
#endif
|
||||
// Load a 2D texture
|
||||
void loadTexture(const char* filename, VkFormat format, VulkanTexture *texture)
|
||||
void loadTexture(std::string filename, VkFormat format, VulkanTexture *texture)
|
||||
{
|
||||
loadTexture(filename, format, texture, false);
|
||||
}
|
||||
|
||||
// Load a 2D texture
|
||||
void loadTexture(const char* filename, VkFormat format, VulkanTexture *texture, bool forceLinear)
|
||||
void loadTexture(std::string filename, VkFormat format, VulkanTexture *texture, bool forceLinear)
|
||||
{
|
||||
loadTexture(filename, format, texture, false, VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||
}
|
||||
|
||||
// Load a 2D texture
|
||||
void loadTexture(const char* filename, VkFormat format, VulkanTexture *texture, bool forceLinear, VkImageUsageFlags imageUsageFlags)
|
||||
void loadTexture(std::string filename, VkFormat format, VulkanTexture *texture, bool forceLinear, VkImageUsageFlags imageUsageFlags)
|
||||
{
|
||||
std::cout << "Loading \"" << filename << "\"..." << std::endl;
|
||||
#if defined(__ANDROID__)
|
||||
assert(assetManager != nullptr);
|
||||
|
||||
gli::texture2D tex2D(gli::load(filename));
|
||||
// Textures are stored inside the apk on Android (compressed)
|
||||
// So they need to be loaded via the asset manager
|
||||
AAsset* asset = AAssetManager_open(assetManager, filename.c_str(), AASSET_MODE_STREAMING);
|
||||
assert(asset);
|
||||
size_t size = AAsset_getLength(asset);
|
||||
assert(size > 0);
|
||||
|
||||
void *textureData = malloc(size);
|
||||
AAsset_read(asset, textureData, size);
|
||||
AAsset_close(asset);
|
||||
|
||||
gli::texture2D tex2D(gli::load((const char*)textureData, size));
|
||||
|
||||
free(textureData);
|
||||
#else
|
||||
gli::texture2D tex2D(gli::load(filename.c_str()));
|
||||
#endif
|
||||
assert(!tex2D.empty());
|
||||
|
||||
texture->width = (uint32_t)tex2D[0].dimensions().x;
|
||||
|
|
|
|||
|
|
@ -202,7 +202,10 @@ public:
|
|||
void loadMesh()
|
||||
{
|
||||
VulkanMeshLoader *meshLoader = new VulkanMeshLoader();
|
||||
meshLoader->LoadMesh("./../data/models/voyager/voyager.obj");
|
||||
#if defined(__ANDROID__)
|
||||
meshLoader->assetManager = androidApp->activity->assetManager;
|
||||
#endif
|
||||
meshLoader->LoadMesh(getAssetPath() + "models/voyager/voyager.obj");
|
||||
|
||||
// Generate vertex buffer
|
||||
float scale = 1.0f;
|
||||
|
|
@ -260,7 +263,7 @@ public:
|
|||
void loadTextures()
|
||||
{
|
||||
textureLoader->loadTexture(
|
||||
"./../data/models/voyager/voyager.ktx",
|
||||
getAssetPath() + "models/voyager/voyager.ktx",
|
||||
VK_FORMAT_BC3_UNORM_BLOCK,
|
||||
&textures.colorMap);
|
||||
}
|
||||
|
|
@ -455,8 +458,8 @@ public:
|
|||
// Load shaders
|
||||
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
||||
|
||||
shaderStages[0] = loadShader("./../data/shaders/mesh/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader("./../data/shaders/mesh/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/mesh/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/mesh/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||
vkTools::initializers::pipelineCreateInfo(
|
||||
|
|
@ -549,8 +552,7 @@ public:
|
|||
|
||||
VulkanExample *vulkanExample;
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#if defined(_WIN32)
|
||||
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
|
|
@ -559,33 +561,53 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|||
}
|
||||
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#elif defined(__linux__) && !defined(__ANDROID__)
|
||||
static void handleEvent(const xcb_generic_event_t *event)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
{
|
||||
vulkanExample->handleEvent(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
// Main entry point
|
||||
#if defined(_WIN32)
|
||||
// Windows entry point
|
||||
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
|
||||
#else
|
||||
#elif defined(__ANDROID__)
|
||||
// Android entry point
|
||||
void android_main(android_app* state)
|
||||
#elif defined(__linux__)
|
||||
// Linux entry point
|
||||
int main(const int argc, const char *argv[])
|
||||
#endif
|
||||
{
|
||||
#if defined(__ANDROID__)
|
||||
// Removing this may cause the compiler to omit the main entry point
|
||||
// which would make the application crash at start
|
||||
app_dummy();
|
||||
#endif
|
||||
vulkanExample = new VulkanExample();
|
||||
#ifdef _WIN32
|
||||
#if defined(_WIN32)
|
||||
vulkanExample->setupWindow(hInstance, WndProc);
|
||||
#else
|
||||
#elif defined(__ANDROID__)
|
||||
// Attach vulkan example to global android application state
|
||||
state->userData = vulkanExample;
|
||||
state->onAppCmd = VulkanExample::handleAppCommand;
|
||||
state->onInputEvent = VulkanExample::handleAppInput;
|
||||
vulkanExample->androidApp = state;
|
||||
#elif defined(__linux__)
|
||||
vulkanExample->setupWindow();
|
||||
#endif
|
||||
#if !defined(__ANDROID__)
|
||||
vulkanExample->initSwapchain();
|
||||
vulkanExample->prepare();
|
||||
#endif
|
||||
vulkanExample->renderLoop();
|
||||
#if !defined(__ANDROID__)
|
||||
delete(vulkanExample);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue