Code cleanup
This commit is contained in:
parent
7935025c2d
commit
8f1a5e38f2
3 changed files with 97 additions and 119 deletions
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@ -18,16 +18,16 @@ public:
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vkglTF::Model scene;
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vkglTF::Model scene;
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struct UBOVS {
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struct UniformData {
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glm::mat4 projection;
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glm::mat4 projection;
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glm::mat4 modelView;
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glm::mat4 modelView;
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glm::vec4 lightPos = glm::vec4(0.0f, -2.0f, 1.0f, 0.0f);
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glm::vec4 lightPos = glm::vec4(0.0f, -2.0f, 1.0f, 0.0f);
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} uboVS;
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} uniformData;
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vks::Buffer uniformBuffer;
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vks::Buffer uniformBuffer;
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VkPipelineLayout pipelineLayout;
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VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
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VkDescriptorSet descriptorSet;
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VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
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VkDescriptorSetLayout descriptorSetLayout;
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VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
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VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT graphicsPipelineLibraryFeatures{};
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VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT graphicsPipelineLibraryFeatures{};
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@ -167,29 +167,23 @@ public:
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scene.loadFromFile(getAssetPath() + "models/color_teapot_spheres.gltf", vulkanDevice, queue, glTFLoadingFlags);
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scene.loadFromFile(getAssetPath() + "models/color_teapot_spheres.gltf", vulkanDevice, queue, glTFLoadingFlags);
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}
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}
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void setupDescriptorPool()
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void setupDescriptors()
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{
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{
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// Pool
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std::vector<VkDescriptorPoolSize> poolSizes = {
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1)
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1)
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};
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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// Layout
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{
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0)
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0)
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};
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
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// Set
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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}
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void setupDescriptorSet()
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{
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VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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@ -236,6 +230,10 @@ public:
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// Create the shared pipeline parts up-front
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// Create the shared pipeline parts up-front
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void preparePipelineLibrary()
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void preparePipelineLibrary()
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{
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{
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// Shared layout
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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// Create a pipeline library for the vertex input interface
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// Create a pipeline library for the vertex input interface
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{
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{
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VkGraphicsPipelineLibraryCreateInfoEXT libraryInfo{};
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VkGraphicsPipelineLibraryCreateInfoEXT libraryInfo{};
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@ -452,7 +450,7 @@ public:
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffer,
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&uniformBuffer,
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sizeof(uboVS)));
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sizeof(UniformData)));
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// Map persistent
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// Map persistent
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VK_CHECK_RESULT(uniformBuffer.map());
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VK_CHECK_RESULT(uniformBuffer.map());
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@ -466,19 +464,17 @@ public:
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rotation += frameTimer * 0.1f;
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rotation += frameTimer * 0.1f;
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}
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}
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camera.setPerspective(45.0f, ((float)width / (float)splitX) / ((float)height / (float)splitY), 0.1f, 256.0f);
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camera.setPerspective(45.0f, ((float)width / (float)splitX) / ((float)height / (float)splitY), 0.1f, 256.0f);
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uboVS.projection = camera.matrices.perspective;
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uniformData.projection = camera.matrices.perspective;
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uboVS.modelView = camera.matrices.view * glm::rotate(glm::mat4(1.0f), glm::radians(rotation * 360.0f), glm::vec3(0.0f, 1.0f, 0.0f));
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uniformData.modelView = camera.matrices.view * glm::rotate(glm::mat4(1.0f), glm::radians(rotation * 360.0f), glm::vec3(0.0f, 1.0f, 0.0f));
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memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
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memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
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}
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}
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void draw()
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void draw()
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{
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{
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VulkanExampleBase::prepareFrame();
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VulkanExampleBase::prepareFrame();
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submitInfo.commandBufferCount = 1;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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VulkanExampleBase::submitFrame();
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}
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}
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@ -487,10 +483,8 @@ public:
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VulkanExampleBase::prepare();
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VulkanExampleBase::prepare();
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loadAssets();
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loadAssets();
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prepareUniformBuffers();
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prepareUniformBuffers();
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setupDescriptorSetLayout();
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setupDescriptors();
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preparePipelineLibrary();
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preparePipelineLibrary();
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setupDescriptorPool();
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setupDescriptorSet();
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buildCommandBuffers();
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buildCommandBuffers();
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// Create a separate pipeline cache for the pipeline creation thread
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// Create a separate pipeline cache for the pipeline creation thread
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@ -515,8 +509,8 @@ public:
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vkQueueWaitIdle(queue);
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vkQueueWaitIdle(queue);
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buildCommandBuffers();
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buildCommandBuffers();
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}
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}
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draw();
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updateUniformBuffers();
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updateUniformBuffers();
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draw();
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}
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}
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virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
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virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
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@ -15,53 +15,53 @@ public:
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vkglTF::Model scene;
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vkglTF::Model scene;
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// Same uniform buffer layout as shader
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// Same uniform buffer layout as shader
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struct UBOVS {
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struct UniformData {
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glm::mat4 projection;
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glm::mat4 projection;
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glm::mat4 modelView;
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glm::mat4 modelView;
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glm::vec4 lightPos = glm::vec4(0.0f, 2.0f, 1.0f, 0.0f);
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glm::vec4 lightPos = glm::vec4(0.0f, 2.0f, 1.0f, 0.0f);
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} uboVS;
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} uniformData;
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vks::Buffer uniformBuffer;
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vks::Buffer uniformBuffer;
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VkPipelineLayout pipelineLayout;
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VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
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VkDescriptorSet descriptorSet;
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VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
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VkDescriptorSetLayout descriptorSetLayout;
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VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
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VkShaderEXT shaders[2];
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VkShaderEXT shaders[2];
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VkPhysicalDeviceShaderObjectFeaturesEXT enabledShaderObjectFeaturesEXT{};
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VkPhysicalDeviceShaderObjectFeaturesEXT enabledShaderObjectFeaturesEXT{};
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VkPhysicalDeviceDynamicRenderingFeaturesKHR enabledDynamicRenderingFeaturesKHR{};
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VkPhysicalDeviceDynamicRenderingFeaturesKHR enabledDynamicRenderingFeaturesKHR{};
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PFN_vkCreateShadersEXT vkCreateShadersEXT;
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PFN_vkCreateShadersEXT vkCreateShadersEXT{ VK_NULL_HANDLE };
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PFN_vkDestroyShaderEXT vkDestroyShaderEXT;
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PFN_vkDestroyShaderEXT vkDestroyShaderEXT{ VK_NULL_HANDLE };
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PFN_vkCmdBindShadersEXT vkCmdBindShadersEXT;
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PFN_vkCmdBindShadersEXT vkCmdBindShadersEXT{ VK_NULL_HANDLE };
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PFN_vkGetShaderBinaryDataEXT vkGetShaderBinaryDataEXT;
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PFN_vkGetShaderBinaryDataEXT vkGetShaderBinaryDataEXT{ VK_NULL_HANDLE };
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// VK_EXT_shader_objects requires render passes to be dynamic
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// VK_EXT_shader_objects requires render passes to be dynamic
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PFN_vkCmdBeginRenderingKHR vkCmdBeginRenderingKHR;
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PFN_vkCmdBeginRenderingKHR vkCmdBeginRenderingKHR{ VK_NULL_HANDLE };
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PFN_vkCmdEndRenderingKHR vkCmdEndRenderingKHR;
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PFN_vkCmdEndRenderingKHR vkCmdEndRenderingKHR{ VK_NULL_HANDLE };
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// With VK_EXT_shader_object pipeline state must be set at command buffer creation using these functions
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// With VK_EXT_shader_object pipeline state must be set at command buffer creation using these functions
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PFN_vkCmdSetAlphaToCoverageEnableEXT vkCmdSetAlphaToCoverageEnableEXT;
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PFN_vkCmdSetAlphaToCoverageEnableEXT vkCmdSetAlphaToCoverageEnableEXT{ VK_NULL_HANDLE };
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PFN_vkCmdSetColorBlendEnableEXT vkCmdSetColorBlendEnableEXT;
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PFN_vkCmdSetColorBlendEnableEXT vkCmdSetColorBlendEnableEXT{ VK_NULL_HANDLE };
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PFN_vkCmdSetColorWriteMaskEXT vkCmdSetColorWriteMaskEXT;
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PFN_vkCmdSetColorWriteMaskEXT vkCmdSetColorWriteMaskEXT{ VK_NULL_HANDLE };
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PFN_vkCmdSetCullModeEXT vkCmdSetCullModeEXT;
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PFN_vkCmdSetCullModeEXT vkCmdSetCullModeEXT{ VK_NULL_HANDLE };
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PFN_vkCmdSetDepthBiasEnableEXT vkCmdSetDepthBiasEnableEXT;
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PFN_vkCmdSetDepthBiasEnableEXT vkCmdSetDepthBiasEnableEXT{ VK_NULL_HANDLE };
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PFN_vkCmdSetDepthCompareOpEXT vkCmdSetDepthCompareOpEXT;
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PFN_vkCmdSetDepthCompareOpEXT vkCmdSetDepthCompareOpEXT{ VK_NULL_HANDLE };
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PFN_vkCmdSetDepthTestEnableEXT vkCmdSetDepthTestEnableEXT;
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PFN_vkCmdSetDepthTestEnableEXT vkCmdSetDepthTestEnableEXT{ VK_NULL_HANDLE };
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PFN_vkCmdSetDepthWriteEnableEXT vkCmdSetDepthWriteEnableEXT;
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PFN_vkCmdSetDepthWriteEnableEXT vkCmdSetDepthWriteEnableEXT{ VK_NULL_HANDLE };
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PFN_vkCmdSetFrontFaceEXT vkCmdSetFrontFaceEXT;
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PFN_vkCmdSetFrontFaceEXT vkCmdSetFrontFaceEXT{ VK_NULL_HANDLE };
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PFN_vkCmdSetPolygonModeEXT vkCmdSetPolygonModeEXT;
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PFN_vkCmdSetPolygonModeEXT vkCmdSetPolygonModeEXT{ VK_NULL_HANDLE };
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PFN_vkCmdSetPrimitiveRestartEnableEXT vkCmdSetPrimitiveRestartEnableEXT;
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PFN_vkCmdSetPrimitiveRestartEnableEXT vkCmdSetPrimitiveRestartEnableEXT{ VK_NULL_HANDLE };
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PFN_vkCmdSetPrimitiveTopologyEXT vkCmdSetPrimitiveTopologyEXT;
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PFN_vkCmdSetPrimitiveTopologyEXT vkCmdSetPrimitiveTopologyEXT{ VK_NULL_HANDLE };
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PFN_vkCmdSetRasterizationSamplesEXT vkCmdSetRasterizationSamplesEXT;
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PFN_vkCmdSetRasterizationSamplesEXT vkCmdSetRasterizationSamplesEXT{ VK_NULL_HANDLE };
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PFN_vkCmdSetRasterizerDiscardEnableEXT vkCmdSetRasterizerDiscardEnableEXT;
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PFN_vkCmdSetRasterizerDiscardEnableEXT vkCmdSetRasterizerDiscardEnableEXT{ VK_NULL_HANDLE };
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PFN_vkCmdSetSampleMaskEXT vkCmdSetSampleMaskEXT;
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PFN_vkCmdSetSampleMaskEXT vkCmdSetSampleMaskEXT{ VK_NULL_HANDLE };
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PFN_vkCmdSetScissorWithCountEXT vkCmdSetScissorWithCountEXT;
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PFN_vkCmdSetScissorWithCountEXT vkCmdSetScissorWithCountEXT{ VK_NULL_HANDLE };
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PFN_vkCmdSetStencilTestEnableEXT vkCmdSetStencilTestEnableEXT;
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PFN_vkCmdSetStencilTestEnableEXT vkCmdSetStencilTestEnableEXT{ VK_NULL_HANDLE };
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PFN_vkCmdSetViewportWithCountEXT vkCmdSetViewportWithCountEXT;
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PFN_vkCmdSetViewportWithCountEXT vkCmdSetViewportWithCountEXT{ VK_NULL_HANDLE };
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// VK_EXT_vertex_input_dynamic_state
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// VK_EXT_vertex_input_dynamic_state
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PFN_vkCmdSetVertexInputEXT vkCmdSetVertexInputEXT;
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PFN_vkCmdSetVertexInputEXT vkCmdSetVertexInputEXT{ VK_NULL_HANDLE };
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VulkanExample() : VulkanExampleBase()
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VulkanExample() : VulkanExampleBase()
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{
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{
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~VulkanExample()
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~VulkanExample()
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{
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{
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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if (device) {
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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uniformBuffer.destroy();
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkDestroyShaderEXT(device, shaders[0], nullptr);
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uniformBuffer.destroy();
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vkDestroyShaderEXT(device, shaders[1], nullptr);
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vkDestroyShaderEXT(device, shaders[0], nullptr);
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vkDestroyShaderEXT(device, shaders[1], nullptr);
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}
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}
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}
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void loadAssets()
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void loadAssets()
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void prepareUniformBuffers()
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void prepareUniformBuffers()
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{
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{
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// Create the vertex shader uniform buffer block
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// Create the vertex shader uniform buffer block
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VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(uboVS)));
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VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData)));
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VK_CHECK_RESULT(uniformBuffer.map());
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VK_CHECK_RESULT(uniformBuffer.map());
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updateUniformBuffers();
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updateUniformBuffers();
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}
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}
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void updateUniformBuffers()
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void updateUniformBuffers()
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{
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{
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uboVS.projection = camera.matrices.perspective;
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uniformData.projection = camera.matrices.perspective;
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uboVS.modelView = camera.matrices.view;
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uniformData.modelView = camera.matrices.view;
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memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
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memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
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}
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}
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void draw()
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void draw()
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@ -14,24 +14,23 @@ class VulkanExample : public VulkanExampleBase
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public:
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public:
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vkglTF::Model model;
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vkglTF::Model model;
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struct UBO {
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struct UniformData {
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glm::mat4 projection;
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glm::mat4 projection;
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glm::mat4 model;
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glm::mat4 model;
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glm::vec4 lightPos = glm::vec4(0.0f, -2.0f, 1.0f, 0.0f);
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glm::vec4 lightPos = glm::vec4(0.0f, -2.0f, 1.0f, 0.0f);
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// Vertex shader extrudes model by this value along normals for outlining
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// Vertex shader extrudes model by this value along normals for outlining
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float outlineWidth = 0.025f;
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float outlineWidth = 0.025f;
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} uboVS;
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} uniformData;
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vks::Buffer uniformBuffer;
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vks::Buffer uniformBufferVS;
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struct {
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struct {
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VkPipeline stencil;
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VkPipeline stencil{ VK_NULL_HANDLE };
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VkPipeline outline;
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VkPipeline outline{ VK_NULL_HANDLE };
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} pipelines;
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} pipelines;
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VkPipelineLayout pipelineLayout;
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VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
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VkDescriptorSet descriptorSet;
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VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
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VkDescriptorSetLayout descriptorSetLayout;
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VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
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VulkanExample() : VulkanExampleBase()
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VulkanExample() : VulkanExampleBase()
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{
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{
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~VulkanExample()
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~VulkanExample()
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{
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{
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vkDestroyPipeline(device, pipelines.stencil, nullptr);
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if (device) {
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vkDestroyPipeline(device, pipelines.outline, nullptr);
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vkDestroyPipeline(device, pipelines.stencil, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyPipeline(device, pipelines.outline, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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uniformBufferVS.destroy();
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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uniformBuffer.destroy();
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}
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}
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}
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void buildCommandBuffers()
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void buildCommandBuffers()
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model.loadFromFile(getAssetPath() + "models/venus.gltf", vulkanDevice, queue, vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::FlipY);
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model.loadFromFile(getAssetPath() + "models/venus.gltf", vulkanDevice, queue, vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::FlipY);
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}
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}
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void setupDescriptorPool()
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void setupDescriptors()
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{
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{
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// Pool
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std::vector<VkDescriptorPoolSize> poolSizes = {
|
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
|
||||||
};
|
};
|
||||||
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(static_cast<uint32_t>(poolSizes.size()), poolSizes.data(), 1);
|
||||||
vks::initializers::descriptorPoolCreateInfo(static_cast<uint32_t>(poolSizes.size()), poolSizes.data(), 1);
|
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||||
}
|
|
||||||
|
// Layout
|
||||||
void setupDescriptorSetLayout()
|
|
||||||
{
|
|
||||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0)
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0)
|
||||||
};
|
};
|
||||||
|
|
||||||
VkDescriptorSetLayoutCreateInfo descriptorLayoutInfo =
|
VkDescriptorSetLayoutCreateInfo descriptorLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), 1);
|
||||||
vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), 1);
|
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutInfo, nullptr, &descriptorSetLayout));
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutInfo, nullptr, &descriptorSetLayout));
|
||||||
|
|
||||||
VkPipelineLayoutCreateInfo pipelineLayoutInfo =
|
// Set
|
||||||
vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
||||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout));
|
|
||||||
}
|
|
||||||
|
|
||||||
void setupDescriptorSet()
|
|
||||||
{
|
|
||||||
VkDescriptorSetAllocateInfo allocInfo =
|
|
||||||
vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
|
||||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
||||||
std::vector<VkWriteDescriptorSet> modelWriteDescriptorSets = {
|
std::vector<VkWriteDescriptorSet> modelWriteDescriptorSets = {
|
||||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBufferVS.descriptor)
|
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor)
|
||||||
};
|
};
|
||||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(modelWriteDescriptorSets.size()), modelWriteDescriptorSets.data(), 0, NULL);
|
vkUpdateDescriptorSets(device, static_cast<uint32_t>(modelWriteDescriptorSets.size()), modelWriteDescriptorSets.data(), 0, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
void preparePipelines()
|
void preparePipelines()
|
||||||
{
|
{
|
||||||
|
// Layout
|
||||||
|
VkPipelineLayoutCreateInfo pipelineLayoutInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
||||||
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout));
|
||||||
|
|
||||||
|
// Pipeline
|
||||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||||
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_FRONT_BIT, VK_FRONT_FACE_CLOCKWISE, 0);
|
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_FRONT_BIT, VK_FRONT_FACE_CLOCKWISE, 0);
|
||||||
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||||
|
|
@ -204,23 +200,15 @@ public:
|
||||||
void prepareUniformBuffers()
|
void prepareUniformBuffers()
|
||||||
{
|
{
|
||||||
// Mesh vertex shader uniform buffer block
|
// Mesh vertex shader uniform buffer block
|
||||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData), &uniformData));
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
VK_CHECK_RESULT(uniformBuffer.map());
|
||||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
||||||
&uniformBufferVS,
|
|
||||||
sizeof(uboVS)));
|
|
||||||
|
|
||||||
// Map persistent
|
|
||||||
VK_CHECK_RESULT(uniformBufferVS.map());
|
|
||||||
|
|
||||||
updateUniformBuffers();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void updateUniformBuffers()
|
void updateUniformBuffers()
|
||||||
{
|
{
|
||||||
uboVS.projection = camera.matrices.perspective;
|
uniformData.projection = camera.matrices.perspective;
|
||||||
uboVS.model = camera.matrices.view;
|
uniformData.model = camera.matrices.view;
|
||||||
memcpy(uniformBufferVS.mapped, &uboVS, sizeof(uboVS));
|
memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw()
|
void draw()
|
||||||
|
|
@ -239,10 +227,8 @@ public:
|
||||||
VulkanExampleBase::prepare();
|
VulkanExampleBase::prepare();
|
||||||
loadAssets();
|
loadAssets();
|
||||||
prepareUniformBuffers();
|
prepareUniformBuffers();
|
||||||
setupDescriptorSetLayout();
|
setupDescriptors();
|
||||||
preparePipelines();
|
preparePipelines();
|
||||||
setupDescriptorPool();
|
|
||||||
setupDescriptorSet();
|
|
||||||
buildCommandBuffers();
|
buildCommandBuffers();
|
||||||
prepared = true;
|
prepared = true;
|
||||||
}
|
}
|
||||||
|
|
@ -251,18 +237,14 @@ public:
|
||||||
{
|
{
|
||||||
if (!prepared)
|
if (!prepared)
|
||||||
return;
|
return;
|
||||||
draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void viewChanged()
|
|
||||||
{
|
|
||||||
updateUniformBuffers();
|
updateUniformBuffers();
|
||||||
|
draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||||
{
|
{
|
||||||
if (overlay->header("Settings")) {
|
if (overlay->header("Settings")) {
|
||||||
if (overlay->inputFloat("Outline width", &uboVS.outlineWidth, 0.05f, 2)) {
|
if (overlay->inputFloat("Outline width", &uniformData.outlineWidth, 0.01f, 2)) {
|
||||||
updateUniformBuffers();
|
updateUniformBuffers();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue