Started working on a ray tracing texture mapping Sample

Uses any hit for transparency, and BDA for accessing vertex and index buffers
This commit is contained in:
Sascha Willems 2023-04-07 14:13:04 +02:00
parent aa3c00a784
commit 8f1d351489
7 changed files with 835 additions and 0 deletions

View file

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layout(push_constant) uniform BufferReferences {
uint64_t vertices;
uint64_t indices;
} bufferReferences;
layout(buffer_reference, scalar) buffer Vertices {vec4 v[]; };
layout(buffer_reference, scalar) buffer Indices {uint i[]; };