Code cleanup, comments
This commit is contained in:
parent
51618acc1f
commit
9023421b0e
1 changed files with 70 additions and 88 deletions
|
|
@ -1,5 +1,8 @@
|
|||
/*
|
||||
* Vulkan Example - Multisampling using resolve attachments
|
||||
* Vulkan Example - Multisampling using resolve attachments (MSAA)
|
||||
*
|
||||
* This sample shows how to do multisampled anti aliasing using built-in hardware via resolve attachments
|
||||
* These are special attachments that a multi-sampled is resolved to using a fixed sample pattern
|
||||
*
|
||||
* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
|
||||
*
|
||||
|
|
@ -9,19 +12,6 @@
|
|||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanglTFModel.h"
|
||||
|
||||
struct {
|
||||
struct {
|
||||
VkImage image;
|
||||
VkImageView view;
|
||||
VkDeviceMemory memory;
|
||||
} color;
|
||||
struct {
|
||||
VkImage image;
|
||||
VkImageView view;
|
||||
VkDeviceMemory memory;
|
||||
} depth;
|
||||
} multisampleTarget;
|
||||
|
||||
class VulkanExample : public VulkanExampleBase
|
||||
{
|
||||
public:
|
||||
|
|
@ -30,23 +20,36 @@ public:
|
|||
|
||||
vkglTF::Model model;
|
||||
|
||||
vks::Buffer uniformBuffer;
|
||||
|
||||
struct UBOVS {
|
||||
struct UniformData {
|
||||
glm::mat4 projection;
|
||||
glm::mat4 model;
|
||||
glm::vec4 lightPos = glm::vec4(5.0f, -5.0f, 5.0f, 1.0f);
|
||||
} uboVS;
|
||||
} uniformData;
|
||||
vks::Buffer uniformBuffer;
|
||||
|
||||
struct {
|
||||
VkPipeline MSAA;
|
||||
VkPipeline MSAASampleShading;
|
||||
VkPipeline MSAA{ VK_NULL_HANDLE };
|
||||
VkPipeline MSAASampleShading{ VK_NULL_HANDLE };
|
||||
} pipelines;
|
||||
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkDescriptorSet descriptorSet;
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
VkExtent2D attachmentSize;
|
||||
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
|
||||
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
|
||||
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
|
||||
VkExtent2D attachmentSize{};
|
||||
|
||||
// Holds the Vulkan resources required for the final multi sample output target
|
||||
struct MultiSampleTarget {
|
||||
struct {
|
||||
VkImage image{ VK_NULL_HANDLE };
|
||||
VkImageView view{ VK_NULL_HANDLE };
|
||||
VkDeviceMemory memory{ VK_NULL_HANDLE };
|
||||
} color;
|
||||
struct {
|
||||
VkImage image{ VK_NULL_HANDLE };
|
||||
VkImageView view{ VK_NULL_HANDLE };
|
||||
VkDeviceMemory memory{ VK_NULL_HANDLE };
|
||||
} depth;
|
||||
} multisampleTarget;
|
||||
|
||||
VulkanExample() : VulkanExampleBase()
|
||||
{
|
||||
|
|
@ -59,23 +62,23 @@ public:
|
|||
|
||||
~VulkanExample()
|
||||
{
|
||||
// Clean up used Vulkan resources
|
||||
// Note : Inherited destructor cleans up resources stored in base class
|
||||
vkDestroyPipeline(device, pipelines.MSAA, nullptr);
|
||||
vkDestroyPipeline(device, pipelines.MSAASampleShading, nullptr);
|
||||
if (device) {
|
||||
vkDestroyPipeline(device, pipelines.MSAA, nullptr);
|
||||
vkDestroyPipeline(device, pipelines.MSAASampleShading, nullptr);
|
||||
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
|
||||
// Destroy MSAA target
|
||||
vkDestroyImage(device, multisampleTarget.color.image, nullptr);
|
||||
vkDestroyImageView(device, multisampleTarget.color.view, nullptr);
|
||||
vkFreeMemory(device, multisampleTarget.color.memory, nullptr);
|
||||
vkDestroyImage(device, multisampleTarget.depth.image, nullptr);
|
||||
vkDestroyImageView(device, multisampleTarget.depth.view, nullptr);
|
||||
vkFreeMemory(device, multisampleTarget.depth.memory, nullptr);
|
||||
// Destroy MSAA target
|
||||
vkDestroyImage(device, multisampleTarget.color.image, nullptr);
|
||||
vkDestroyImageView(device, multisampleTarget.color.view, nullptr);
|
||||
vkFreeMemory(device, multisampleTarget.color.memory, nullptr);
|
||||
vkDestroyImage(device, multisampleTarget.depth.image, nullptr);
|
||||
vkDestroyImageView(device, multisampleTarget.depth.view, nullptr);
|
||||
vkFreeMemory(device, multisampleTarget.depth.memory, nullptr);
|
||||
|
||||
uniformBuffer.destroy();
|
||||
uniformBuffer.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
// Enable physical device features required for this example
|
||||
|
|
@ -384,21 +387,17 @@ public:
|
|||
model.loadFromFile(getAssetPath() + "models/voyager.gltf", vulkanDevice, queue, vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::FlipY);
|
||||
}
|
||||
|
||||
void setupDescriptorPool()
|
||||
void setupDescriptors()
|
||||
{
|
||||
// Example uses one ubo and one combined image sampler
|
||||
std::vector<VkDescriptorPoolSize> poolSizes =
|
||||
{
|
||||
// Pool
|
||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1),
|
||||
};
|
||||
|
||||
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||
}
|
||||
|
||||
void setupDescriptorSetLayout()
|
||||
{
|
||||
// Layout
|
||||
const std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||
// Binding 0 : Vertex shader uniform buffer
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
|
||||
|
|
@ -406,17 +405,7 @@ public:
|
|||
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||
|
||||
// Layout uses set 0 for passing vertex shader ubo and set 1 for fragment shader images (taken from glTF model)
|
||||
const std::vector<VkDescriptorSetLayout> setLayouts = {
|
||||
descriptorSetLayout,
|
||||
vkglTF::descriptorSetLayoutImage,
|
||||
};
|
||||
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), 2);
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||
}
|
||||
|
||||
void setupDescriptorSet()
|
||||
{
|
||||
// Set
|
||||
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
||||
|
|
@ -428,6 +417,15 @@ public:
|
|||
|
||||
void preparePipelines()
|
||||
{
|
||||
// Layout uses set 0 for passing vertex shader ubo and set 1 for fragment shader images (taken from glTF model)
|
||||
const std::vector<VkDescriptorSetLayout> setLayouts = {
|
||||
descriptorSetLayout,
|
||||
vkglTF::descriptorSetLayoutImage,
|
||||
};
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), 2);
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||
|
||||
// Pipeline
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
|
||||
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||
|
|
@ -479,32 +477,16 @@ public:
|
|||
void prepareUniformBuffers()
|
||||
{
|
||||
// Vertex shader uniform buffer block
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&uniformBuffer,
|
||||
sizeof(uboVS)));
|
||||
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData)));
|
||||
// Map persistent
|
||||
VK_CHECK_RESULT(uniformBuffer.map());
|
||||
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
void updateUniformBuffers()
|
||||
{
|
||||
uboVS.projection = camera.matrices.perspective;
|
||||
uboVS.model = camera.matrices.view;
|
||||
memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
VulkanExampleBase::submitFrame();
|
||||
uniformData.projection = camera.matrices.perspective;
|
||||
uniformData.model = camera.matrices.view;
|
||||
memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
|
||||
}
|
||||
|
||||
// Select the highest sample count usable by the platform
|
||||
|
|
@ -530,27 +512,27 @@ public:
|
|||
VulkanExampleBase::prepare();
|
||||
loadAssets();
|
||||
prepareUniformBuffers();
|
||||
setupDescriptorSetLayout();
|
||||
setupDescriptors();
|
||||
preparePipelines();
|
||||
setupDescriptorPool();
|
||||
setupDescriptorSet();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
draw();
|
||||
if (camera.updated) {
|
||||
updateUniformBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
virtual void viewChanged()
|
||||
{
|
||||
updateUniformBuffers();
|
||||
draw();
|
||||
}
|
||||
|
||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue