Code cleanup, comments
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1 changed files with 70 additions and 88 deletions
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@ -1,5 +1,8 @@
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/*
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/*
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* Vulkan Example - Multisampling using resolve attachments
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* Vulkan Example - Multisampling using resolve attachments (MSAA)
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*
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* This sample shows how to do multisampled anti aliasing using built-in hardware via resolve attachments
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* These are special attachments that a multi-sampled is resolved to using a fixed sample pattern
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*
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*
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* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
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*
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*
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@ -9,19 +12,6 @@
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#include "vulkanexamplebase.h"
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#include "vulkanexamplebase.h"
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#include "VulkanglTFModel.h"
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#include "VulkanglTFModel.h"
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struct {
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struct {
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VkImage image;
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VkImageView view;
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VkDeviceMemory memory;
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} color;
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struct {
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VkImage image;
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VkImageView view;
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VkDeviceMemory memory;
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} depth;
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} multisampleTarget;
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class VulkanExample : public VulkanExampleBase
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class VulkanExample : public VulkanExampleBase
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{
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{
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public:
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public:
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@ -30,23 +20,36 @@ public:
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vkglTF::Model model;
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vkglTF::Model model;
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vks::Buffer uniformBuffer;
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struct UniformData {
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struct UBOVS {
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glm::mat4 projection;
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glm::mat4 projection;
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glm::mat4 model;
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glm::mat4 model;
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glm::vec4 lightPos = glm::vec4(5.0f, -5.0f, 5.0f, 1.0f);
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glm::vec4 lightPos = glm::vec4(5.0f, -5.0f, 5.0f, 1.0f);
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} uboVS;
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} uniformData;
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vks::Buffer uniformBuffer;
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struct {
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struct {
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VkPipeline MSAA;
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VkPipeline MSAA{ VK_NULL_HANDLE };
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VkPipeline MSAASampleShading;
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VkPipeline MSAASampleShading{ VK_NULL_HANDLE };
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} pipelines;
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} pipelines;
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VkPipelineLayout pipelineLayout;
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VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
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VkDescriptorSet descriptorSet;
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VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
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VkDescriptorSetLayout descriptorSetLayout;
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VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
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VkExtent2D attachmentSize;
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VkExtent2D attachmentSize{};
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// Holds the Vulkan resources required for the final multi sample output target
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struct MultiSampleTarget {
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struct {
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VkImage image{ VK_NULL_HANDLE };
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VkImageView view{ VK_NULL_HANDLE };
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VkDeviceMemory memory{ VK_NULL_HANDLE };
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} color;
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struct {
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VkImage image{ VK_NULL_HANDLE };
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VkImageView view{ VK_NULL_HANDLE };
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VkDeviceMemory memory{ VK_NULL_HANDLE };
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} depth;
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} multisampleTarget;
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VulkanExample() : VulkanExampleBase()
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VulkanExample() : VulkanExampleBase()
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{
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{
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@ -59,23 +62,23 @@ public:
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~VulkanExample()
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~VulkanExample()
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{
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{
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// Clean up used Vulkan resources
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if (device) {
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// Note : Inherited destructor cleans up resources stored in base class
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vkDestroyPipeline(device, pipelines.MSAA, nullptr);
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vkDestroyPipeline(device, pipelines.MSAA, nullptr);
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vkDestroyPipeline(device, pipelines.MSAASampleShading, nullptr);
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vkDestroyPipeline(device, pipelines.MSAASampleShading, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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// Destroy MSAA target
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// Destroy MSAA target
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vkDestroyImage(device, multisampleTarget.color.image, nullptr);
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vkDestroyImage(device, multisampleTarget.color.image, nullptr);
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vkDestroyImageView(device, multisampleTarget.color.view, nullptr);
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vkDestroyImageView(device, multisampleTarget.color.view, nullptr);
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vkFreeMemory(device, multisampleTarget.color.memory, nullptr);
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vkFreeMemory(device, multisampleTarget.color.memory, nullptr);
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vkDestroyImage(device, multisampleTarget.depth.image, nullptr);
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vkDestroyImage(device, multisampleTarget.depth.image, nullptr);
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vkDestroyImageView(device, multisampleTarget.depth.view, nullptr);
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vkDestroyImageView(device, multisampleTarget.depth.view, nullptr);
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vkFreeMemory(device, multisampleTarget.depth.memory, nullptr);
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vkFreeMemory(device, multisampleTarget.depth.memory, nullptr);
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uniformBuffer.destroy();
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uniformBuffer.destroy();
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}
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}
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}
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// Enable physical device features required for this example
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// Enable physical device features required for this example
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@ -384,21 +387,17 @@ public:
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model.loadFromFile(getAssetPath() + "models/voyager.gltf", vulkanDevice, queue, vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::FlipY);
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model.loadFromFile(getAssetPath() + "models/voyager.gltf", vulkanDevice, queue, vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::FlipY);
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}
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}
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void setupDescriptorPool()
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void setupDescriptors()
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{
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{
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// Example uses one ubo and one combined image sampler
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// Pool
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std::vector<VkDescriptorPoolSize> poolSizes =
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std::vector<VkDescriptorPoolSize> poolSizes = {
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{
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1),
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};
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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// Layout
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{
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const std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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const std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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// Binding 0 : Vertex shader uniform buffer
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// Binding 0 : Vertex shader uniform buffer
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
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@ -406,17 +405,7 @@ public:
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VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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// Layout uses set 0 for passing vertex shader ubo and set 1 for fragment shader images (taken from glTF model)
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// Set
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const std::vector<VkDescriptorSetLayout> setLayouts = {
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descriptorSetLayout,
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vkglTF::descriptorSetLayoutImage,
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};
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), 2);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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}
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void setupDescriptorSet()
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{
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VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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@ -428,6 +417,15 @@ public:
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void preparePipelines()
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void preparePipelines()
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{
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{
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// Layout uses set 0 for passing vertex shader ubo and set 1 for fragment shader images (taken from glTF model)
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const std::vector<VkDescriptorSetLayout> setLayouts = {
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descriptorSetLayout,
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vkglTF::descriptorSetLayoutImage,
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};
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), 2);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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// Pipeline
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
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VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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void prepareUniformBuffers()
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void prepareUniformBuffers()
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{
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{
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// Vertex shader uniform buffer block
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// Vertex shader uniform buffer block
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData)));
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffer,
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sizeof(uboVS)));
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// Map persistent
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// Map persistent
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VK_CHECK_RESULT(uniformBuffer.map());
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VK_CHECK_RESULT(uniformBuffer.map());
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updateUniformBuffers();
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}
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}
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void updateUniformBuffers()
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void updateUniformBuffers()
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{
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{
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uboVS.projection = camera.matrices.perspective;
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uniformData.projection = camera.matrices.perspective;
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uboVS.model = camera.matrices.view;
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uniformData.model = camera.matrices.view;
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memcpy(uniformBuffer.mapped, &uboVS, sizeof(uboVS));
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memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
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}
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void draw()
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{
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VulkanExampleBase::prepareFrame();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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}
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}
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// Select the highest sample count usable by the platform
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// Select the highest sample count usable by the platform
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@ -530,27 +512,27 @@ public:
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VulkanExampleBase::prepare();
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VulkanExampleBase::prepare();
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loadAssets();
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loadAssets();
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prepareUniformBuffers();
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prepareUniformBuffers();
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setupDescriptorSetLayout();
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setupDescriptors();
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preparePipelines();
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preparePipelines();
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setupDescriptorPool();
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setupDescriptorSet();
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buildCommandBuffers();
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buildCommandBuffers();
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prepared = true;
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prepared = true;
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}
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}
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void draw()
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{
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VulkanExampleBase::prepareFrame();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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}
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virtual void render()
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virtual void render()
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{
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{
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if (!prepared)
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if (!prepared)
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return;
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return;
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draw();
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if (camera.updated) {
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updateUniformBuffers();
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}
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}
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virtual void viewChanged()
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{
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updateUniformBuffers();
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updateUniformBuffers();
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draw();
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}
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}
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virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
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virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
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