Use new texture and model classes, fragment shader inputs (Refs #277)
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3 changed files with 28 additions and 34 deletions
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@ -9,7 +9,6 @@ layout (location = 0) in vec3 inNormal;
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layout (location = 1) in vec2 inUV;
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layout (location = 2) in vec3 inViewVec;
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layout (location = 3) in vec3 inLightVec;
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layout (location = 4) in vec3 inEyeNormal;
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layout (location = 0) out vec4 outFragColor;
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