Use new texture and model classes, fragment shader inputs (Refs #277)

This commit is contained in:
saschawillems 2017-02-04 15:00:45 +01:00
parent 5a50dfdc1c
commit 9051af4502
3 changed files with 28 additions and 34 deletions

View file

@ -9,7 +9,6 @@ layout (location = 0) in vec3 inNormal;
layout (location = 1) in vec2 inUV;
layout (location = 2) in vec3 inViewVec;
layout (location = 3) in vec3 inLightVec;
layout (location = 4) in vec3 inEyeNormal;
layout (location = 0) out vec4 outFragColor;