Code cleanup
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e67d73fbd9
commit
9085c419e0
2 changed files with 54 additions and 96 deletions
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@ -22,7 +22,7 @@
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#include "vulkanexamplebase.h"
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#include "VulkanglTFModel.h"
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#define VERTEX_BUFFER_BIND_ID 0
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#define 0 0
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#define INSTANCE_BUFFER_BIND_ID 1
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// Number of instances per object
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#if defined(__ANDROID__)
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@ -168,7 +168,7 @@ public:
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// [POI] Instanced multi draw rendering of the plants
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.plants);
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// Binding point 0 : Mesh vertex buffer
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.plants.vertices.buffer, offsets);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.plants.vertices.buffer, offsets);
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// Binding point 1 : Instance data buffer
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vkCmdBindVertexBuffers(drawCmdBuffers[i], INSTANCE_BUFFER_BIND_ID, 1, &instanceBuffer.buffer, offsets);
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@ -286,7 +286,7 @@ public:
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// The instancing pipeline uses a vertex input state with two bindings
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bindingDescriptions = {
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// Binding point 0: Mesh vertex layout description at per-vertex rate
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vks::initializers::vertexInputBindingDescription(VERTEX_BUFFER_BIND_ID, sizeof(vkglTF::Vertex), VK_VERTEX_INPUT_RATE_VERTEX),
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vks::initializers::vertexInputBindingDescription(0, sizeof(vkglTF::Vertex), VK_VERTEX_INPUT_RATE_VERTEX),
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// Binding point 1: Instanced data at per-instance rate
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vks::initializers::vertexInputBindingDescription(INSTANCE_BUFFER_BIND_ID, sizeof(InstanceData), VK_VERTEX_INPUT_RATE_INSTANCE)
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};
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@ -300,10 +300,10 @@ public:
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attributeDescriptions = {
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// Per-vertex attributes
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// These are advanced for each vertex fetched by the vertex shader
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vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position
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vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Normal
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vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 2, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 6), // Location 2: Texture coordinates
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vks::initializers::vertexInputAttributeDescription(VERTEX_BUFFER_BIND_ID, 3, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 8), // Location 3: Color
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vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position
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vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Normal
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vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 6), // Location 2: Texture coordinates
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vks::initializers::vertexInputAttributeDescription(0, 3, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 8), // Location 3: Color
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// Per-Instance attributes
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// These are fetched for each instance rendered
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vks::initializers::vertexInputAttributeDescription(INSTANCE_BUFFER_BIND_ID, 4, VK_FORMAT_R32G32B32_SFLOAT, offsetof(InstanceData, pos)), // Location 4: Position
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