Assign destWidth and destHeight before starting render loop to avoid unnecessary resize on windows, store last fps count
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parent
ede809ec31
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908ef3765c
1 changed files with 6 additions and 1 deletions
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@ -357,6 +357,8 @@ void VulkanExampleBase::loadMesh(
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void VulkanExampleBase::renderLoop()
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{
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destWidth = width;
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destHeight = height;
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#if defined(_WIN32)
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MSG msg;
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while (TRUE)
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@ -393,6 +395,7 @@ void VulkanExampleBase::renderLoop()
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{
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std::string windowTitle = getWindowTitle();
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SetWindowText(window, windowTitle.c_str());
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lastFPS = frameCounter;
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fpsTimer = 0.0f;
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frameCounter = 0.0f;
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}
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@ -450,6 +453,7 @@ void VulkanExampleBase::renderLoop()
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if (fpsTimer > 1000.0f)
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{
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LOGD("%d fps", frameCounter);
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lastFPS = frameCounter;
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fpsTimer = 0.0f;
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frameCounter = 0.0f;
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}
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@ -516,6 +520,7 @@ void VulkanExampleBase::renderLoop()
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xcb_change_property(connection, XCB_PROP_MODE_REPLACE,
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window, XCB_ATOM_WM_NAME, XCB_ATOM_STRING, 8,
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windowTitle.size(), windowTitle.c_str());
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lastFPS = frameCounter;
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fpsTimer = 0.0f;
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frameCounter = 0.0f;
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}
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@ -1491,7 +1496,7 @@ void VulkanExampleBase::windowResize()
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void VulkanExampleBase::windowResized()
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{
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// Can be overrdiden in derived class
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// Can be overriden in derived class
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}
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void VulkanExampleBase::initSwapchain()
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