Assign destWidth and destHeight before starting render loop to avoid unnecessary resize on windows, store last fps count

This commit is contained in:
saschawillems 2016-05-03 21:22:45 +02:00
parent ede809ec31
commit 908ef3765c

View file

@ -357,6 +357,8 @@ void VulkanExampleBase::loadMesh(
void VulkanExampleBase::renderLoop()
{
destWidth = width;
destHeight = height;
#if defined(_WIN32)
MSG msg;
while (TRUE)
@ -393,6 +395,7 @@ void VulkanExampleBase::renderLoop()
{
std::string windowTitle = getWindowTitle();
SetWindowText(window, windowTitle.c_str());
lastFPS = frameCounter;
fpsTimer = 0.0f;
frameCounter = 0.0f;
}
@ -450,6 +453,7 @@ void VulkanExampleBase::renderLoop()
if (fpsTimer > 1000.0f)
{
LOGD("%d fps", frameCounter);
lastFPS = frameCounter;
fpsTimer = 0.0f;
frameCounter = 0.0f;
}
@ -516,6 +520,7 @@ void VulkanExampleBase::renderLoop()
xcb_change_property(connection, XCB_PROP_MODE_REPLACE,
window, XCB_ATOM_WM_NAME, XCB_ATOM_STRING, 8,
windowTitle.size(), windowTitle.c_str());
lastFPS = frameCounter;
fpsTimer = 0.0f;
frameCounter = 0.0f;
}
@ -1491,7 +1496,7 @@ void VulkanExampleBase::windowResize()
void VulkanExampleBase::windowResized()
{
// Can be overrdiden in derived class
// Can be overriden in derived class
}
void VulkanExampleBase::initSwapchain()