VulkanDevice class, setup debugging before creating the logical device

This commit is contained in:
saschawillems 2016-07-22 22:24:27 +02:00
parent 03fc9f66ea
commit 919a510549
2 changed files with 63 additions and 110 deletions

View file

@ -115,7 +115,6 @@ namespace vk
*/
uint32_t getQueueFamiliyIndex(VkQueueFlagBits queueFlags)
{
uint32_t queueIndex;
uint32_t queueCount;
// Get number of available queue families on this device
@ -150,16 +149,53 @@ namespace vk
}
/**
* Create the logical device based on the assigned physical device
* Create the logical device based on the assigned physical device, also gets default queue family indices
*
* @param queueCreateInfos A vector containing queue create infos for all queues to be requested on the device
* @param enabledFeatures Can be used to enable certain features upon device creation
* @param useSwapChain Set to false for headless rendering to omit the swapchain device extensions
*
*
* @return VkResult of the device creation call
*/
VkResult createLogicalDevice(std::vector<VkDeviceQueueCreateInfo> &queueCreateInfos, VkPhysicalDeviceFeatures enabledFeatures, bool useSwapChain = true)
VkResult createLogicalDevice(VkPhysicalDeviceFeatures enabledFeatures, bool useSwapChain = true)
{
// Get queue family indices for graphics and compute
// Note that the indices may overlap depending on the implementation
queueFamilyIndices.graphics = getQueueFamiliyIndex(VK_QUEUE_GRAPHICS_BIT);
queueFamilyIndices.compute = getQueueFamiliyIndex(VK_QUEUE_COMPUTE_BIT);
//todo: Transfer?
// Pass queue information for graphics and compute, so examples can later on request queues from both
std::vector<float> queuePriorities;
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos{};
// We need one queue create info per queue family index
// If graphics and compute share the same queue family index we only need one queue create info but
// with two queues to request
queueCreateInfos.resize(1);
// Graphics
queuePriorities.push_back(0.0f);
queueCreateInfos[0] = {};
queueCreateInfos[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfos[0].queueFamilyIndex = queueFamilyIndices.graphics;
queueCreateInfos[0].queueCount = 1;
// Compute
// If compute has a different queue family index, add another create info, else just add
if (queueFamilyIndices.graphics != queueFamilyIndices.compute)
{
queueCreateInfos.resize(2);
queueCreateInfos[1] = {};
queueCreateInfos[1].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfos[1].queueFamilyIndex = queueFamilyIndices.compute;
queueCreateInfos[1].queueCount = 1;
queueCreateInfos[1].pQueuePriorities = queuePriorities.data();
}
else
{
queueCreateInfos[0].queueCount++;
queuePriorities.push_back(0.0f);
}
queueCreateInfos[0].pQueuePriorities = queuePriorities.data();
// Create the logical device representation
std::vector<const char*> deviceExtensions;
if (useSwapChain)
@ -191,59 +227,6 @@ namespace vk
return vkCreateDevice(physicalDevice, &deviceCreateInfo, nullptr, &logicalDevice);
}
/**
* Create the logical device based on the assigned physical device
*
* @note Using this overload will implicitly get default queue family indices for graphics and compute
*
* @param enabledFeatures Can be used to enable certain features upon device creation
* @param useSwapChain Set to false for headless rendering to omit the swapchain device extensions
*
* @return VkResult of the device creation call
*/
VkResult createLogicalDevice(VkPhysicalDeviceFeatures enabledFeatures, bool useSwapChain = true)
{
// Get queue family indices for graphics and compute
// Note that the indices may overlap depending on the implementation
queueFamilyIndices.graphics = getQueueFamiliyIndex(VK_QUEUE_GRAPHICS_BIT);
queueFamilyIndices.compute = getQueueFamiliyIndex(VK_QUEUE_COMPUTE_BIT);
//todo: Transfer?
// Pass queue information for graphics and compute, so examples can later on request queues from both
std::vector<float> queuePriorities;
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos{};
// We need one queue create info per queue family index
// If graphics and compute share the same queue family index we only need one queue create info but
// with two queues to request
queueCreateInfos.resize(1);
queuePriorities.resize(1, 0.0f);
// Graphics
queueCreateInfos[0] = {};
queueCreateInfos[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfos[0].queueFamilyIndex = queueFamilyIndices.graphics;
queueCreateInfos[0].queueCount = 1;
queueCreateInfos[0].pQueuePriorities = queuePriorities.data();
// Compute
// If compute has a different queue family index, add another create info, else just add
if (queueFamilyIndices.graphics != queueFamilyIndices.compute)
{
queueCreateInfos.resize(2);
queueCreateInfos[1] = {};
queueCreateInfos[1].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfos[1].queueFamilyIndex = queueFamilyIndices.compute;
queueCreateInfos[1].queueCount = 1;
queueCreateInfos[1].pQueuePriorities = queuePriorities.data();
}
else
{
queueCreateInfos[0].queueCount++;
queuePriorities.push_back(0.0f);
}
return createLogicalDevice(queueCreateInfos, enabledFeatures, useSwapChain);
}
/**
* Create a buffer on the device
*