VulkanDevice class, setup debugging before creating the logical device

This commit is contained in:
saschawillems 2016-07-22 22:24:27 +02:00
parent 03fc9f66ea
commit 919a510549
2 changed files with 63 additions and 110 deletions

View file

@ -115,7 +115,6 @@ namespace vk
*/
uint32_t getQueueFamiliyIndex(VkQueueFlagBits queueFlags)
{
uint32_t queueIndex;
uint32_t queueCount;
// Get number of available queue families on this device
@ -150,16 +149,53 @@ namespace vk
}
/**
* Create the logical device based on the assigned physical device
* Create the logical device based on the assigned physical device, also gets default queue family indices
*
* @param queueCreateInfos A vector containing queue create infos for all queues to be requested on the device
* @param enabledFeatures Can be used to enable certain features upon device creation
* @param useSwapChain Set to false for headless rendering to omit the swapchain device extensions
*
*
* @return VkResult of the device creation call
*/
VkResult createLogicalDevice(std::vector<VkDeviceQueueCreateInfo> &queueCreateInfos, VkPhysicalDeviceFeatures enabledFeatures, bool useSwapChain = true)
VkResult createLogicalDevice(VkPhysicalDeviceFeatures enabledFeatures, bool useSwapChain = true)
{
// Get queue family indices for graphics and compute
// Note that the indices may overlap depending on the implementation
queueFamilyIndices.graphics = getQueueFamiliyIndex(VK_QUEUE_GRAPHICS_BIT);
queueFamilyIndices.compute = getQueueFamiliyIndex(VK_QUEUE_COMPUTE_BIT);
//todo: Transfer?
// Pass queue information for graphics and compute, so examples can later on request queues from both
std::vector<float> queuePriorities;
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos{};
// We need one queue create info per queue family index
// If graphics and compute share the same queue family index we only need one queue create info but
// with two queues to request
queueCreateInfos.resize(1);
// Graphics
queuePriorities.push_back(0.0f);
queueCreateInfos[0] = {};
queueCreateInfos[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfos[0].queueFamilyIndex = queueFamilyIndices.graphics;
queueCreateInfos[0].queueCount = 1;
// Compute
// If compute has a different queue family index, add another create info, else just add
if (queueFamilyIndices.graphics != queueFamilyIndices.compute)
{
queueCreateInfos.resize(2);
queueCreateInfos[1] = {};
queueCreateInfos[1].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfos[1].queueFamilyIndex = queueFamilyIndices.compute;
queueCreateInfos[1].queueCount = 1;
queueCreateInfos[1].pQueuePriorities = queuePriorities.data();
}
else
{
queueCreateInfos[0].queueCount++;
queuePriorities.push_back(0.0f);
}
queueCreateInfos[0].pQueuePriorities = queuePriorities.data();
// Create the logical device representation
std::vector<const char*> deviceExtensions;
if (useSwapChain)
@ -191,59 +227,6 @@ namespace vk
return vkCreateDevice(physicalDevice, &deviceCreateInfo, nullptr, &logicalDevice);
}
/**
* Create the logical device based on the assigned physical device
*
* @note Using this overload will implicitly get default queue family indices for graphics and compute
*
* @param enabledFeatures Can be used to enable certain features upon device creation
* @param useSwapChain Set to false for headless rendering to omit the swapchain device extensions
*
* @return VkResult of the device creation call
*/
VkResult createLogicalDevice(VkPhysicalDeviceFeatures enabledFeatures, bool useSwapChain = true)
{
// Get queue family indices for graphics and compute
// Note that the indices may overlap depending on the implementation
queueFamilyIndices.graphics = getQueueFamiliyIndex(VK_QUEUE_GRAPHICS_BIT);
queueFamilyIndices.compute = getQueueFamiliyIndex(VK_QUEUE_COMPUTE_BIT);
//todo: Transfer?
// Pass queue information for graphics and compute, so examples can later on request queues from both
std::vector<float> queuePriorities;
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos{};
// We need one queue create info per queue family index
// If graphics and compute share the same queue family index we only need one queue create info but
// with two queues to request
queueCreateInfos.resize(1);
queuePriorities.resize(1, 0.0f);
// Graphics
queueCreateInfos[0] = {};
queueCreateInfos[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfos[0].queueFamilyIndex = queueFamilyIndices.graphics;
queueCreateInfos[0].queueCount = 1;
queueCreateInfos[0].pQueuePriorities = queuePriorities.data();
// Compute
// If compute has a different queue family index, add another create info, else just add
if (queueFamilyIndices.graphics != queueFamilyIndices.compute)
{
queueCreateInfos.resize(2);
queueCreateInfos[1] = {};
queueCreateInfos[1].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfos[1].queueFamilyIndex = queueFamilyIndices.compute;
queueCreateInfos[1].queueCount = 1;
queueCreateInfos[1].pQueuePriorities = queuePriorities.data();
}
else
{
queueCreateInfos[0].queueCount++;
queuePriorities.push_back(0.0f);
}
return createLogicalDevice(queueCreateInfos, enabledFeatures, useSwapChain);
}
/**
* Create a buffer on the device
*

View file

@ -208,14 +208,6 @@ void VulkanExampleBase::createPipelineCache()
void VulkanExampleBase::prepare()
{
if (enableValidation)
{
// The report flags determine what type of messages for the layers will be displayed
// For validating (debugging) an appplication the error and warning bits should suffice
VkDebugReportFlagsEXT debugReportFlags = VK_DEBUG_REPORT_ERROR_BIT_EXT; // VK_DEBUG_REPORT_WARNING_BIT_EXT (enable to also display warnings)
// Additional flags include performance info, loader and layer debug messages, etc.
vkDebug::setupDebugging(instance, debugReportFlags, VK_NULL_HANDLE);
}
if (enableDebugMarkers)
{
vkDebug::DebugMarker::setup(device);
@ -698,11 +690,6 @@ VulkanExampleBase::VulkanExampleBase(bool enableValidation, PFN_GetEnabledFeatur
this->enabledFeatures = enabledFeaturesFn();
}
#if !defined(__ANDROID__)
// Android Vulkan initialization is handled in APP_CMD_INIT_WINDOW event
initVulkan(enableValidation);
#endif
#if defined(_WIN32)
// Enable console if validation is active
// Debug message callback will output to it
@ -711,6 +698,11 @@ VulkanExampleBase::VulkanExampleBase(bool enableValidation, PFN_GetEnabledFeatur
setupConsole("VulkanExample");
}
#endif
#if !defined(__ANDROID__)
// Android Vulkan initialization is handled in APP_CMD_INIT_WINDOW event
initVulkan(enableValidation);
#endif
}
VulkanExampleBase::~VulkanExampleBase()
@ -793,6 +785,16 @@ void VulkanExampleBase::initVulkan(bool enableValidation)
loadVulkanFunctions(instance);
#endif
// If requested, we enable the default validation layers for debugging
if (enableValidation)
{
// The report flags determine what type of messages for the layers will be displayed
// For validating (debugging) an appplication the error and warning bits should suffice
VkDebugReportFlagsEXT debugReportFlags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
// Additional flags include performance info, loader and layer debug messages, etc.
vkDebug::setupDebugging(instance, debugReportFlags, VK_NULL_HANDLE);
}
// Physical device
uint32_t gpuCount = 0;
// Get number of available physical devices
@ -812,42 +814,14 @@ void VulkanExampleBase::initVulkan(bool enableValidation)
// and want to use another one
physicalDevice = physicalDevices[0];
vulkanDevice = new vk::VulkanDevice(physicalDevice);
// Find a queue that supports graphics operations
uint32_t graphicsQueueIndex = 0;
uint32_t queueCount;
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, NULL);
assert(queueCount >= 1);
std::vector<VkQueueFamilyProperties> queueProps;
queueProps.resize(queueCount);
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, queueProps.data());
for (graphicsQueueIndex = 0; graphicsQueueIndex < queueCount; graphicsQueueIndex++)
{
if (queueProps[graphicsQueueIndex].queueFlags & VK_QUEUE_GRAPHICS_BIT)
break;
}
assert(graphicsQueueIndex < queueCount);
// Vulkan device creation
// We will be requesting queues from one family only
// todo: Multiple queue families for transfer and async compute
std::vector<float> queuePriorities = { 0.0f };
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos = {};
queueCreateInfos.resize(1);
queueCreateInfos[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfos[0].queueFamilyIndex = graphicsQueueIndex;
queueCreateInfos[0].queueCount = 1;
queueCreateInfos[0].pQueuePriorities = queuePriorities.data();
VK_CHECK_RESULT(vulkanDevice->createLogicalDevice(queueCreateInfos, enabledFeatures));
// Assign device to base class context
// This is handled by a separate class that gets a logical device representation
// and encapsulates functions related to a device
vulkanDevice = new vk::VulkanDevice(physicalDevice);
VK_CHECK_RESULT(vulkanDevice->createLogicalDevice(enabledFeatures));
device = vulkanDevice->logicalDevice;
// todo: remove
// Store properties (including limits) and features of the phyiscal device
// So examples can check against them and see if a feature is actually supported
vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
@ -855,8 +829,8 @@ void VulkanExampleBase::initVulkan(bool enableValidation)
// Gather physical device memory properties
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &deviceMemoryProperties);
// Get the graphics queue
vkGetDeviceQueue(device, graphicsQueueIndex, 0, &queue);
// Get a graphics queue from the device
vkGetDeviceQueue(device, vulkanDevice->queueFamilyIndices.graphics, 0, &queue);
// Find a suitable depth format
VkBool32 validDepthFormat = vkTools::getSupportedDepthFormat(physicalDevice, &depthFormat);
@ -897,10 +871,6 @@ void VulkanExampleBase::setupConsole(std::string title)
FILE *stream;
freopen_s(&stream, "CONOUT$", "w+", stdout);
SetConsoleTitle(TEXT(title.c_str()));
if (enableValidation)
{
std::cout << "Validation enabled:\n";
}
}
HWND VulkanExampleBase::setupWindow(HINSTANCE hinstance, WNDPROC wndproc)