Code cleanup
This commit is contained in:
parent
91b85e41cf
commit
922dbd4827
4 changed files with 154 additions and 247 deletions
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@ -29,34 +29,34 @@ public:
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vks::Buffer vsOffScreen;
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} uniformBuffers;
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struct UBO {
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struct UniformData {
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glm::mat4 projection;
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glm::mat4 view;
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glm::mat4 model;
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glm::vec4 lightPos = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
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} uboShared;
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} uniformData;
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struct {
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VkPipeline debug;
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VkPipeline shaded;
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VkPipeline shadedOffscreen;
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VkPipeline mirror;
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VkPipeline debug{ VK_NULL_HANDLE };
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VkPipeline shaded{ VK_NULL_HANDLE };
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VkPipeline shadedOffscreen{ VK_NULL_HANDLE };
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VkPipeline mirror{ VK_NULL_HANDLE };
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} pipelines;
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struct {
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VkPipelineLayout textured;
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VkPipelineLayout shaded;
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VkPipelineLayout textured{ VK_NULL_HANDLE };
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VkPipelineLayout shaded{ VK_NULL_HANDLE };
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} pipelineLayouts;
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struct {
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VkDescriptorSet offscreen;
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VkDescriptorSet mirror;
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VkDescriptorSet model;
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VkDescriptorSet offscreen{ VK_NULL_HANDLE };
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VkDescriptorSet mirror{ VK_NULL_HANDLE };
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VkDescriptorSet model{ VK_NULL_HANDLE };
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} descriptorSets;
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struct {
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VkDescriptorSetLayout textured;
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VkDescriptorSetLayout shaded;
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VkDescriptorSetLayout textured{ VK_NULL_HANDLE };
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VkDescriptorSetLayout shaded{ VK_NULL_HANDLE };
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} descriptorSetLayouts;
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// Framebuffer for offscreen rendering
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@ -72,7 +72,7 @@ public:
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VkRenderPass renderPass;
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VkSampler sampler;
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VkDescriptorImageInfo descriptor;
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} offscreenPass;
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} offscreenPass{};
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glm::vec3 modelPosition = glm::vec3(0.0f, -1.0f, 0.0f);
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glm::vec3 modelRotation = glm::vec3(0.0f);
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@ -92,40 +92,39 @@ public:
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~VulkanExample()
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{
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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if (device) {
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// Frame buffer
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// Frame buffer
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// Color attachment
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vkDestroyImageView(device, offscreenPass.color.view, nullptr);
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vkDestroyImage(device, offscreenPass.color.image, nullptr);
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vkFreeMemory(device, offscreenPass.color.mem, nullptr);
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// Color attachment
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vkDestroyImageView(device, offscreenPass.color.view, nullptr);
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vkDestroyImage(device, offscreenPass.color.image, nullptr);
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vkFreeMemory(device, offscreenPass.color.mem, nullptr);
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// Depth attachment
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vkDestroyImageView(device, offscreenPass.depth.view, nullptr);
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vkDestroyImage(device, offscreenPass.depth.image, nullptr);
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vkFreeMemory(device, offscreenPass.depth.mem, nullptr);
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// Depth attachment
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vkDestroyImageView(device, offscreenPass.depth.view, nullptr);
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vkDestroyImage(device, offscreenPass.depth.image, nullptr);
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vkFreeMemory(device, offscreenPass.depth.mem, nullptr);
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vkDestroyRenderPass(device, offscreenPass.renderPass, nullptr);
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vkDestroySampler(device, offscreenPass.sampler, nullptr);
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vkDestroyFramebuffer(device, offscreenPass.frameBuffer, nullptr);
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vkDestroyRenderPass(device, offscreenPass.renderPass, nullptr);
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vkDestroySampler(device, offscreenPass.sampler, nullptr);
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vkDestroyFramebuffer(device, offscreenPass.frameBuffer, nullptr);
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vkDestroyPipeline(device, pipelines.debug, nullptr);
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vkDestroyPipeline(device, pipelines.shaded, nullptr);
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vkDestroyPipeline(device, pipelines.shadedOffscreen, nullptr);
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vkDestroyPipeline(device, pipelines.mirror, nullptr);
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vkDestroyPipeline(device, pipelines.debug, nullptr);
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vkDestroyPipeline(device, pipelines.shaded, nullptr);
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vkDestroyPipeline(device, pipelines.shadedOffscreen, nullptr);
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vkDestroyPipeline(device, pipelines.mirror, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.textured, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.shaded, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.textured, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayouts.shaded, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.shaded, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.textured, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.shaded, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.textured, nullptr);
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// Uniform buffers
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uniformBuffers.vsShared.destroy();
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uniformBuffers.vsMirror.destroy();
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uniformBuffers.vsOffScreen.destroy();
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// Uniform buffers
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uniformBuffers.vsShared.destroy();
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uniformBuffers.vsMirror.destroy();
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uniformBuffers.vsOffScreen.destroy();
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}
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}
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// Setup the offscreen framebuffer for rendering the mirrored scene
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@ -402,111 +401,80 @@ public:
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models.example.loadFromFile(getAssetPath() + "models/chinesedragon.gltf", vulkanDevice, queue, glTFLoadingFlags);
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}
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void setupDescriptorPool()
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void setupDescriptors()
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{
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// Pool
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 6),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 8)
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 5);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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{
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// Layout
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings;
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VkDescriptorSetLayoutCreateInfo descriptorLayoutInfo;
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VkPipelineLayoutCreateInfo pipelineLayoutInfo;
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// Binding 0 : Vertex shader uniform buffer
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setLayoutBindings.push_back(vks::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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VK_SHADER_STAGE_VERTEX_BIT,
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0));
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// Binding 1 : Fragment shader image sampler
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setLayoutBindings.push_back(vks::initializers::descriptorSetLayoutBinding(
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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1));
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// Shaded layouts (only use first layout binding)
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descriptorLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), 1);
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// Shaded layout
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setLayoutBindings = {
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// Binding 0 : Vertex shader uniform buffer
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
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};
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descriptorLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutInfo, nullptr, &descriptorSetLayouts.shaded));
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pipelineLayoutInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.shaded, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayouts.shaded));
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// Textured layouts (use all layout bindings)
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descriptorLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
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// Textured layouts
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setLayoutBindings = {
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// Binding 0 : Vertex shader uniform buffer
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
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// Binding 1 : Fragment shader image sampler
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1)
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};
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descriptorLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutInfo, nullptr, &descriptorSetLayouts.textured));
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pipelineLayoutInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.textured, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayouts.textured));
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}
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void setupDescriptorSet()
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{
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// Sets
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// Mirror plane descriptor set
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VkDescriptorSetAllocateInfo allocInfo =
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vks::initializers::descriptorSetAllocateInfo(
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descriptorPool,
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&descriptorSetLayouts.textured,
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1);
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VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.textured, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.mirror));
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std::vector<VkWriteDescriptorSet> writeDescriptorSets =
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{
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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// Binding 0 : Vertex shader uniform buffer
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vks::initializers::writeDescriptorSet(
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descriptorSets.mirror,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformBuffers.vsMirror.descriptor),
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vks::initializers::writeDescriptorSet(descriptorSets.mirror, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.vsMirror.descriptor),
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// Binding 1 : Fragment shader texture sampler
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vks::initializers::writeDescriptorSet(
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descriptorSets.mirror,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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1,
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&offscreenPass.descriptor),
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vks::initializers::writeDescriptorSet(descriptorSets.mirror, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &offscreenPass.descriptor),
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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// Shaded descriptor sets
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allocInfo.pSetLayouts = &descriptorSetLayouts.shaded;
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allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.shaded, 1);
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// Model
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.model));
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std::vector<VkWriteDescriptorSet> modelWriteDescriptorSets =
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{
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std::vector<VkWriteDescriptorSet> modelWriteDescriptorSets = {
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// Binding 0 : Vertex shader uniform buffer
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vks::initializers::writeDescriptorSet(
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descriptorSets.model,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformBuffers.vsShared.descriptor)
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vks::initializers::writeDescriptorSet(descriptorSets.model, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.vsShared.descriptor)
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(modelWriteDescriptorSets.size()), modelWriteDescriptorSets.data(), 0, nullptr);
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// Offscreen
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.offscreen));
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std::vector<VkWriteDescriptorSet> offScreenWriteDescriptorSets =
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{
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std::vector<VkWriteDescriptorSet> offScreenWriteDescriptorSets = {
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// Binding 0 : Vertex shader uniform buffer
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vks::initializers::writeDescriptorSet(
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descriptorSets.offscreen,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0,
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&uniformBuffers.vsOffScreen.descriptor)
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vks::initializers::writeDescriptorSet(descriptorSets.offscreen, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.vsOffScreen.descriptor)
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(offScreenWriteDescriptorSets.size()), offScreenWriteDescriptorSets.data(), 0, nullptr);
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}
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void preparePipelines()
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{
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// Layouts
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VkPipelineLayoutCreateInfo pipelineLayoutInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.shaded, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayouts.shaded));
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pipelineLayoutInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.textured, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayouts.textured));
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// Pipelines
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE,0);
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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@ -562,26 +530,11 @@ public:
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void prepareUniformBuffers()
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{
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// Mesh vertex shader uniform buffer block
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffers.vsShared,
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sizeof(uboShared)));
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VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffers.vsShared, sizeof(UniformData)));
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// Mirror plane vertex shader uniform buffer block
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffers.vsMirror,
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sizeof(uboShared)));
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VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffers.vsMirror, sizeof(UniformData)));
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// Offscreen vertex shader uniform buffer block
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffers.vsOffScreen,
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sizeof(uboShared)));
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VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffers.vsOffScreen, sizeof(UniformData)));
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// Map persistent
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VK_CHECK_RESULT(uniformBuffers.vsShared.map());
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VK_CHECK_RESULT(uniformBuffers.vsMirror.map());
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@ -593,43 +546,29 @@ public:
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void updateUniformBuffers()
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{
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uboShared.projection = camera.matrices.perspective;
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uboShared.view = camera.matrices.view;
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uniformData.projection = camera.matrices.perspective;
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uniformData.view = camera.matrices.view;
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// Model
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uboShared.model = glm::mat4(1.0f);
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uboShared.model = glm::rotate(uboShared.model, glm::radians(modelRotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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uboShared.model = glm::translate(uboShared.model, modelPosition);
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memcpy(uniformBuffers.vsShared.mapped, &uboShared, sizeof(uboShared));
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uniformData.model = glm::mat4(1.0f);
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uniformData.model = glm::rotate(uniformData.model, glm::radians(modelRotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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uniformData.model = glm::translate(uniformData.model, modelPosition);
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memcpy(uniformBuffers.vsShared.mapped, &uniformData, sizeof(UniformData));
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// Mirror
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uboShared.model = glm::mat4(1.0f);
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memcpy(uniformBuffers.vsMirror.mapped, &uboShared, sizeof(uboShared));
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uniformData.model = glm::mat4(1.0f);
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memcpy(uniformBuffers.vsMirror.mapped, &uniformData, sizeof(UniformData));
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}
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void updateUniformBufferOffscreen()
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{
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uboShared.projection = camera.matrices.perspective;
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uboShared.view = camera.matrices.view;
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uboShared.model = glm::mat4(1.0f);
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uboShared.model = glm::rotate(uboShared.model, glm::radians(modelRotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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uboShared.model = glm::scale(uboShared.model, glm::vec3(1.0f, -1.0f, 1.0f));
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uboShared.model = glm::translate(uboShared.model, modelPosition);
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memcpy(uniformBuffers.vsOffScreen.mapped, &uboShared, sizeof(uboShared));
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}
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void draw()
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{
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VulkanExampleBase::prepareFrame();
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// Command buffer to be submitted to the queue
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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// Submit to queue
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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uniformData.projection = camera.matrices.perspective;
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uniformData.view = camera.matrices.view;
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uniformData.model = glm::mat4(1.0f);
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uniformData.model = glm::rotate(uniformData.model, glm::radians(modelRotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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uniformData.model = glm::scale(uniformData.model, glm::vec3(1.0f, -1.0f, 1.0f));
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uniformData.model = glm::translate(uniformData.model, modelPosition);
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memcpy(uniformBuffers.vsOffScreen.mapped, &uniformData, sizeof(UniformData));
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}
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void prepare()
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@ -638,14 +577,21 @@ public:
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loadAssets();
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prepareOffscreen();
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prepareUniformBuffers();
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setupDescriptorSetLayout();
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setupDescriptors();
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preparePipelines();
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setupDescriptorPool();
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setupDescriptorSet();
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buildCommandBuffers();
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prepared = true;
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}
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void draw()
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{
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VulkanExampleBase::prepareFrame();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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}
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virtual void render()
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{
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if (!prepared)
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