Code cleanup

This commit is contained in:
Sascha Willems 2024-01-21 11:09:15 +01:00
parent 91b85e41cf
commit 922dbd4827
4 changed files with 154 additions and 247 deletions

View file

@ -564,19 +564,17 @@ public:
} }
} }
void setupDescriptorPool() void setupDescriptors()
{ {
// Example uses one ubo and one combined image sampler // Pool
std::vector<VkDescriptorPoolSize> poolSizes = { std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1), vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1), vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1),
}; };
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 1); VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 1);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool)); VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
void setupDescriptorSetLayout() // Layout
{
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = { std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
// Binding 0 : Vertex shader uniform buffer // Binding 0 : Vertex shader uniform buffer
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0), vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
@ -586,15 +584,9 @@ public:
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings); VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout)); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1); // Set
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
}
void setupDescriptorSet()
{
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1); VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet)); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
std::vector<VkWriteDescriptorSet> writeDescriptorSets = { std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
// Binding 0 : Vertex shader uniform buffer // Binding 0 : Vertex shader uniform buffer
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor), vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
@ -606,6 +598,11 @@ public:
void preparePipelines() void preparePipelines()
{ {
// Layout
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
// Pipelines
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE); VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0); VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE); VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
@ -742,10 +739,8 @@ public:
loadAssets(); loadAssets();
prepareOffscreen(); prepareOffscreen();
prepareUniformBuffers(); prepareUniformBuffers();
setupDescriptorSetLayout(); setupDescriptors();
preparePipelines(); preparePipelines();
setupDescriptorPool();
setupDescriptorSet();
buildCommandBuffers(); buildCommandBuffers();
nameDebugObjects(); nameDebugObjects();
prepared = true; prepared = true;

View file

@ -206,19 +206,17 @@ public:
textures.ground.loadFromFile(getAssetPath() + "textures/ground_dry_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue); textures.ground.loadFromFile(getAssetPath() + "textures/ground_dry_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
} }
void setupDescriptorPool() void setupDescriptors()
{ {
// Pool
std::vector<VkDescriptorPoolSize> poolSizes = { std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1), vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2), vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2),
}; };
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2); VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool)); VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
void setupDescriptorSetLayout() // Layout
{
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = { std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
// Binding 0: Vertex shader uniform buffer // Binding 0: Vertex shader uniform buffer
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0), vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
@ -227,19 +225,12 @@ public:
// Binding 1: Fragment shader combined sampler (ground texture) // Binding 1: Fragment shader combined sampler (ground texture)
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 2), vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 2),
}; };
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings); VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout)); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1); // Set
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout)); VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
}
void setupDescriptorSet()
{
VkDescriptorSetAllocateInfo allocInfo =vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet)); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
std::vector<VkWriteDescriptorSet> writeDescriptorSets = { std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
// Binding 0: Vertex shader uniform buffer // Binding 0: Vertex shader uniform buffer
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor), vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
@ -253,6 +244,11 @@ public:
void preparePipelines() void preparePipelines()
{ {
// Layout
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
// Pipelines
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE); VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0); VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE); VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
@ -448,10 +444,8 @@ public:
prepareIndirectData(); prepareIndirectData();
prepareInstanceData(); prepareInstanceData();
prepareUniformBuffers(); prepareUniformBuffers();
setupDescriptorSetLayout(); setupDescriptors();
preparePipelines(); preparePipelines();
setupDescriptorPool();
setupDescriptorSet();
buildCommandBuffers(); buildCommandBuffers();
prepared = true; prepared = true;
} }
@ -467,8 +461,7 @@ public:
virtual void render() virtual void render()
{ {
if (!prepared) if (!prepared) {
{
return; return;
} }
updateUniformBuffer(); updateUniformBuffer();

View file

@ -223,21 +223,6 @@ public:
} }
} }
void draw()
{
updateUniformBuffers();
VulkanExampleBase::prepareFrame();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
// Read query results for displaying in next frame
getQueryResults();
VulkanExampleBase::submitFrame();
}
void loadAssets() void loadAssets()
{ {
const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY; const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY;
@ -246,65 +231,38 @@ public:
models.sphere.loadFromFile(getAssetPath() + "models/sphere.gltf", vulkanDevice, queue, glTFLoadingFlags); models.sphere.loadFromFile(getAssetPath() + "models/sphere.gltf", vulkanDevice, queue, glTFLoadingFlags);
} }
void setupDescriptorPool() void setupDescriptors()
{ {
std::vector<VkDescriptorPoolSize> poolSizes = // Pool
{ std::vector<VkDescriptorPoolSize> poolSizes = {
// One uniform buffer block for each mesh // One uniform buffer block for each mesh
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3) vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3)
}; };
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 3); VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 3);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool)); VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
void setupDescriptorSetLayout() // Layout
{ std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
{
// Binding 0 : Vertex shader uniform buffer // Binding 0 : Vertex shader uniform buffer
vks::initializers::descriptorSetLayoutBinding( vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0)
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
VK_SHADER_STAGE_VERTEX_BIT,
0)
}; };
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings); VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout)); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1); // Sets
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout)); VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
}
void setupDescriptorSets()
{
VkDescriptorSetAllocateInfo allocInfo =
vks::initializers::descriptorSetAllocateInfo(
descriptorPool,
&descriptorSetLayout,
1);
// Occluder (plane) // Occluder (plane)
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet)); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
{
// Binding 0 : Vertex shader uniform buffer // Binding 0 : Vertex shader uniform buffer
vks::initializers::writeDescriptorSet( vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.occluder.descriptor)
descriptorSet,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformBuffers.occluder.descriptor)
}; };
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr); vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
// Teapot // Teapot
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.teapot)); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.teapot));
writeDescriptorSets[0].dstSet = descriptorSets.teapot; writeDescriptorSets[0].dstSet = descriptorSets.teapot;
writeDescriptorSets[0].pBufferInfo = &uniformBuffers.teapot.descriptor; writeDescriptorSets[0].pBufferInfo = &uniformBuffers.teapot.descriptor;
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr); vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
// Sphere // Sphere
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.sphere)); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.sphere));
writeDescriptorSets[0].dstSet = descriptorSets.sphere; writeDescriptorSets[0].dstSet = descriptorSets.sphere;
@ -314,6 +272,11 @@ public:
void preparePipelines() void preparePipelines()
{ {
// Layout
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
// Pipelines
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE); VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0); VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE); VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
@ -423,14 +386,24 @@ public:
loadAssets(); loadAssets();
setupQueryPool(); setupQueryPool();
prepareUniformBuffers(); prepareUniformBuffers();
setupDescriptorSetLayout(); setupDescriptors();
preparePipelines(); preparePipelines();
setupDescriptorPool();
setupDescriptorSets();
buildCommandBuffers(); buildCommandBuffers();
prepared = true; prepared = true;
} }
void draw()
{
updateUniformBuffers();
VulkanExampleBase::prepareFrame();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
// Read query results for displaying in next frame
getQueryResults();
VulkanExampleBase::submitFrame();
}
virtual void render() virtual void render()
{ {
if (!prepared) if (!prepared)

View file

@ -29,34 +29,34 @@ public:
vks::Buffer vsOffScreen; vks::Buffer vsOffScreen;
} uniformBuffers; } uniformBuffers;
struct UBO { struct UniformData {
glm::mat4 projection; glm::mat4 projection;
glm::mat4 view; glm::mat4 view;
glm::mat4 model; glm::mat4 model;
glm::vec4 lightPos = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f); glm::vec4 lightPos = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
} uboShared; } uniformData;
struct { struct {
VkPipeline debug; VkPipeline debug{ VK_NULL_HANDLE };
VkPipeline shaded; VkPipeline shaded{ VK_NULL_HANDLE };
VkPipeline shadedOffscreen; VkPipeline shadedOffscreen{ VK_NULL_HANDLE };
VkPipeline mirror; VkPipeline mirror{ VK_NULL_HANDLE };
} pipelines; } pipelines;
struct { struct {
VkPipelineLayout textured; VkPipelineLayout textured{ VK_NULL_HANDLE };
VkPipelineLayout shaded; VkPipelineLayout shaded{ VK_NULL_HANDLE };
} pipelineLayouts; } pipelineLayouts;
struct { struct {
VkDescriptorSet offscreen; VkDescriptorSet offscreen{ VK_NULL_HANDLE };
VkDescriptorSet mirror; VkDescriptorSet mirror{ VK_NULL_HANDLE };
VkDescriptorSet model; VkDescriptorSet model{ VK_NULL_HANDLE };
} descriptorSets; } descriptorSets;
struct { struct {
VkDescriptorSetLayout textured; VkDescriptorSetLayout textured{ VK_NULL_HANDLE };
VkDescriptorSetLayout shaded; VkDescriptorSetLayout shaded{ VK_NULL_HANDLE };
} descriptorSetLayouts; } descriptorSetLayouts;
// Framebuffer for offscreen rendering // Framebuffer for offscreen rendering
@ -72,7 +72,7 @@ public:
VkRenderPass renderPass; VkRenderPass renderPass;
VkSampler sampler; VkSampler sampler;
VkDescriptorImageInfo descriptor; VkDescriptorImageInfo descriptor;
} offscreenPass; } offscreenPass{};
glm::vec3 modelPosition = glm::vec3(0.0f, -1.0f, 0.0f); glm::vec3 modelPosition = glm::vec3(0.0f, -1.0f, 0.0f);
glm::vec3 modelRotation = glm::vec3(0.0f); glm::vec3 modelRotation = glm::vec3(0.0f);
@ -92,40 +92,39 @@ public:
~VulkanExample() ~VulkanExample()
{ {
// Clean up used Vulkan resources if (device) {
// Note : Inherited destructor cleans up resources stored in base class // Frame buffer
// Frame buffer // Color attachment
vkDestroyImageView(device, offscreenPass.color.view, nullptr);
vkDestroyImage(device, offscreenPass.color.image, nullptr);
vkFreeMemory(device, offscreenPass.color.mem, nullptr);
// Color attachment // Depth attachment
vkDestroyImageView(device, offscreenPass.color.view, nullptr); vkDestroyImageView(device, offscreenPass.depth.view, nullptr);
vkDestroyImage(device, offscreenPass.color.image, nullptr); vkDestroyImage(device, offscreenPass.depth.image, nullptr);
vkFreeMemory(device, offscreenPass.color.mem, nullptr); vkFreeMemory(device, offscreenPass.depth.mem, nullptr);
// Depth attachment vkDestroyRenderPass(device, offscreenPass.renderPass, nullptr);
vkDestroyImageView(device, offscreenPass.depth.view, nullptr); vkDestroySampler(device, offscreenPass.sampler, nullptr);
vkDestroyImage(device, offscreenPass.depth.image, nullptr); vkDestroyFramebuffer(device, offscreenPass.frameBuffer, nullptr);
vkFreeMemory(device, offscreenPass.depth.mem, nullptr);
vkDestroyRenderPass(device, offscreenPass.renderPass, nullptr); vkDestroyPipeline(device, pipelines.debug, nullptr);
vkDestroySampler(device, offscreenPass.sampler, nullptr); vkDestroyPipeline(device, pipelines.shaded, nullptr);
vkDestroyFramebuffer(device, offscreenPass.frameBuffer, nullptr); vkDestroyPipeline(device, pipelines.shadedOffscreen, nullptr);
vkDestroyPipeline(device, pipelines.mirror, nullptr);
vkDestroyPipeline(device, pipelines.debug, nullptr); vkDestroyPipelineLayout(device, pipelineLayouts.textured, nullptr);
vkDestroyPipeline(device, pipelines.shaded, nullptr); vkDestroyPipelineLayout(device, pipelineLayouts.shaded, nullptr);
vkDestroyPipeline(device, pipelines.shadedOffscreen, nullptr);
vkDestroyPipeline(device, pipelines.mirror, nullptr);
vkDestroyPipelineLayout(device, pipelineLayouts.textured, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.shaded, nullptr);
vkDestroyPipelineLayout(device, pipelineLayouts.shaded, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.textured, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.shaded, nullptr); // Uniform buffers
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.textured, nullptr); uniformBuffers.vsShared.destroy();
uniformBuffers.vsMirror.destroy();
// Uniform buffers uniformBuffers.vsOffScreen.destroy();
uniformBuffers.vsShared.destroy(); }
uniformBuffers.vsMirror.destroy();
uniformBuffers.vsOffScreen.destroy();
} }
// Setup the offscreen framebuffer for rendering the mirrored scene // Setup the offscreen framebuffer for rendering the mirrored scene
@ -402,111 +401,80 @@ public:
models.example.loadFromFile(getAssetPath() + "models/chinesedragon.gltf", vulkanDevice, queue, glTFLoadingFlags); models.example.loadFromFile(getAssetPath() + "models/chinesedragon.gltf", vulkanDevice, queue, glTFLoadingFlags);
} }
void setupDescriptorPool() void setupDescriptors()
{ {
// Pool
std::vector<VkDescriptorPoolSize> poolSizes = { std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 6), vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 6),
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 8) vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 8)
}; };
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 5); VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 5);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool)); VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
void setupDescriptorSetLayout() // Layout
{
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings; std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings;
VkDescriptorSetLayoutCreateInfo descriptorLayoutInfo; VkDescriptorSetLayoutCreateInfo descriptorLayoutInfo;
VkPipelineLayoutCreateInfo pipelineLayoutInfo;
// Binding 0 : Vertex shader uniform buffer // Shaded layout
setLayoutBindings.push_back(vks::initializers::descriptorSetLayoutBinding( setLayoutBindings = {
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, // Binding 0 : Vertex shader uniform buffer
VK_SHADER_STAGE_VERTEX_BIT, vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
0)); };
// Binding 1 : Fragment shader image sampler descriptorLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
setLayoutBindings.push_back(vks::initializers::descriptorSetLayoutBinding(
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
VK_SHADER_STAGE_FRAGMENT_BIT,
1));
// Shaded layouts (only use first layout binding)
descriptorLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), 1);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutInfo, nullptr, &descriptorSetLayouts.shaded)); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutInfo, nullptr, &descriptorSetLayouts.shaded));
pipelineLayoutInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.shaded, 1); // Textured layouts
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayouts.shaded)); setLayoutBindings = {
// Binding 0 : Vertex shader uniform buffer
// Textured layouts (use all layout bindings) vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
descriptorLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size())); // Binding 1 : Fragment shader image sampler
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1)
};
descriptorLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutInfo, nullptr, &descriptorSetLayouts.textured)); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutInfo, nullptr, &descriptorSetLayouts.textured));
pipelineLayoutInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.textured, 1); // Sets
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayouts.textured));
}
void setupDescriptorSet()
{
// Mirror plane descriptor set // Mirror plane descriptor set
VkDescriptorSetAllocateInfo allocInfo = VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.textured, 1);
vks::initializers::descriptorSetAllocateInfo(
descriptorPool,
&descriptorSetLayouts.textured,
1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.mirror)); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.mirror));
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
{
// Binding 0 : Vertex shader uniform buffer // Binding 0 : Vertex shader uniform buffer
vks::initializers::writeDescriptorSet( vks::initializers::writeDescriptorSet(descriptorSets.mirror, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.vsMirror.descriptor),
descriptorSets.mirror,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformBuffers.vsMirror.descriptor),
// Binding 1 : Fragment shader texture sampler // Binding 1 : Fragment shader texture sampler
vks::initializers::writeDescriptorSet( vks::initializers::writeDescriptorSet(descriptorSets.mirror, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &offscreenPass.descriptor),
descriptorSets.mirror,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
1,
&offscreenPass.descriptor),
}; };
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr); vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
// Shaded descriptor sets // Shaded descriptor sets
allocInfo.pSetLayouts = &descriptorSetLayouts.shaded; allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.shaded, 1);
// Model // Model
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.model)); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.model));
std::vector<VkWriteDescriptorSet> modelWriteDescriptorSets = {
std::vector<VkWriteDescriptorSet> modelWriteDescriptorSets =
{
// Binding 0 : Vertex shader uniform buffer // Binding 0 : Vertex shader uniform buffer
vks::initializers::writeDescriptorSet( vks::initializers::writeDescriptorSet(descriptorSets.model, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.vsShared.descriptor)
descriptorSets.model,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformBuffers.vsShared.descriptor)
}; };
vkUpdateDescriptorSets(device, static_cast<uint32_t>(modelWriteDescriptorSets.size()), modelWriteDescriptorSets.data(), 0, nullptr); vkUpdateDescriptorSets(device, static_cast<uint32_t>(modelWriteDescriptorSets.size()), modelWriteDescriptorSets.data(), 0, nullptr);
// Offscreen // Offscreen
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.offscreen)); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.offscreen));
std::vector<VkWriteDescriptorSet> offScreenWriteDescriptorSets = {
std::vector<VkWriteDescriptorSet> offScreenWriteDescriptorSets =
{
// Binding 0 : Vertex shader uniform buffer // Binding 0 : Vertex shader uniform buffer
vks::initializers::writeDescriptorSet( vks::initializers::writeDescriptorSet(descriptorSets.offscreen, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.vsOffScreen.descriptor)
descriptorSets.offscreen,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&uniformBuffers.vsOffScreen.descriptor)
}; };
vkUpdateDescriptorSets(device, static_cast<uint32_t>(offScreenWriteDescriptorSets.size()), offScreenWriteDescriptorSets.data(), 0, nullptr); vkUpdateDescriptorSets(device, static_cast<uint32_t>(offScreenWriteDescriptorSets.size()), offScreenWriteDescriptorSets.data(), 0, nullptr);
} }
void preparePipelines() void preparePipelines()
{ {
// Layouts
VkPipelineLayoutCreateInfo pipelineLayoutInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.shaded, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayouts.shaded));
pipelineLayoutInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.textured, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayouts.textured));
// Pipelines
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE); VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE,0); VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE,0);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE); VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
@ -562,26 +530,11 @@ public:
void prepareUniformBuffers() void prepareUniformBuffers()
{ {
// Mesh vertex shader uniform buffer block // Mesh vertex shader uniform buffer block
VK_CHECK_RESULT(vulkanDevice->createBuffer( VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffers.vsShared, sizeof(UniformData)));
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffers.vsShared,
sizeof(uboShared)));
// Mirror plane vertex shader uniform buffer block // Mirror plane vertex shader uniform buffer block
VK_CHECK_RESULT(vulkanDevice->createBuffer( VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffers.vsMirror, sizeof(UniformData)));
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffers.vsMirror,
sizeof(uboShared)));
// Offscreen vertex shader uniform buffer block // Offscreen vertex shader uniform buffer block
VK_CHECK_RESULT(vulkanDevice->createBuffer( VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffers.vsOffScreen, sizeof(UniformData)));
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&uniformBuffers.vsOffScreen,
sizeof(uboShared)));
// Map persistent // Map persistent
VK_CHECK_RESULT(uniformBuffers.vsShared.map()); VK_CHECK_RESULT(uniformBuffers.vsShared.map());
VK_CHECK_RESULT(uniformBuffers.vsMirror.map()); VK_CHECK_RESULT(uniformBuffers.vsMirror.map());
@ -593,43 +546,29 @@ public:
void updateUniformBuffers() void updateUniformBuffers()
{ {
uboShared.projection = camera.matrices.perspective; uniformData.projection = camera.matrices.perspective;
uboShared.view = camera.matrices.view; uniformData.view = camera.matrices.view;
// Model // Model
uboShared.model = glm::mat4(1.0f); uniformData.model = glm::mat4(1.0f);
uboShared.model = glm::rotate(uboShared.model, glm::radians(modelRotation.y), glm::vec3(0.0f, 1.0f, 0.0f)); uniformData.model = glm::rotate(uniformData.model, glm::radians(modelRotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
uboShared.model = glm::translate(uboShared.model, modelPosition); uniformData.model = glm::translate(uniformData.model, modelPosition);
memcpy(uniformBuffers.vsShared.mapped, &uboShared, sizeof(uboShared)); memcpy(uniformBuffers.vsShared.mapped, &uniformData, sizeof(UniformData));
// Mirror // Mirror
uboShared.model = glm::mat4(1.0f); uniformData.model = glm::mat4(1.0f);
memcpy(uniformBuffers.vsMirror.mapped, &uboShared, sizeof(uboShared)); memcpy(uniformBuffers.vsMirror.mapped, &uniformData, sizeof(UniformData));
} }
void updateUniformBufferOffscreen() void updateUniformBufferOffscreen()
{ {
uboShared.projection = camera.matrices.perspective; uniformData.projection = camera.matrices.perspective;
uboShared.view = camera.matrices.view; uniformData.view = camera.matrices.view;
uboShared.model = glm::mat4(1.0f); uniformData.model = glm::mat4(1.0f);
uboShared.model = glm::rotate(uboShared.model, glm::radians(modelRotation.y), glm::vec3(0.0f, 1.0f, 0.0f)); uniformData.model = glm::rotate(uniformData.model, glm::radians(modelRotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
uboShared.model = glm::scale(uboShared.model, glm::vec3(1.0f, -1.0f, 1.0f)); uniformData.model = glm::scale(uniformData.model, glm::vec3(1.0f, -1.0f, 1.0f));
uboShared.model = glm::translate(uboShared.model, modelPosition); uniformData.model = glm::translate(uniformData.model, modelPosition);
memcpy(uniformBuffers.vsOffScreen.mapped, &uboShared, sizeof(uboShared)); memcpy(uniformBuffers.vsOffScreen.mapped, &uniformData, sizeof(UniformData));
}
void draw()
{
VulkanExampleBase::prepareFrame();
// Command buffer to be submitted to the queue
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
// Submit to queue
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
} }
void prepare() void prepare()
@ -638,14 +577,21 @@ public:
loadAssets(); loadAssets();
prepareOffscreen(); prepareOffscreen();
prepareUniformBuffers(); prepareUniformBuffers();
setupDescriptorSetLayout(); setupDescriptors();
preparePipelines(); preparePipelines();
setupDescriptorPool();
setupDescriptorSet();
buildCommandBuffers(); buildCommandBuffers();
prepared = true; prepared = true;
} }
void draw()
{
VulkanExampleBase::prepareFrame();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
virtual void render() virtual void render()
{ {
if (!prepared) if (!prepared)