Use swap chain functions provided by the loader instead of manually loading them

Exception is android
This commit is contained in:
Sascha Willems 2023-07-16 21:18:59 +02:00
parent 31973df69b
commit 922eaecdc0
4 changed files with 54 additions and 37 deletions

View file

@ -3,7 +3,7 @@
*
* A swap chain is a collection of framebuffers used for rendering and presentation to the windowing system
*
* Copyright (C) 2016-2017 by Sascha Willems - www.saschawillems.de
* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
@ -39,16 +39,6 @@ private:
VkDevice device;
VkPhysicalDevice physicalDevice;
VkSurfaceKHR surface;
// Function pointers
PFN_vkGetPhysicalDeviceSurfaceSupportKHR fpGetPhysicalDeviceSurfaceSupportKHR;
PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR fpGetPhysicalDeviceSurfaceCapabilitiesKHR;
PFN_vkGetPhysicalDeviceSurfaceFormatsKHR fpGetPhysicalDeviceSurfaceFormatsKHR;
PFN_vkGetPhysicalDeviceSurfacePresentModesKHR fpGetPhysicalDeviceSurfacePresentModesKHR;
PFN_vkCreateSwapchainKHR fpCreateSwapchainKHR;
PFN_vkDestroySwapchainKHR fpDestroySwapchainKHR;
PFN_vkGetSwapchainImagesKHR fpGetSwapchainImagesKHR;
PFN_vkAcquireNextImageKHR fpAcquireNextImageKHR;
PFN_vkQueuePresentKHR fpQueuePresentKHR;
public:
VkFormat colorFormat;
VkColorSpaceKHR colorSpace;