Updated bloom example shaders

This commit is contained in:
saschawillems 2017-01-07 20:45:17 +01:00
parent bfd0a2e0b4
commit 927660680d
10 changed files with 19 additions and 23 deletions

View file

@ -11,7 +11,8 @@ layout (location = 3) in vec3 inNormal;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 modelview;
mat4 view;
mat4 model;
} ubo;
layout (location = 0) out vec3 outNormal;
@ -30,11 +31,11 @@ void main()
outNormal = inNormal;
outColor = inColor;
outUV = inUV;
gl_Position = ubo.projection * ubo.modelview * inPos;
gl_Position = ubo.projection * ubo.view * ubo.model * inPos;
vec3 lightPos = vec3(-5.0, -5.0, 0.0);
vec4 pos = ubo.modelview * inPos;
outNormal = mat3(ubo.modelview) * inNormal;
outLightVec = lightPos - pos.xyz;
outViewVec = -pos.xyz;
vec4 pos = ubo.view * ubo.model * inPos;
outNormal = mat3(ubo.view * ubo.model) * inNormal;
outLightVec = lightPos - pos.xyz;
outViewVec = -pos.xyz;
}