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@@ -74,7 +74,7 @@ Demonstrates the use of push constants for updating small blocks of shader data
### Offscreen rendering
-Uses a separate framebuffer (that is not part of the swap chain) for rendering a 3D scene off screen and blits it into a texture target displayed on a quad. The blit does scaling and (if required) also format conversions.
+Uses a separate framebuffer (that is not part of the swap chain) and a texture target for offscreen rendering. The texture is then used as a mirror.
### Radial blur
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