Code cleanup, free Vulkan resources
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a5c03c7b66
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931c79d249
1 changed files with 74 additions and 72 deletions
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@ -56,33 +56,47 @@ public:
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VkPipelineLayout pipelineLayout;
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VkPipeline pipeline;
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VkDescriptorSetLayout descriptorSetLayout;
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VkDescriptorSet descriptorSet;
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VkCommandPool commandPool;
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// Single command buffer scenario
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VkFence waitFence;
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VkSemaphore renderCompleteSemaphore;
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VkSemaphore presentCompleteSemaphore;
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VkCommandBuffer commandBuffer;
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vks::Buffer uniformBuffer;
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struct SingleCB {
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VkFence waitFence;
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VkSemaphore renderCompleteSemaphore;
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VkSemaphore presentCompleteSemaphore;
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VkCommandPool commandPool;
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VkCommandBuffer commandBuffer;
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VkDescriptorSet descriptorSet;
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vks::Buffer uniformBuffer;
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void cleanup(VkDevice device) {
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vkDestroyFence(device, waitFence, nullptr);
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vkDestroySemaphore(device, renderCompleteSemaphore, nullptr);
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vkDestroySemaphore(device, presentCompleteSemaphore, nullptr);
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vkDestroyCommandPool(device, commandPool, nullptr);
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uniformBuffer.destroy();
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}
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} singleCB;
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// Multiple command buffers scenario ("render ahead)
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// Multiple command buffers scenario (render ahead)
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struct MultiCB {
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const uint32_t renderAhead = 2;
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// Synchronization primitives are used to limit render ahead
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/// @todo: Naming, waitfence -> cbFence?
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std::vector<VkFence> waitFences;
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std::vector<VkSemaphore> renderCompleteSemaphores;
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std::vector<VkSemaphore> presentCompleteSemaphores;
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// Command buffers and uniform buffers are per swap chain image
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VkCommandPool commandPool;
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std::vector<VkCommandBuffer> commandBuffers;
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std::vector<vks::Buffer> uniformBuffers;
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std::vector<VkDescriptorSet> descriptorSets;
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std::vector<vks::Buffer> uniformBuffers;
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uint32_t frameIndex = 0;
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void cleanup(VkDevice device) {
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for (auto &fence : waitFences) { vkDestroyFence(device, fence, nullptr); }
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for (auto &semaphore : renderCompleteSemaphores) { vkDestroySemaphore(device, semaphore, nullptr); }
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for (auto &semaphore : presentCompleteSemaphores) { vkDestroySemaphore(device, semaphore, nullptr); }
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vkDestroyCommandPool(device, commandPool, nullptr);
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for (auto &uniformBuffer : uniformBuffers) { uniformBuffer.destroy(); }
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}
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} multiCB;
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/// @todo: Only update command buffer(s) if scene changed
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/// @todo: dynamic scene with frustum culling (maybe terrain + simple trees)
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std::array<glm::vec4, 6> pushConstants;
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@ -105,7 +119,8 @@ public:
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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models.scene.destroy();
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uniformBuffer.destroy();
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singleCB.cleanup(device);
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multiCB.cleanup(device);
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}
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void setRenderMode(RenderMode mode)
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@ -121,7 +136,6 @@ public:
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std::cout << "Using multiple prebuilt static command buffers for each frame" << std::endl;
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break;
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}
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updateUniformBuffers();
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}
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void setupDescriptors()
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@ -149,8 +163,8 @@ public:
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// Descriptors
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// Single CB
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VkDescriptorSetAllocateInfo descriptorSetAI = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorSetAI, &descriptorSet));
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VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorSetAI, &singleCB.descriptorSet));
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VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(singleCB.descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &singleCB.uniformBuffer.descriptor);
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vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
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// Multiple CB
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for (auto i = 0; i < multiCB.descriptorSets.size(); i++) {
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@ -219,9 +233,9 @@ public:
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffer,
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&singleCB.uniformBuffer,
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sizeof(ShaderValues)));
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VK_CHECK_RESULT(uniformBuffer.map());
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VK_CHECK_RESULT(singleCB.uniformBuffer.map());
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/*
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Multiple command buffers, one ubo per frame
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@ -234,8 +248,6 @@ public:
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sizeof(ShaderValues)));
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VK_CHECK_RESULT(multiCB.uniformBuffers[i].map());
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}
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updateUniformBuffers();
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}
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void loadAssets()
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@ -247,35 +259,39 @@ public:
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{
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VulkanExampleBase::prepare();
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// Create a single command pool for the applications main thread
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/*
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Single command buffer, single thread
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*/
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VkCommandPoolCreateInfo commandPoolCI{};
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commandPoolCI.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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/// @todo: Comment flags
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// This flag will implicitly reset command buffers from this pool when calling vkBeginCommandBuffer
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commandPoolCI.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
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commandPoolCI.queueFamilyIndex = vulkanDevice->queueFamilyIndices.graphics;
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VK_CHECK_RESULT(vkCreateCommandPool(device, &commandPoolCI, nullptr, &commandPool));
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/*
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Single command buffer, single thread
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*/
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VK_CHECK_RESULT(vkCreateCommandPool(device, &commandPoolCI, nullptr, &singleCB.commandPool));
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// A fence is need to check for command buffer completion before we can recreate it
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VkFenceCreateInfo fenceCI{ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, nullptr, VK_FENCE_CREATE_SIGNALED_BIT };
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VK_CHECK_RESULT(vkCreateFence(device, &fenceCI, nullptr, &waitFence));
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VK_CHECK_RESULT(vkCreateFence(device, &fenceCI, nullptr, &singleCB.waitFence));
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// Semaphores are used to order queue submissions
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VkSemaphoreCreateInfo semaphoreCI{ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, nullptr, 0 };
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VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &presentCompleteSemaphore));
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VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &renderCompleteSemaphore));
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VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &singleCB.presentCompleteSemaphore));
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VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCI, nullptr, &singleCB.renderCompleteSemaphore));
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// Create a single command buffer that is recorded every frame
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VkCommandBufferAllocateInfo cmdBufAllocateInfo = vks::initializers::commandBufferAllocateInfo(commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY, 1);
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VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &commandBuffer));
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VkCommandBufferAllocateInfo cmdBufAllocateInfo = vks::initializers::commandBufferAllocateInfo(singleCB.commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY, 1);
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VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &singleCB.commandBuffer));
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/*
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Multiple command buffers, render ahead, single thread
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Multiple command buffers, render ahead, single thread
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*/
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// This flag will tell the implementation that command buffers are short lived, possibly resulting in better performance
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commandPoolCI.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
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commandPoolCI.queueFamilyIndex = vulkanDevice->queueFamilyIndices.graphics;
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VK_CHECK_RESULT(vkCreateCommandPool(device, &commandPoolCI, nullptr, &multiCB.commandPool));
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multiCB.waitFences.resize(multiCB.renderAhead);
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multiCB.presentCompleteSemaphores.resize(multiCB.renderAhead);
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multiCB.renderCompleteSemaphores.resize(multiCB.renderAhead);
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@ -298,7 +314,7 @@ public:
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}
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// Command buffers
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{
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VkCommandBufferAllocateInfo cmdBufAllocateInfo = vks::initializers::commandBufferAllocateInfo(commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY, static_cast<uint32_t>(multiCB.commandBuffers.size()));
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VkCommandBufferAllocateInfo cmdBufAllocateInfo = vks::initializers::commandBufferAllocateInfo(multiCB.commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY, static_cast<uint32_t>(multiCB.commandBuffers.size()));
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VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, multiCB.commandBuffers.data()));
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}
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@ -319,8 +335,8 @@ public:
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{
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// A fence is used to wait until this command buffer has finished execution and is no longer in-flight
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// Command buffers can only be re-recorded or destroyed if they are not in-flight
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VK_CHECK_RESULT(vkWaitForFences(device, 1, &waitFence, VK_TRUE, UINT64_MAX));
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VK_CHECK_RESULT(vkResetFences(device, 1, &waitFence));
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VK_CHECK_RESULT(vkWaitForFences(device, 1, &singleCB.waitFence, VK_TRUE, UINT64_MAX));
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VK_CHECK_RESULT(vkResetFences(device, 1, &singleCB.waitFence));
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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@ -336,16 +352,18 @@ public:
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renderPassBeginInfo.pClearValues = clearValues;
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renderPassBeginInfo.framebuffer = frameBuffers[currentBuffer];
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VkCommandBufferBeginInfo commandBufferBeginInfo = vks::initializers::commandBufferBeginInfo();
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VK_CHECK_RESULT(vkBeginCommandBuffer(commandBuffer, &commandBufferBeginInfo));
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VkCommandBuffer currentCB = singleCB.commandBuffer;
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vkCmdBeginRenderPass(commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkCommandBufferBeginInfo commandBufferBeginInfo = vks::initializers::commandBufferBeginInfo();
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VK_CHECK_RESULT(vkBeginCommandBuffer(currentCB, &commandBufferBeginInfo));
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vkCmdBeginRenderPass(currentCB, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
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vkCmdSetViewport(currentCB, 0, 1, &viewport);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
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vkCmdSetScissor(currentCB, 0, 1, &scissor);
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// Update light positions
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// w component = light radius scale
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@ -362,25 +380,25 @@ public:
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// Submit via push constant (rather than a UBO)
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vkCmdPushConstants(
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commandBuffer,
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currentCB,
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pipelineLayout,
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VK_SHADER_STAGE_VERTEX_BIT,
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0,
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sizeof(pushConstants),
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pushConstants.data());
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vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
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vkCmdBindPipeline(currentCB, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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vkCmdBindDescriptorSets(currentCB, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &singleCB.descriptorSet, 0, nullptr);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(commandBuffer, 0, 1, &models.scene.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(commandBuffer, models.scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindVertexBuffers(currentCB, 0, 1, &models.scene.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(currentCB, models.scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(commandBuffer, models.scene.indexCount, 1, 0, 0, 0);
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vkCmdDrawIndexed(currentCB, models.scene.indexCount, 1, 0, 0, 0);
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vkCmdEndRenderPass(commandBuffer);
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vkCmdEndRenderPass(currentCB);
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VK_CHECK_RESULT(vkEndCommandBuffer(commandBuffer));
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VK_CHECK_RESULT(vkEndCommandBuffer(currentCB));
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}
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/*
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@ -441,22 +459,6 @@ public:
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}
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}
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void updateUniformBuffers()
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{
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shaderValues.projection = camera.matrices.perspective;
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shaderValues.model = camera.matrices.view;
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switch (renderMode) {
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case SINGLE_CB_RECREATE:
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memcpy(uniformBuffer.mapped, &shaderValues, sizeof(ShaderValues));
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break;
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case MULTIPLE_CB_STATIC:
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for (auto &ubo : multiCB.uniformBuffers) {
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memcpy(ubo.mapped, &shaderValues, sizeof(ShaderValues));
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break;
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}
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}
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}
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void draw()
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{
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// Pipeline stage at which the queue submission will wait (via pWaitSemaphores)
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@ -470,7 +472,7 @@ public:
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case SINGLE_CB_RECREATE:
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{
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// Acquire the next image from the swap chain
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VkResult acquire = swapChain.acquireNextImage(presentCompleteSemaphore, ¤tBuffer);
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VkResult acquire = swapChain.acquireNextImage(singleCB.presentCompleteSemaphore, ¤tBuffer);
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if ((acquire == VK_ERROR_OUT_OF_DATE_KHR) || (acquire == VK_SUBOPTIMAL_KHR)) {
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windowResize();
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}
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@ -478,7 +480,7 @@ public:
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VK_CHECK_RESULT(acquire);
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}
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memcpy(uniformBuffer.mapped, &shaderValues, sizeof(ShaderValues));
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memcpy(singleCB.uniformBuffer.mapped, &shaderValues, sizeof(ShaderValues));
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// (Re-)record command buffer
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if (!paused) {
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@ -489,18 +491,18 @@ public:
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VkSubmitInfo submitInfo{};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submitInfo.pWaitDstStageMask = &waitStageMask;
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submitInfo.pWaitSemaphores = &presentCompleteSemaphore;
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submitInfo.pWaitSemaphores = &singleCB.presentCompleteSemaphore;
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submitInfo.waitSemaphoreCount = 1;
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submitInfo.pSignalSemaphores = &renderCompleteSemaphore;
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submitInfo.pSignalSemaphores = &singleCB.renderCompleteSemaphore;
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submitInfo.signalSemaphoreCount = 1;
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submitInfo.pCommandBuffers = &commandBuffer;
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submitInfo.pCommandBuffers = &singleCB.commandBuffer;
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submitInfo.commandBufferCount = 1;
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// Submit to queue
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, waitFence));
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, singleCB.waitFence));
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// Present
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VkResult present = swapChain.queuePresent(queue, currentBuffer, renderCompleteSemaphore);
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VkResult present = swapChain.queuePresent(queue, currentBuffer, singleCB.renderCompleteSemaphore);
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if (!((present == VK_SUCCESS) || (present == VK_SUBOPTIMAL_KHR))) {
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if (present == VK_ERROR_OUT_OF_DATE_KHR) {
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windowResize();
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