diff --git a/README.md b/README.md index 4745a4a4..35f87c53 100644 --- a/README.md +++ b/README.md @@ -173,7 +173,7 @@ This example renders thousands of instanced objects with different geometries us Shows how to generate and render such an indirect draw command buffer that is staged to the device. Indirect draw buffers are the base for generating and updating draw commands on the GPU using shaders. -### [High dynamic range]examples/(hdr/) +### [High dynamic range](examples/hdr/) Demonstrates high dynamic range rendering using floating point texture and framebuffer formats, extending the internal image precision range from the usual 8 Bits used in LDR to 16/32 bits. Also adds HDR bloom on top of the scene using a separable blur filter and manual exposure via tone mapping. diff --git a/examples/dynamicuniformbuffer/README.md b/examples/dynamicuniformbuffer/README.md index fda29474..95b5f581 100644 --- a/examples/dynamicuniformbuffer/README.md +++ b/examples/dynamicuniformbuffer/README.md @@ -1,6 +1,6 @@ # Dynamic uniform buffers - + ## Synopsis diff --git a/examples/indirectdraw/README.md b/examples/indirectdraw/README.md index 2696b85b..bceec444 100644 --- a/examples/indirectdraw/README.md +++ b/examples/indirectdraw/README.md @@ -1,6 +1,6 @@ # Indirect drawing - + ## Synopsis diff --git a/examples/texturemipmapgen/README.md b/examples/texturemipmapgen/README.md index 7bd8ee0d..ba67ca92 100644 --- a/examples/texturemipmapgen/README.md +++ b/examples/texturemipmapgen/README.md @@ -1,6 +1,6 @@ # Run-time mip-map generation - + ## Synopsis