Code cleanup
This commit is contained in:
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f703f746b3
commit
93a873c678
3 changed files with 65 additions and 78 deletions
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@ -459,21 +459,19 @@ public:
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cubemap.loadFromFile(getAssetPath() + "textures/cubemap_space.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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}
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void setupDescriptorPool()
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void setupDescriptors()
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{
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// Pool
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 8),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 6)
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 5);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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{
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// Layouts
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings;
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VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo;
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo;
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// Fullscreen blur
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setLayoutBindings = {
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@ -482,8 +480,6 @@ public:
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};
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descriptorSetLayoutCreateInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCreateInfo, nullptr, &descriptorSetLayouts.blur));
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pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.blur, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.blur));
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// Scene rendering
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setLayoutBindings = {
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@ -494,12 +490,8 @@ public:
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descriptorSetLayoutCreateInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCreateInfo, nullptr, &descriptorSetLayouts.scene));
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pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.scene, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.scene));
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}
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void setupDescriptorSet()
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{
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// Sets
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VkDescriptorSetAllocateInfo descriptorSetAllocInfo;
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std::vector<VkWriteDescriptorSet> writeDescriptorSets;
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@ -540,6 +532,14 @@ public:
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void preparePipelines()
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{
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// Layouts
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.blur, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.blur));
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pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.scene, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.scene));
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// Pipelines
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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@ -694,10 +694,8 @@ public:
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loadAssets();
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prepareUniformBuffers();
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prepareOffscreen();
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setupDescriptorSetLayout();
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setupDescriptors();
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preparePipelines();
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setupDescriptorPool();
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setupDescriptorSet();
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buildCommandBuffers();
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prepared = true;
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}
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@ -100,20 +100,22 @@ public:
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~VulkanExample()
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{
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vkDestroyPipeline(device, pipelines.plants, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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instanceBuffer.destroy();
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indirectCommandsBuffer.destroy();
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uniformData.scene.destroy();
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indirectDrawCountBuffer.destroy();
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compute.lodLevelsBuffers.destroy();
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vkDestroyPipelineLayout(device, compute.pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, compute.descriptorSetLayout, nullptr);
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vkDestroyPipeline(device, compute.pipeline, nullptr);
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vkDestroyFence(device, compute.fence, nullptr);
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vkDestroyCommandPool(device, compute.commandPool, nullptr);
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vkDestroySemaphore(device, compute.semaphore, nullptr);
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if (device) {
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vkDestroyPipeline(device, pipelines.plants, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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instanceBuffer.destroy();
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indirectCommandsBuffer.destroy();
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uniformData.scene.destroy();
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indirectDrawCountBuffer.destroy();
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compute.lodLevelsBuffers.destroy();
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vkDestroyPipelineLayout(device, compute.pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, compute.descriptorSetLayout, nullptr);
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vkDestroyPipeline(device, compute.pipeline, nullptr);
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vkDestroyFence(device, compute.fence, nullptr);
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vkDestroyCommandPool(device, compute.commandPool, nullptr);
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vkDestroySemaphore(device, compute.semaphore, nullptr);
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}
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}
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virtual void getEnabledFeatures()
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@ -333,18 +335,17 @@ public:
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vkEndCommandBuffer(compute.commandBuffer);
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}
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void setupDescriptorPool()
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void setupDescriptorSets()
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{
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// Pool
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 4)
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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{
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// Layout
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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// Binding 0: Vertex shader uniform buffer
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT,0),
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@ -352,15 +353,9 @@ public:
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VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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}
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void setupDescriptorSet()
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{
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// Set
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VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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// Binding 0: Vertex shader uniform buffer
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformData.scene.descriptor),
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@ -370,6 +365,10 @@ public:
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void preparePipelines()
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{
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// Layout
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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// This example uses two different input states, one for the instanced part and one for non-instanced rendering
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VkPipelineVertexInputStateCreateInfo inputState = vks::initializers::pipelineVertexInputStateCreateInfo();
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std::vector<VkVertexInputBindingDescription> bindingDescriptions;
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@ -749,6 +748,18 @@ public:
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memcpy(uniformData.scene.mapped, &uboScene, sizeof(uboScene));
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}
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void prepare()
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{
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VulkanExampleBase::prepare();
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loadAssets();
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prepareBuffers();
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setupDescriptorSets();
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preparePipelines();
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prepareCompute();
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buildCommandBuffers();
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prepared = true;
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}
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void draw()
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{
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VulkanExampleBase::prepareFrame();
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@ -773,11 +784,11 @@ public:
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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// Wait on present and compute semaphores
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std::array<VkPipelineStageFlags,2> stageFlags = {
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std::array<VkPipelineStageFlags, 2> stageFlags = {
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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};
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std::array<VkSemaphore,2> waitSemaphores = {
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std::array<VkSemaphore, 2> waitSemaphores = {
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semaphores.presentComplete, // Wait for presentation to finished
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compute.semaphore // Wait for compute to finish
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};
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@ -795,28 +806,14 @@ public:
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memcpy(&indirectStats, indirectDrawCountBuffer.mapped, sizeof(indirectStats));
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}
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void prepare()
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{
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VulkanExampleBase::prepare();
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loadAssets();
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prepareBuffers();
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setupDescriptorSetLayout();
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preparePipelines();
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setupDescriptorPool();
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setupDescriptorSet();
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prepareCompute();
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buildCommandBuffers();
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prepared = true;
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}
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virtual void render()
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{
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if (!prepared)
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{
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return;
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}
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draw();
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updateUniformBuffer();
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draw();
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}
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virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
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@ -515,10 +515,10 @@ public:
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textures.glass.loadFromFile(getAssetPath() + "textures/colored_glass_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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}
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void setupDescriptorPool()
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void setupDescriptors()
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{
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std::vector<VkDescriptorPoolSize> poolSizes =
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{
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// Pool
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 4),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 4),
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@ -526,11 +526,8 @@ public:
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo( static_cast<uint32_t>(poolSizes.size()), poolSizes.data(), 4);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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{
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// Deferred shading layout
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// Layout
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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// Binding 0 : Vertex shader uniform buffer
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0)
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@ -538,18 +535,10 @@ public:
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VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayouts.scene));
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// Offscreen (scene) rendering pipeline layout
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.scene, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.offscreen));
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}
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void setupDescriptorSet()
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{
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std::vector<VkWriteDescriptorSet> writeDescriptorSets;
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// Sets
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VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.scene, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.scene));
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writeDescriptorSets = {
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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// Binding 0: Vertex shader uniform buffer
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vks::initializers::writeDescriptorSet(descriptorSets.scene, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &buffers.GBuffer.descriptor)
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};
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@ -558,6 +547,11 @@ public:
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void preparePipelines()
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{
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// Layout
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.scene, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayouts.offscreen));
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// Pipeline
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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@ -801,10 +795,8 @@ public:
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loadAssets();
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prepareUniformBuffers();
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initLights();
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setupDescriptorSetLayout();
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setupDescriptors();
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preparePipelines();
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setupDescriptorPool();
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setupDescriptorSet();
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prepareCompositionPass();
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buildCommandBuffers();
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prepared = true;
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@ -814,10 +806,10 @@ public:
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{
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if (!prepared)
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return;
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draw();
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if (camera.updated) {
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updateUniformBufferDeferredMatrices();
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}
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draw();
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}
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virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
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