Removed GLSL loading function (#62)
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8cd5041111
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93f33521c7
2 changed files with 1 additions and 16 deletions
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@ -220,18 +220,6 @@ VkPipelineShaderStageCreateInfo VulkanExampleBase::loadShader(const char * fileN
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return shaderStage;
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}
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VkPipelineShaderStageCreateInfo VulkanExampleBase::loadShaderGLSL(const char * fileName, VkShaderStageFlagBits stage)
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{
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VkPipelineShaderStageCreateInfo shaderStage = {};
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shaderStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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shaderStage.stage = stage;
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shaderStage.module = vkTools::loadShaderGLSL(fileName, device, stage);
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shaderStage.pName = "main"; // todo : make param
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assert(shaderStage.module != NULL);
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shaderModules.push_back(shaderStage.module);
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return shaderStage;
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}
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VkBool32 VulkanExampleBase::createBuffer(
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VkBufferUsageFlags usage,
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VkDeviceSize size,
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@ -217,10 +217,7 @@ public:
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// Load a SPIR-V shader
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VkPipelineShaderStageCreateInfo loadShader(const char* fileName, VkShaderStageFlagBits stage);
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// Load a GLSL shader
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// NOTE : This may not work with any IHV and requires some magic
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VkPipelineShaderStageCreateInfo loadShaderGLSL(const char* fileName, VkShaderStageFlagBits stage);
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// Create a buffer, fill it with data and bind buffer memory
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// Can be used for e.g. vertex or index buffer based on mesh data
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VkBool32 createBuffer(
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