Removed GLSL loading function (#62)
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2 changed files with 1 additions and 16 deletions
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@ -217,10 +217,7 @@ public:
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// Load a SPIR-V shader
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VkPipelineShaderStageCreateInfo loadShader(const char* fileName, VkShaderStageFlagBits stage);
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// Load a GLSL shader
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// NOTE : This may not work with any IHV and requires some magic
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VkPipelineShaderStageCreateInfo loadShaderGLSL(const char* fileName, VkShaderStageFlagBits stage);
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// Create a buffer, fill it with data and bind buffer memory
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// Can be used for e.g. vertex or index buffer based on mesh data
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VkBool32 createBuffer(
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