Minor image loading optimization and fix
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78a9b5bde1
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940aef5b86
1 changed files with 4 additions and 3 deletions
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@ -164,9 +164,7 @@ public:
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unsigned char* rgba = buffer;
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unsigned char* rgb = &glTFImage.image[0];
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for (size_t i = 0; i < glTFImage.width * glTFImage.height; ++i) {
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for (int32_t j = 0; j < 3; ++j) {
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rgba[j] = rgb[j];
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}
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memcpy(rgba, rgb, sizeof(unsigned char) * 3);
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rgba += 4;
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rgb += 3;
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}
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@ -178,6 +176,9 @@ public:
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}
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// Load texture from image buffer
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images[i].texture.fromBuffer(buffer, bufferSize, VK_FORMAT_R8G8B8A8_UNORM, glTFImage.width, glTFImage.height, vulkanDevice, copyQueue);
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if (deleteBuffer) {
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delete buffer;
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}
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}
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}
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