Fixed shader links
This commit is contained in:
parent
60321d465a
commit
94198a7548
1 changed files with 1 additions and 1 deletions
|
|
@ -86,7 +86,7 @@ Note that some examples require specific device features, and if you are on a mu
|
|||
|
||||
## Shaders
|
||||
|
||||
Vulkan consumes shaders in an intermediate representation called SPIR-V. This makes it possible to use different shader languages by compiling them to that bytecode format. The primary shader language used here is [GLSL](data/shaders/glsl) but most samples also come with [HLSL](data/shaders/hlsl) shader sources.
|
||||
Vulkan consumes shaders in an intermediate representation called SPIR-V. This makes it possible to use different shader languages by compiling them to that bytecode format. The primary shader language used here is [GLSL](shaders/glsl) but most samples also come with [HLSL](shaders/hlsl) shader sources.
|
||||
|
||||
## A note on synchronization
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue