diff --git a/README.md b/README.md index 59d858a7..304381b5 100644 --- a/README.md +++ b/README.md @@ -27,11 +27,7 @@ Precompiled binaries for Windows (x64), Linux (x64) and Android can be [found he Note that these only contain the binaries, you still need the repository for the data (shaders, models, textures) and put the binaries into to bin subfolder. ## Vendor support -The examples have been tested on different vendors, but since **most drivers are beta** not all examples may work with all vendors. - -Currently all examples should run on NVIDIA, and most of them on AMD too. Demos that currently won't work with one IHV will be fixed as soon as possible. - -The android examples have only been tested on NVIDIA hardware yet. +The examples have been tested to work on recent NVIDIA and AMD GPUs, but since **most drivers are beta** not all examples may work with all vendors. ## API-Version @@ -164,7 +160,9 @@ The cube map faces contain the distances from the light sources, which are then ## [Spherical environment mapping](sphericalenvmapping/) -Uses a matcap texture (spherical reflection map) to fake complex lighting. It's based on [this article](https://github.com/spite/spherical-environment-mapping). +Uses a (spherical) material capture texture containing environment lighting and reflection information to fake complex lighting. The example also uses a texture array to store (and select) several material caps that can be toggled at runtime. + + The technique is based on [this article](https://github.com/spite/spherical-environment-mapping).

## [Parallax mapping](parallaxmapping/) @@ -182,7 +180,7 @@ Generating curved PN-Triangles on the GPU using tessellation shaders to add deta ## [(Tessellation shader) Displacement mapping](tessellation/) -Uses tessellation shaders to generate and displace geometry based on a displacement map (heightmap). +Uses tessellation shaders to generate additional details and displace geometry based on a displacement map (heightmap).

## [(Compute shader) Particle system](computeshader/) diff --git a/screenshots/spherical_env_mapping.png b/screenshots/spherical_env_mapping.png index 83ae21fc..e29d7cae 100644 Binary files a/screenshots/spherical_env_mapping.png and b/screenshots/spherical_env_mapping.png differ