Corrected shader file names for instancing examples

This commit is contained in:
saschawillems 2017-01-09 20:23:52 +01:00
parent 826a4ba44a
commit 96ffb2bac3
6 changed files with 4 additions and 4 deletions

View file

@ -1,9 +0,0 @@
#version 450
layout (location = 0) out vec3 outUVW;
void main()
{
outUVW = vec3((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2, gl_VertexIndex & 2);
gl_Position = vec4(outUVW.st * 2.0f - 1.0f, 0.0f, 1.0f);
}