Corrected shader file names for instancing examples
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6 changed files with 4 additions and 4 deletions
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#version 450
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layout (location = 0) out vec3 outUVW;
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void main()
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{
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outUVW = vec3((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2, gl_VertexIndex & 2);
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gl_Position = vec4(outUVW.st * 2.0f - 1.0f, 0.0f, 1.0f);
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}
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