Changed mesh format, asset paths for multi threaded rendering example
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4 changed files with 1725 additions and 2 deletions
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@ -10,6 +10,7 @@
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#include <thread>
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#include <thread>
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#include <queue>
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#include <queue>
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#include <mutex>
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#include <mutex>
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#include <condition_variable>
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namespace vkTools
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namespace vkTools
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{
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{
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1722
data/models/retroufo_red.dae
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1722
data/models/retroufo_red.dae
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@ -485,8 +485,8 @@ public:
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void loadMeshes()
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void loadMeshes()
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{
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{
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loadMesh("./../data/models/retroufo_red.X", &meshes.ufo, vertexLayout, 0.12f);
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loadMesh(getAssetPath() + "models/retroufo_red.dae", &meshes.ufo, vertexLayout, 0.12f);
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loadMesh("./../data/models/sphere.obj", &meshes.skysphere, vertexLayout, 1.0f);
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loadMesh(getAssetPath() + "models/sphere.obj", &meshes.skysphere, vertexLayout, 1.0f);
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}
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}
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void setupVertexDescriptions()
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void setupVertexDescriptions()
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