Changed mesh format, asset paths for multi threaded rendering example

This commit is contained in:
saschawillems 2016-04-02 12:04:27 +02:00
parent 76c7f21c3e
commit 980d3b7d35
4 changed files with 1725 additions and 2 deletions

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@ -10,6 +10,7 @@
#include <thread> #include <thread>
#include <queue> #include <queue>
#include <mutex> #include <mutex>
#include <condition_variable>
namespace vkTools namespace vkTools
{ {

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data/models/retroufo_red.dae Normal file

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@ -485,8 +485,8 @@ public:
void loadMeshes() void loadMeshes()
{ {
loadMesh("./../data/models/retroufo_red.X", &meshes.ufo, vertexLayout, 0.12f); loadMesh(getAssetPath() + "models/retroufo_red.dae", &meshes.ufo, vertexLayout, 0.12f);
loadMesh("./../data/models/sphere.obj", &meshes.skysphere, vertexLayout, 1.0f); loadMesh(getAssetPath() + "models/sphere.obj", &meshes.skysphere, vertexLayout, 1.0f);
} }
void setupVertexDescriptions() void setupVertexDescriptions()