Use new Vulkan texture class (Refs #260)
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32 changed files with 232 additions and 273 deletions
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@ -19,6 +19,7 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanTexture.hpp"
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#include "vulkanbuffer.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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@ -33,8 +34,8 @@ struct Vertex {
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class VulkanExample : public VulkanExampleBase
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{
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private:
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vkTools::VulkanTexture textureColorMap;
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vkTools::VulkanTexture textureComputeTarget;
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vks::Texture2D textureColorMap;
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vks::Texture2D textureComputeTarget;
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public:
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struct {
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VkPipelineVertexInputStateCreateInfo inputState;
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@ -109,12 +110,12 @@ public:
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indexBuffer.destroy();
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uniformBufferVS.destroy();
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textureLoader->destroyTexture(textureColorMap);
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textureLoader->destroyTexture(textureComputeTarget);
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textureColorMap.destroy();
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textureComputeTarget.destroy();
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}
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// Prepare a texture target that is used to store compute shader calculations
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void prepareTextureTarget(vkTools::VulkanTexture *tex, uint32_t width, uint32_t height, VkFormat format)
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void prepareTextureTarget(vks::Texture *tex, uint32_t width, uint32_t height, VkFormat format)
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{
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VkFormatProperties formatProperties;
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@ -193,15 +194,16 @@ public:
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tex->descriptor.imageLayout = tex->imageLayout;
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tex->descriptor.imageView = tex->view;
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tex->descriptor.sampler = tex->sampler;
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tex->device = vulkanDevice;
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}
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void loadTextures()
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void loadAssets()
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{
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textureLoader->loadTexture(
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getAssetPath() + "textures/het_kanonschot_rgba8.ktx",
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VK_FORMAT_R8G8B8A8_UNORM,
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&textureColorMap,
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false,
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textureColorMap.loadFromFile(
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getAssetPath() + "textures/het_kanonschot_rgba8.ktx",
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VK_FORMAT_R8G8B8A8_UNORM,
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vulkanDevice,
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queue,
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VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_STORAGE_BIT,
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VK_IMAGE_LAYOUT_GENERAL);
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}
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@ -764,7 +766,7 @@ public:
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void prepare()
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{
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VulkanExampleBase::prepare();
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loadTextures();
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loadAssets();
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generateQuad();
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setupVertexDescriptions();
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prepareUniformBuffers();
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