Use new Vulkan texture class (Refs #260)

This commit is contained in:
saschawillems 2017-02-09 21:55:35 +01:00
parent 83ad186ce5
commit 9822cde6e2
32 changed files with 232 additions and 273 deletions

View file

@ -19,6 +19,7 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "VulkanTexture.hpp"
#include "vulkanbuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0
@ -45,12 +46,12 @@ public:
struct {
struct {
vkTools::VulkanTexture colorMap;
vkTools::VulkanTexture normalMap;
vks::Texture2D colorMap;
vks::Texture2D normalMap;
} model;
struct {
vkTools::VulkanTexture colorMap;
vkTools::VulkanTexture normalMap;
vks::Texture2D colorMap;
vks::Texture2D normalMap;
} floor;
} textures;
@ -206,10 +207,10 @@ public:
vkDestroyRenderPass(device, offScreenFrameBuf.renderPass, nullptr);
textureLoader->destroyTexture(textures.model.colorMap);
textureLoader->destroyTexture(textures.model.normalMap);
textureLoader->destroyTexture(textures.floor.colorMap);
textureLoader->destroyTexture(textures.floor.normalMap);
textures.model.colorMap.destroy();
textures.model.normalMap.destroy();
textures.floor.colorMap.destroy();
textures.floor.normalMap.destroy();
vkDestroySemaphore(device, offscreenSemaphore, nullptr);
}
@ -565,11 +566,11 @@ public:
void loadAssets()
{
textureLoader->loadTexture(getAssetPath() + "models/armor/colormap.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.model.colorMap);
textureLoader->loadTexture(getAssetPath() + "models/armor/normalmap.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.model.normalMap);
textures.model.colorMap.loadFromFile(getAssetPath() + "models/armor/colormap.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
textures.model.normalMap.loadFromFile(getAssetPath() + "models/armor/normalmap.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
textureLoader->loadTexture(getAssetPath() + "textures/pattern_57_diffuse_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.floor.colorMap);
textureLoader->loadTexture(getAssetPath() + "textures/pattern_57_normal_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.floor.normalMap);
textures.floor.colorMap.loadFromFile(getAssetPath() + "textures/pattern_57_diffuse_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
textures.floor.normalMap.loadFromFile(getAssetPath() + "textures/pattern_57_normal_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
loadMesh(getAssetPath() + "models/armor/armor.dae", &meshes.model, vertexLayout, 1.0f);