Use new Vulkan texture class (Refs #260)
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32 changed files with 232 additions and 273 deletions
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@ -20,6 +20,7 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanTexture.hpp"
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#include "vulkanMeshLoader.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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@ -36,7 +37,7 @@ class VulkanExample : public VulkanExampleBase
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{
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private:
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struct {
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vkTools::VulkanTexture colorHeightMap;
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vks::Texture2D colorHeightMap;
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} textures;
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public:
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bool splitScreen = true;
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@ -104,15 +105,13 @@ public:
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uniformBuffers.tessEval.destroy();
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vkMeshLoader::freeMeshBufferResources(device, &meshes.object);
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textureLoader->destroyTexture(textures.colorHeightMap);
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textures.colorHeightMap.destroy();
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}
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void loadTextures()
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void loadAssets()
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{
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textureLoader->loadTexture(
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getAssetPath() + "textures/pattern_36_bc3.ktx",
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VK_FORMAT_BC3_UNORM_BLOCK,
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&textures.colorHeightMap);
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loadMesh(getAssetPath() + "models/plane.obj", &meshes.object, vertexLayout, 0.25f);
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textures.colorHeightMap.loadFromFile(getAssetPath() + "textures/pattern_36_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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}
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void reBuildCommandBuffers()
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@ -182,11 +181,6 @@ public:
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}
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}
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void loadMeshes()
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{
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loadMesh(getAssetPath() + "models/plane.obj", &meshes.object, vertexLayout, 0.25f);
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}
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void setupVertexDescriptions()
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{
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// Binding description
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@ -498,8 +492,7 @@ public:
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}
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VulkanExampleBase::prepare();
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loadMeshes();
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loadTextures();
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loadAssets();
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setupVertexDescriptions();
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prepareUniformBuffers();
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setupDescriptorSetLayout();
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