Use new Vulkan texture class (Refs #260)
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32 changed files with 232 additions and 273 deletions
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@ -34,6 +34,7 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanTexture.hpp"
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#include "vulkanbuffer.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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@ -76,8 +77,8 @@ public:
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} meshes;
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struct {
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vkTools::VulkanTexture plants;
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vkTools::VulkanTexture ground;
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vks::Texture2DArray plants;
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vks::Texture2D ground;
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} textures;
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// Per-instance data block
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@ -141,8 +142,8 @@ public:
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vkMeshLoader::freeMeshBufferResources(device, &meshes.plants);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.ground);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.skysphere);
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textureLoader->destroyTexture(textures.plants);
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textureLoader->destroyTexture(textures.ground);
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textures.plants.destroy();
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textures.ground.destroy();
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instanceBuffer.destroy();
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indirectCommandsBuffer.destroy();
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uniformData.scene.destroy();
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@ -239,8 +240,8 @@ public:
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loadMesh(getAssetPath() + "models/plane_circle.dae", &meshes.ground, vertexLayout, PLANT_RADIUS + 1.0f);
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loadMesh(getAssetPath() + "models/skysphere.dae", &meshes.skysphere, vertexLayout, 512.0f / 10.0f);
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textureLoader->loadTextureArray(getAssetPath() + "textures/texturearray_plants_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.plants);
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textureLoader->loadTexture(getAssetPath() + "textures/ground_dry_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.ground);
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textures.plants.loadFromFile(getAssetPath() + "textures/texturearray_plants_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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textures.ground.loadFromFile(getAssetPath() + "textures/ground_dry_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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}
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void setupVertexDescriptions()
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