Use new Vulkan texture class (Refs #260)

This commit is contained in:
saschawillems 2017-02-09 21:55:35 +01:00
parent 83ad186ce5
commit 9822cde6e2
32 changed files with 232 additions and 273 deletions

View file

@ -19,6 +19,7 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "VulkanTexture.hpp"
#include "vulkanbuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0
@ -53,7 +54,7 @@ public:
bool useSampleShading = false;
struct {
vkTools::VulkanTexture colorMap;
vks::Texture2D colorMap;
} textures;
struct {
@ -112,7 +113,7 @@ public:
vkDestroyImageView(device, multisampleTarget.depth.view, nullptr);
vkFreeMemory(device, multisampleTarget.depth.memory, nullptr);
textureLoader->destroyTexture(textures.colorMap);
textures.colorMap.destroy();
uniformBuffer.destroy();
}
@ -415,7 +416,7 @@ public:
void loadAssets()
{
loadMesh(getAssetPath() + "models/voyager/voyager.dae", &meshes.example, vertexLayout, 1.0f);
textureLoader->loadTexture(getAssetPath() + "models/voyager/voyager.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.colorMap);
textures.colorMap.loadFromFile(getAssetPath() + "models/voyager/voyager.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
}
void setupVertexDescriptions()