Use new Vulkan texture class (Refs #260)

This commit is contained in:
saschawillems 2017-02-09 21:55:35 +01:00
parent 83ad186ce5
commit 9822cde6e2
32 changed files with 232 additions and 273 deletions

View file

@ -19,6 +19,7 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "VulkanTexture.hpp"
#include "vulkanbuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0
@ -43,7 +44,7 @@ public:
bool debugDisplay = false;
struct {
vkTools::VulkanTexture colorMap;
vks::Texture2D colorMap;
} textures;
struct {
@ -133,7 +134,7 @@ public:
// Note : Inherited destructor cleans up resources stored in base class
// Textures
textureLoader->destroyTexture(textures.colorMap);
textures.colorMap.destroy();
// Frame buffer
@ -480,7 +481,7 @@ public:
{
loadMesh(getAssetPath() + "models/plane.obj", &meshes.plane, vertexLayout, 0.5f);
loadMesh(getAssetPath() + "models/chinesedragon.dae", &meshes.example, vertexLayout, 0.3f);
textureLoader->loadTexture(getAssetPath() + "textures/darkmetal_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.colorMap);
textures.colorMap.loadFromFile(getAssetPath() + "textures/darkmetal_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
}
void generateQuad()