Use new Vulkan texture class (Refs #260)
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32 changed files with 232 additions and 273 deletions
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@ -19,6 +19,7 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanTexture.hpp"
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#include "vulkanbuffer.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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@ -99,7 +100,7 @@ public:
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VkDescriptorSetLayout descriptorSetLayout;
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vkTools::VulkanTexture shadowCubeMap;
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vks::Texture shadowCubeMap;
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// Framebuffer for offscreen rendering
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struct FrameBufferAttachment {
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