Use new Vulkan texture class (Refs #260)
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32 changed files with 232 additions and 273 deletions
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@ -20,6 +20,7 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanTexture.hpp"
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#include "vulkanbuffer.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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@ -339,8 +340,8 @@ class VulkanExample : public VulkanExampleBase
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{
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public:
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struct {
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vkTools::VulkanTexture colorMap;
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vkTools::VulkanTexture floor;
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vks::Texture2D colorMap;
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vks::Texture2D floor;
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} textures;
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struct {
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@ -415,8 +416,8 @@ public:
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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textureLoader->destroyTexture(textures.colorMap);
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textureLoader->destroyTexture(textures.floor);
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textures.colorMap.destroy();
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textures.floor.destroy();
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uniformBuffers.mesh.destroy();
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uniformBuffers.floor.destroy();
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@ -622,8 +623,8 @@ public:
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void loadAssets()
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{
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textureLoader->loadTexture(getAssetPath() + "textures/goblin_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.colorMap);
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textureLoader->loadTexture(getAssetPath() + "textures/trail_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, &textures.floor);
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textures.colorMap.loadFromFile(getAssetPath() + "textures/goblin_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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textures.floor.loadFromFile(getAssetPath() + "textures/trail_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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VulkanExampleBase::loadMesh(getAssetPath() + "models/plane_z.obj", &meshes.floor, vertexLayout, 512.0f);
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}
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