Use new Vulkan texture class (Refs #260)

This commit is contained in:
saschawillems 2017-02-09 21:55:35 +01:00
parent 83ad186ce5
commit 9822cde6e2
32 changed files with 232 additions and 273 deletions

View file

@ -22,6 +22,7 @@
#include <vulkan/vulkan.h>
#include "vulkanexamplebase.h"
#include "VulkanTexture.hpp"
#include "vulkanbuffer.hpp"
#define VERTEX_BUFFER_BIND_ID 0
@ -41,7 +42,7 @@ public:
bool splitScreen = true;
struct {
vkTools::VulkanTexture colorMap;
vks::Texture2D colorMap;
} textures;
struct {
@ -111,8 +112,7 @@ public:
uniformBuffers.tessControl.destroy();
uniformBuffers.tessEval.destroy();
textureLoader->destroyTexture(textures.colorMap);
textures.colorMap.destroy();
}
void reBuildCommandBuffers()
@ -183,17 +183,10 @@ public:
}
}
void loadMeshes()
void loadAssets()
{
loadMesh(getAssetPath() + "models/lowpoly/deer.dae", &meshes.object, vertexLayout, 1.0f);
}
void loadTextures()
{
textureLoader->loadTexture(
getAssetPath() + "textures/deer.ktx",
VK_FORMAT_BC3_UNORM_BLOCK,
&textures.colorMap);
textures.colorMap.loadFromFile(getAssetPath() + "textures/deer.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
}
void setupVertexDescriptions()
@ -503,8 +496,7 @@ public:
}
VulkanExampleBase::prepare();
loadTextures();
loadMeshes();
loadAssets();
setupVertexDescriptions();
prepareUniformBuffers();
setupDescriptorSetLayout();