Use new Vulkan texture class (Refs #260)
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@ -36,9 +36,7 @@ class VulkanExample : public VulkanExampleBase
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{
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public:
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// Contains all Vulkan objects that are required to store and use a texture
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// Note that this repository contains a texture loader (vulkantextureloader.h)
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// that encapsulates texture loading functionality in a class that is used
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// in subsequent demos
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// Note that this repository contains a texture class (VulkanTexture.hpp) that encapsulates texture loading functionality in a class that is used in subsequent demos
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struct Texture {
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VkSampler sampler;
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VkImage image;
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