Use new Vulkan texture class (Refs #260)
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32 changed files with 232 additions and 273 deletions
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@ -21,6 +21,7 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanTexture.hpp"
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#include "vulkanbuffer.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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@ -39,7 +40,7 @@ class VulkanExample : public VulkanExampleBase
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public:
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bool displaySkybox = true;
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vkTools::VulkanTexture cubeMap;
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vks::Texture cubeMap;
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struct {
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VkPipelineVertexInputStateCreateInfo inputState;
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