Use new Vulkan texture class (Refs #260)
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32 changed files with 232 additions and 273 deletions
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@ -24,6 +24,7 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanTexture.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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@ -76,7 +77,7 @@ public:
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struct
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{
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vkTools::VulkanTexture skybox;
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vks::TextureCubeMap skybox;
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} textures;
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struct {
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@ -119,15 +120,12 @@ public:
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mesh.indexBuffer.destroy();
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}
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textureLoader->destroyTexture(textures.skybox);
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textures.skybox.destroy();
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}
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void loadTextures()
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{
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textureLoader->loadCubemap(
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getAssetPath() + "textures/cubemap_vulkan.ktx",
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VK_FORMAT_R8G8B8A8_UNORM,
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&textures.skybox);
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textures.skybox.loadFromFile(getAssetPath() + "textures/cubemap_vulkan.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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}
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void buildCommandBuffers()
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