Moved shaders to new directory

This commit is contained in:
Sascha Willems 2023-05-09 21:03:02 +02:00
parent 0b3f8340e3
commit 99b226237a
1244 changed files with 0 additions and 0 deletions

View file

@ -1,30 +0,0 @@
#version 450
layout (vertices = 3) out;
layout (location = 0) in vec3 inNormal[];
layout (location = 1) in vec3 inColor[];
layout (location = 2) in vec3 inViewVec[];
layout (location = 3) in vec3 inLightVec[];
layout (location = 0) out vec3 outNormal[3];
layout (location = 1) out vec3 outColor[3];
layout (location = 2) out vec3 outViewVec[3];
layout (location = 3) out vec3 outLightVec[3];
void main(void)
{
if (gl_InvocationID == 0)
{
gl_TessLevelInner[0] = 2.0;
gl_TessLevelOuter[0] = 1.0;
gl_TessLevelOuter[1] = 1.0;
gl_TessLevelOuter[2] = 1.0;
}
gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
outNormal[gl_InvocationID] = inNormal[gl_InvocationID];
outColor[gl_InvocationID] = inColor[gl_InvocationID];
outViewVec[gl_InvocationID] = inViewVec[gl_InvocationID];
outLightVec[gl_InvocationID] = inLightVec[gl_InvocationID];
}