Moved shaders to new directory

This commit is contained in:
Sascha Willems 2023-05-09 21:03:02 +02:00
parent 0b3f8340e3
commit 99b226237a
1244 changed files with 0 additions and 0 deletions

View file

@ -1,34 +0,0 @@
#version 450
layout (location = 0) in vec4 inPos;
layout (location = 1) in vec2 inUV;
layout (location = 2) in vec3 inColor;
layout (location = 3) in vec3 inNormal;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 model;
mat4 view;
} ubo;
layout (location = 0) out vec3 outNormal;
layout (location = 1) out vec2 outUV;
layout (location = 2) out vec3 outColor;
layout (location = 3) out vec3 outPos;
void main()
{
gl_Position = ubo.projection * ubo.view * ubo.model * inPos;
outUV = inUV;
// Vertex position in view space
outPos = vec3(ubo.view * ubo.model * inPos);
// Normal in view space
mat3 normalMatrix = transpose(inverse(mat3(ubo.view * ubo.model)));
outNormal = normalMatrix * inNormal;
outColor = inColor;
}