Moved shaders to new directory
This commit is contained in:
parent
0b3f8340e3
commit
99b226237a
1244 changed files with 0 additions and 0 deletions
|
|
@ -1,18 +0,0 @@
|
|||
#version 450
|
||||
|
||||
layout (set = 1, binding = 0) uniform sampler2D samplerColorMap;
|
||||
|
||||
layout (location = 0) in vec3 inNormal;
|
||||
layout (location = 1) in vec2 inUV;
|
||||
|
||||
layout (location = 0) out vec4 outFragColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 N = normalize(inNormal);
|
||||
vec3 L = normalize(vec3(-4.0, -4.0, 0.0));
|
||||
|
||||
vec4 color = texture(samplerColorMap, inUV);
|
||||
|
||||
outFragColor.rgb = vec3(clamp(max(dot(N,L), 0.0), 0.2, 1.0)) * color.rgb;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue