Moved shaders to new directory
This commit is contained in:
parent
0b3f8340e3
commit
99b226237a
1244 changed files with 0 additions and 0 deletions
|
|
@ -1,34 +0,0 @@
|
|||
#version 450
|
||||
|
||||
layout (location = 0) in vec4 inPos;
|
||||
layout (location = 1) in vec3 inNormal;
|
||||
layout (location = 2) in vec2 inTexCoord;
|
||||
layout (location = 3) in vec3 inColor;
|
||||
|
||||
layout (binding = 0) uniform UBO
|
||||
{
|
||||
mat4 projection;
|
||||
mat4 model;
|
||||
mat4 normal;
|
||||
mat4 view;
|
||||
vec3 lightpos;
|
||||
} ubo;
|
||||
|
||||
layout (location = 0) out vec2 outUV;
|
||||
layout (location = 1) out vec3 outNormal;
|
||||
layout (location = 2) out vec3 outColor;
|
||||
layout (location = 3) out vec3 outEyePos;
|
||||
layout (location = 4) out vec3 outLightVec;
|
||||
|
||||
void main()
|
||||
{
|
||||
outUV = inTexCoord.st;
|
||||
outNormal = normalize(mat3(ubo.normal) * inNormal);
|
||||
outColor = inColor;
|
||||
mat4 modelView = ubo.view * ubo.model;
|
||||
vec4 pos = modelView * inPos;
|
||||
gl_Position = ubo.projection * pos;
|
||||
outEyePos = vec3(modelView * pos);
|
||||
vec4 lightPos = vec4(ubo.lightpos, 1.0) * modelView;
|
||||
outLightVec = normalize(lightPos.xyz - outEyePos);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue