Moved shaders to new directory

This commit is contained in:
Sascha Willems 2023-05-09 21:03:02 +02:00
parent 0b3f8340e3
commit 99b226237a
1244 changed files with 0 additions and 0 deletions

View file

@ -1,28 +0,0 @@
// Copyright 2020 Google LLC
struct Particle
{
float4 pos;
float4 vel;
};
// Binding 0 : Position storage buffer
RWStructuredBuffer<Particle> particles : register(u0);
struct UBO
{
float deltaT;
int particleCount;
};
cbuffer ubo : register(b1) { UBO ubo; }
[numthreads(256, 1, 1)]
void main(uint3 GlobalInvocationID : SV_DispatchThreadID)
{
int index = int(GlobalInvocationID.x);
float4 position = particles[index].pos;
float4 velocity = particles[index].vel;
position += ubo.deltaT * velocity;
particles[index].pos = position;
}