Moved shaders to new directory
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// Copyright 2020 Google LLC
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Texture2D textureColor : register(t0);
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SamplerState samplerColor : register(s0);
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float4 main([[vk::location(0)]] float2 inUV : TEXCOORD0) : SV_TARGET
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{
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return textureColor.Sample(samplerColor, float2(inUV.x, 1.0 - inUV.y));
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}
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