Moved shaders to new directory
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// Copyright 2020 Google LLC
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struct VSInput
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{
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[[vk::location(0)]] float3 Pos : POSITION0;
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[[vk::location(1)]] float3 Color : COLOR0;
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};
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struct VSOutput
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{
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float4 Pos : SV_POSITION;
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[[vk::location(0)]] float3 Color : COLOR0;
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};
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struct PushConsts {
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float4x4 mvp;
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};
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[[vk::push_constant]] PushConsts pushConsts;
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VSOutput main(VSInput input)
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{
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VSOutput output = (VSOutput)0;
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output.Color = input.Color;
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output.Pos = mul(pushConsts.mvp, float4(input.Pos.xyz, 1.0));
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return output;
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}
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