Moved shaders to new directory
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49
shaders/glsl/compileshaders.py
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49
shaders/glsl/compileshaders.py
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import argparse
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import fileinput
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import os
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import subprocess
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import sys
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parser = argparse.ArgumentParser(description='Compile all GLSL shaders')
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parser.add_argument('--glslang', type=str, help='path to glslangvalidator executable')
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parser.add_argument('--g', action='store_true', help='compile with debug symbols')
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args = parser.parse_args()
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def findGlslang():
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def isExe(path):
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return os.path.isfile(path) and os.access(path, os.X_OK)
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if args.glslang != None and isExe(args.glslang):
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return args.glslang
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exe_name = "glslangvalidator"
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if os.name == "nt":
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exe_name += ".exe"
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for exe_dir in os.environ["PATH"].split(os.pathsep):
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full_path = os.path.join(exe_dir, exe_name)
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if isExe(full_path):
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return full_path
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sys.exit("Could not find DXC executable on PATH, and was not specified with --dxc")
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glslang_path = findGlslang()
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dir_path = os.path.dirname(os.path.realpath(__file__))
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dir_path = dir_path.replace('\\', '/')
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for root, dirs, files in os.walk(dir_path):
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for file in files:
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if file.endswith(".vert") or file.endswith(".frag") or file.endswith(".comp") or file.endswith(".geom") or file.endswith(".tesc") or file.endswith(".tese") or file.endswith(".rgen") or file.endswith(".rchit") or file.endswith(".rmiss"):
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input_file = os.path.join(root, file)
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output_file = input_file + ".spv"
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add_params = ""
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if args.g:
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add_params = "-g"
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if file.endswith(".rgen") or file.endswith(".rchit") or file.endswith(".rmiss"):
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add_params = add_params + " --target-env vulkan1.2"
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res = subprocess.call("%s -V %s -o %s %s" % (glslang_path, input_file, output_file, add_params), shell=True)
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# res = subprocess.call([glslang_path, '-V', input_file, '-o', output_file, add_params], shell=True)
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if res != 0:
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sys.exit()
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