Moved shaders to new directory
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32
shaders/glsl/computeheadless/headless.comp
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32
shaders/glsl/computeheadless/headless.comp
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#version 450
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layout(binding = 0) buffer Pos {
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uint values[ ];
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};
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layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout (constant_id = 0) const uint BUFFER_ELEMENTS = 32;
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uint fibonacci(uint n) {
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if(n <= 1){
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return n;
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}
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uint curr = 1;
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uint prev = 1;
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for(uint i = 2; i < n; ++i) {
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uint temp = curr;
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curr += prev;
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prev = temp;
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}
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return curr;
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}
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void main()
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{
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uint index = gl_GlobalInvocationID.x;
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if (index >= BUFFER_ELEMENTS)
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return;
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values[index] = fibonacci(values[index]);
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}
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