Moved shaders to new directory
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shaders/glsl/geometryshader/base.vert
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shaders/glsl/geometryshader/base.vert
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#version 450
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec3 inNormal;
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layout (location = 0) out vec3 outNormal;
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void main(void)
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{
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outNormal = inNormal;
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gl_Position = vec4(inPos.xyz, 1.0);
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}
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